- [WIP:SOURCE]dod_expire UPDATE (17 replies)
- DoD Model Property? (5 replies)
- How to Compile With HDR (12 replies)
- .res Generator (2 replies)
- [REL] dod_amaze_b2v2 (screeny) (yes im serious this time) (13 replies)
- vmf <--> lightwave / 3dsmax / hammer (13 replies)
- Hammer Compling (7 replies)
- dod_anvil BETA to be released this weekend (120 replies)
- [Preview] Dod_Verdun (24 replies)
- Trench techniques (34 replies)
- dod:s update? (12 replies)
- Error uploading Source maps (4 replies)
- [DOD:S-REL] dod_valley_b5v3 (screenies) (8 replies)
- Need help with Hammer - noob! (7 replies)
- mapmonger.com lolhi (10 replies)
- How to Create Mini-Map for DoD:S? (9 replies)
- [REL]Handy fake map status display system! (21 replies)
- Textures? (11 replies)
- Another Flags dont work question (0 replies)
- Is there a way to restrict brightness? (3 replies)
- dod_mist (12 replies)
- Official maps to be released when...? (17 replies)
- DoD:S map textures on DoD 1.3 (15 replies)
- where did fuzzdad post on dod_anvil go (35 replies)
- Ladder with custom maps? (2 replies)
- Displacement Help (4 replies)
- dod_giza (13 replies)
- New map, Blitzkrieg. (63 replies)
- Question: Tree's in the skybox of Flash (9 replies)
- Map request? (1 replies)
- Preview: dod_arras (38 replies)
- How to make advancing spawns (10 replies)
- [Releases] sub forum? (10 replies)
- [preview] Normandy2, a H&D2 remake (10 replies)
- weird hammer error (3 replies)
- *DoD: Source* REL: DoD_Kings_Rascals_b2 (1 replies)
- mapmonger.com looking for host (6 replies)
- DOD_Siege Pics - Release near (7 replies)
- Getting DoD:Source Flags to Work? (23 replies)
- DoD:S FGD? (2 replies)
- [Source] How to force distance fog on map (5 replies)
- building refs (3 replies)
- Why exactly... (10 replies)
- Dimensions - Height, Width, Depth, Scale (5 replies)
- www.bunkers.be - still active? (17 replies)
- Wolfenstein (3 replies)
- DoD:S Textures and Models Location (2 replies)
- Hammer Question (1 replies)
- prop_static wierdness (7 replies)
- Env lightings error? (3 replies)
- Question not found in FAQ (5 replies)
- Converting old versions (9 replies)
- A bit of help on the map name DB... (10 replies)
- New Maps. . .? (12 replies)
- My Map crashing server. (0 replies)
- Weird Stuff in map after compile. (3 replies)
- [Preview] dod_dogsector (306 replies)
- A Handfull of Questions (3 replies)
- func_physbox politics (4 replies)
- Great Map Ideas (9 replies)
- Is there a limit to how many spawn points? (8 replies)
- Fuzzdad? (3 replies)
- Need some help on deciding how to fill space (3 replies)
- Source SDK Issues (2 replies)
- Hammer Crash during Compile (8 replies)
- clipping displacements (4 replies)
- Textures flashing black in game... (3 replies)
- allies_full / axis_full (4 replies)
- DoDS SDK/FGD (3 replies)
- Advancing Spawns (Dod:S) (5 replies)
- Houses (47 replies)
- SDK DOD:S Update - why the delay?? (16 replies)
- Hate to be an ultra n00b but... (5 replies)
- .bsp missing (5 replies)
- Weird hammer problems (4 replies)
- Best Pre-Source Custom Map of All Time? (9 replies)
- Wherer's func_ladder gone? (3 replies)
- [REQ!] Collaboration anyone? (1 replies)
- cr44 (10 replies)
- [REQ]dod_foy. (10 replies)
- Who made DODS default maps? (2 replies)
- How to add a minimap to my map. (23 replies)
- [1.3 Rel] dod_bayeux (2 replies)
