Mapping


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  1. [WIP:SOURCE]dod_expire UPDATE (17 replies)
  2. DoD Model Property? (5 replies)
  3. How to Compile With HDR (12 replies)
  4. .res Generator (2 replies)
  5. [REL] dod_amaze_b2v2 (screeny) (yes im serious this time) (13 replies)
  6. vmf <--> lightwave / 3dsmax / hammer (13 replies)
  7. Hammer Compling (7 replies)
  8. dod_anvil BETA to be released this weekend (120 replies)
  9. [Preview] Dod_Verdun (24 replies)
  10. Trench techniques (34 replies)
  11. dod:s update? (12 replies)
  12. Error uploading Source maps (4 replies)
  13. [DOD:S-REL] dod_valley_b5v3 (screenies) (8 replies)
  14. Need help with Hammer - noob! (7 replies)
  15. mapmonger.com lolhi (10 replies)
  16. How to Create Mini-Map for DoD:S? (9 replies)
  17. [REL]Handy fake map status display system! (21 replies)
  18. Textures? (11 replies)
  19. Another Flags dont work question (0 replies)
  20. Is there a way to restrict brightness? (3 replies)
  21. dod_mist (12 replies)
  22. Official maps to be released when...? (17 replies)
  23. DoD:S map textures on DoD 1.3 (15 replies)
  24. where did fuzzdad post on dod_anvil go (35 replies)
  25. Ladder with custom maps? (2 replies)
  26. Displacement Help (4 replies)
  27. dod_giza (13 replies)
  28. New map, Blitzkrieg. (63 replies)
  29. Question: Tree's in the skybox of Flash (9 replies)
  30. Map request? (1 replies)
  31. Preview: dod_arras (38 replies)
  32. How to make advancing spawns (10 replies)
  33. [Releases] sub forum? (10 replies)
  34. [preview] Normandy2, a H&D2 remake (10 replies)
  35. weird hammer error (3 replies)
  36. *DoD: Source* REL: DoD_Kings_Rascals_b2 (1 replies)
  37. mapmonger.com looking for host (6 replies)
  38. DOD_Siege Pics - Release near (7 replies)
  39. Getting DoD:Source Flags to Work? (23 replies)
  40. DoD:S FGD? (2 replies)
  41. [Source] How to force distance fog on map (5 replies)
  42. building refs (3 replies)
  43. Why exactly... (10 replies)
  44. Dimensions - Height, Width, Depth, Scale (5 replies)
  45. www.bunkers.be - still active? (17 replies)
  46. Wolfenstein (3 replies)
  47. DoD:S Textures and Models Location (2 replies)
  48. Hammer Question (1 replies)
  49. prop_static wierdness (7 replies)
  50. Env lightings error? (3 replies)
  51. Question not found in FAQ (5 replies)
  52. Converting old versions (9 replies)
  53. A bit of help on the map name DB... (10 replies)
  54. New Maps. . .? (12 replies)
  55. My Map crashing server. (0 replies)
  56. Weird Stuff in map after compile. (3 replies)
  57. [Preview] dod_dogsector (306 replies)
  58. A Handfull of Questions (3 replies)
  59. func_physbox politics (4 replies)
  60. Great Map Ideas (9 replies)
  61. Is there a limit to how many spawn points? (8 replies)
  62. Fuzzdad? (3 replies)
  63. Need some help on deciding how to fill space (3 replies)
  64. Source SDK Issues (2 replies)
  65. Hammer Crash during Compile (8 replies)
  66. clipping displacements (4 replies)
  67. Textures flashing black in game... (3 replies)
  68. allies_full / axis_full (4 replies)
  69. DoDS SDK/FGD (3 replies)
  70. Advancing Spawns (Dod:S) (5 replies)
  71. Houses (47 replies)
  72. SDK DOD:S Update - why the delay?? (16 replies)
  73. Hate to be an ultra n00b but... (5 replies)
  74. .bsp missing (5 replies)
  75. Weird hammer problems (4 replies)
  76. Best Pre-Source Custom Map of All Time? (9 replies)
  77. Wherer's func_ladder gone? (3 replies)
  78. [REQ!] Collaboration anyone? (1 replies)
  79. cr44 (10 replies)
  80. [REQ]dod_foy. (10 replies)
  81. Who made DODS default maps? (2 replies)
  82. How to add a minimap to my map. (23 replies)
  83. [1.3 Rel] dod_bayeux (2 replies)
  84. What's the best custom you've played so far? (28 replies)
  85. Links To Custom Maps (0 replies)
  86. Maps we NEED (23 replies)
  87. hole in wall (4 replies)
  88. source vis blocking question (3 replies)
  89. Lighting coming from wrong spot? (7 replies)
  90. Overlays (3 replies)
  91. dod_lerouge (29 replies)
  92. Odd reflections Source Mapping (5 replies)
  93. Some map problems. (DOD:S) (13 replies)
  94. Preview: Dod_dijon (beta stage) (49 replies)
  95. Oh no another beatch map :) (33 replies)