- What's the best custom you've played so far? (28 replies)
- Links To Custom Maps (0 replies)
- Maps we NEED (23 replies)
- hole in wall (4 replies)
- source vis blocking question (3 replies)
- Lighting coming from wrong spot? (7 replies)
- Overlays (3 replies)
- dod_lerouge (29 replies)
- Odd reflections Source Mapping (5 replies)
- Some map problems. (DOD:S) (13 replies)
- Preview: Dod_dijon (beta stage) (49 replies)
- Oh no another beatch map :) (33 replies)
- RtCW DoD:S Maps (3 replies)
- Dods Map Setup (help/starting Out) (2 replies)
- [Idea] dod_germanpowcastle (5 replies)
- How do you make map + texture problems (pic) (3 replies)
- MOH maps remakes for DOD:S? (2 replies)
- Can't climb ladders in custom maps! (8 replies)
- It is possible??? (6 replies)
- Compiling problem (2 replies)
- [Release] bluescreen and greenscreen (2 replies)
- remakes (5 replies)
- sucssesful flags?? (6 replies)
- How to make/use Alpha Textures? (4 replies)
- I want to review your DOD:S map! (6 replies)
- looking for texture artist to edit existing tex for snowtown remake (1 replies)
- Help blending brushes together *pic* (9 replies)
- Preview: dod_market (40 replies)
- DoD:S Grass Sprites and Detail Sprites (2 replies)
- [REL]dod_narbeth_b1 (38 replies)
- Kalt-kalt-kalt-kalt (14 replies)
- how to:???? (0 replies)
- Displacement > how to make a solid surface. (2 replies)
- [REL] tc_caen for dod final(?) (14 replies)
- Best way to make varied terrain? (3 replies)
- Hammer not showing DoD models (23 replies)
- Using Models and Materials from the DoDS GCF. (4 replies)
- dod_omaha_v1 & dod_snow_battlefield_final (24 replies)
- cant find dod:s sounds (3 replies)
- DoD-S Maps (15 replies)
- Trees using Half Life 1 engine (6 replies)
- Hammer tutorial ebook or O-Riely style books existing? (2 replies)
- any news about sdk release? (16 replies)
- [REL] Dod:Source Model Zoo* (5 replies)
- DoD:S Skies? (1 replies)
- Haw large can you go? (9 replies)
- Free file hosting for your maps (0 replies)
- Flowing water in Source - Is it possible? (7 replies)
- Full buildings models (10 replies)
- Sneak peak : DoD_Salerno (26 replies)
- Models in Hammer? (Source) (5 replies)
- A Dubious Gift: DoD_Bunker .rmf (2 replies)
- [?] Density First Stage Area (6 replies)
- Any ETAs on custom maps? (12 replies)
- cant compile a map!!! (3 replies)
- Help Me!!! (3 replies)
- Making a wall appear to have a hole blown in it (11 replies)
- Map Files (5 replies)
- wheres the hammer options for DOD:S? (2 replies)
- Spawning Without weapons? (4 replies)
- Want to get in ~ (2 replies)
- new map Dod runoff (11 replies)
- Custom Textures (6 replies)
- How to Set up Hammer to Create DOD:S Maps (20 replies)
- Wishful Thinking... (6 replies)
- [REL] dod_pyrmont final + rmf (8 replies)
- Manual SDK Config for DoD:S with .FGD (90 replies)
- Has this concept been playtested? (7 replies)
- Missing FGD (2 replies)
- Setting up hammer for DoD: Source? (12 replies)
- Custom maps? (6 replies)
- DOD:S Textures (7 replies)
- [Source] Writing textures into .bsp (2 replies)
- Mapping For DoD:Source Specifically (1 replies)
- DOD:S Map Name Reference Database (399 replies)
- IceCavern? (10 replies)
- dod_ramelle (5 replies)
- Problem making overview (0 replies)
- DOD Source FGD then? (72 replies)
- woodland maps (13 replies)
- Mapping Question - Destruction (3 replies)
- road widths (8 replies)
- Mapping 1.3 (15 replies)
- question about mapping (4 replies)
- Black models in Hammer (10 replies)
- A unique map request (6 replies)
- Are you up for it? (15 replies)
- Request for help to finish WIP (2 replies)
- Source Flag Model Question (16 replies)
- My favorite mappers, return to help DODSource! (2 replies)
- "Let's See Your Source Projects" Summary (119 replies)
- [Tutorial] Making static props for Source with XSI (13 replies)
- [REL] DoD_Sector7 (5 replies)
- [REL] DoD_Tempest (8 replies)
- Two little map questions (7 replies)
- [REL] Mapmodel - Covered well (8 replies)
- Community made zoo.vmf (92 replies)
- [REL] Interior wallpapers (14 replies)
- dod_trainrail RELEASE (2 replies)
- What is this? (12 replies)
- Mapping system requirements? (3 replies)
- Noobie Question Yay! (5 replies)
- "Lets see your Source projects" Summary (36 replies)
- DoD current: Easter eggs (27 replies)
- [hl1] texture sizes (2 replies)
- Objective-based Maps (3 replies)
- dod_5points (4 replies)
- fgd will be in the preload (21 replies)
- Source mapping section (9 replies)
- [REL] dod_library [REL] (3 replies)
- mario_air and mario_land (4 replies)
- I want to map. (24 replies)
- Anyone know of a map... (8 replies)
- Alpha blending error need help! (7 replies)
- Detal models (0 replies)
- Fast Map (9 replies)
- [REL] dod_frost2 (4 replies)
- Skybox Orientation (4 replies)
- Texture Seams (3 replies)
- -] MaD HoUsE | Map Conversions [- (15 replies)
- Im At It Again, [WIP] dod_Street (2 replies)
- 1.3 maps to source wish list! (49 replies)
- window model sizes (3 replies)
- bunkers (4 replies)
- [REL]dod_thaw_b4 (5 replies)
- Nem's Batch Compiler (6 replies)
- Hammer 4.0, small differences (8 replies)
- Latest Steam Update & missing models. (18 replies)
- [REL]dod_thaw_b3 (14 replies)
- Request for a moderater please (0 replies)
- [REL]dod_thaw_b2 (kalt in spring?) (13 replies)
- Our clan has some questions.. (7 replies)
- Several Source mapping Q's (11 replies)
- stop the pruning >_< (2 replies)
- [REL] Updated Switch and Falaise (59 replies)
- [REL] drv_backtotrain3 (3 replies)
- Source and avatars? (8 replies)
- [REL] dod_funbridge (11 replies)
- Help ole' ez™ out for a sec. (7 replies)
- MapStyleCrew (6 replies)
- [REL] dod_strom_b4 (25 replies)
- [Release] dod_frost (8 replies)
- [RMF] dod_stmere (9 replies)
- .gcf VS SourceSDK_content (3 replies)
- Mapping Onward and Upward! (8 replies)
- New Mapping Editor (8 replies)
- [REL] dod_carta_v3 & dod_zanzibar_v3 (3 replies)
- How big is too big (17 replies)
- Sky as visblocker (6 replies)
- Dust Particles (2 replies)
- [REL] dod_dani_b3 (15 replies)
- Anyone know how to use QSetup? (6 replies)
- Dod:S, time for AI scripting? (2 replies)
- Lighting my tiger (2 replies)
- [WIP] dod_strom_b4 (11 replies)
- Converting Deathmatch maps into CTF maps (6 replies)
- [REL]dod_kettle (final) (19 replies)
- [REL]dod_desperation_b2 (10 replies)
- Any mapper looking for something to do? (Big Project inside) (6 replies)
- [WIP]dod_devastation (15 replies)
- [REL] dod_dani_b2 (3 replies)
- [REL] dod_dani_b1 (20 replies)
- overview (1 replies)
- dod Mapping help (4 replies)
- [REQ Source Map]dod_dog1 (9 replies)
- Berlin based maps? (8 replies)
- Help with Globals and Masters... (1 replies)