  96. RtCW DoD:S Maps (3 replies)
  97. Dods Map Setup (help/starting Out) (2 replies)
  98. [Idea] dod_germanpowcastle (5 replies)
  99. How do you make map + texture problems (pic) (3 replies)
  100. MOH maps remakes for DOD:S? (2 replies)
  101. Can't climb ladders in custom maps! (8 replies)
  102. It is possible??? (6 replies)
  103. Compiling problem (2 replies)
  104. [Release] bluescreen and greenscreen (2 replies)
  105. remakes (5 replies)
  106. sucssesful flags?? (6 replies)
  107. How to make/use Alpha Textures? (4 replies)
  108. I want to review your DOD:S map! (6 replies)
  109. looking for texture artist to edit existing tex for snowtown remake (1 replies)
  110. Help blending brushes together *pic* (9 replies)
  111. Preview: dod_market (40 replies)
  112. DoD:S Grass Sprites and Detail Sprites (2 replies)
  113. [REL]dod_narbeth_b1 (38 replies)
  114. Kalt-kalt-kalt-kalt (14 replies)
  115. how to:???? (0 replies)
  116. Displacement > how to make a solid surface. (2 replies)
  117. [REL] tc_caen for dod final(?) (14 replies)
  118. Best way to make varied terrain? (3 replies)
  119. Hammer not showing DoD models (23 replies)
  120. Using Models and Materials from the DoDS GCF. (4 replies)
  121. dod_omaha_v1 & dod_snow_battlefield_final (24 replies)
  122. cant find dod:s sounds (3 replies)
  123. DoD-S Maps (15 replies)
  124. Trees using Half Life 1 engine (6 replies)
  125. Hammer tutorial ebook or O-Riely style books existing? (2 replies)
  126. any news about sdk release? (16 replies)
  127. [REL] Dod:Source Model Zoo* (5 replies)
  128. DoD:S Skies? (1 replies)
  129. Haw large can you go? (9 replies)
  130. Free file hosting for your maps (0 replies)
  131. Flowing water in Source - Is it possible? (7 replies)
  132. Full buildings models (10 replies)
  133. Sneak peak : DoD_Salerno (26 replies)
  134. Models in Hammer? (Source) (5 replies)
  135. A Dubious Gift: DoD_Bunker .rmf (2 replies)
  136. [?] Density First Stage Area (6 replies)
  137. Any ETAs on custom maps? (12 replies)
  138. cant compile a map!!! (3 replies)
  139. Help Me!!! (3 replies)
  140. Making a wall appear to have a hole blown in it (11 replies)
  141. Map Files (5 replies)
  142. wheres the hammer options for DOD:S? (2 replies)
  143. Spawning Without weapons? (4 replies)
  144. Want to get in ~ (2 replies)
  145. new map Dod runoff (11 replies)
  146. Custom Textures (6 replies)
  147. How to Set up Hammer to Create DOD:S Maps (20 replies)
  148. Wishful Thinking... (6 replies)
  149. [REL] dod_pyrmont final + rmf (8 replies)
  150. Manual SDK Config for DoD:S with .FGD (90 replies)
  151. Has this concept been playtested? (7 replies)
  152. Missing FGD (2 replies)
  153. Setting up hammer for DoD: Source? (12 replies)
  154. Custom maps? (6 replies)
  155. DOD:S Textures (7 replies)
  156. [Source] Writing textures into .bsp (2 replies)
  157. Mapping For DoD:Source Specifically (1 replies)
  158. DOD:S Map Name Reference Database (399 replies)
  159. IceCavern? (10 replies)
  160. dod_ramelle (5 replies)
  161. Problem making overview (0 replies)
  162. DOD Source FGD then? (72 replies)
  163. woodland maps (13 replies)
  164. Mapping Question - Destruction (3 replies)
  165. road widths (8 replies)
  166. Mapping 1.3 (15 replies)
  167. question about mapping (4 replies)
  168. Black models in Hammer (10 replies)
  169. A unique map request (6 replies)
  170. Are you up for it? (15 replies)
  171. Request for help to finish WIP (2 replies)
  172. Source Flag Model Question (16 replies)
  173. My favorite mappers, return to help DODSource! (2 replies)
  174. "Let's See Your Source Projects" Summary (119 replies)
  175. [Tutorial] Making static props for Source with XSI (13 replies)
  176. [REL] DoD_Sector7 (5 replies)
  177. [REL] DoD_Tempest (8 replies)
  178. Two little map questions (7 replies)
  179. [REL] Mapmodel - Covered well (8 replies)
  180. Community made zoo.vmf (92 replies)
  181. [REL] Interior wallpapers (14 replies)
  182. dod_trainrail RELEASE (2 replies)
  183. What is this? (12 replies)
  184. Mapping system requirements? (3 replies)
  185. Noobie Question Yay! (5 replies)
  186. "Lets see your Source projects" Summary (36 replies)
  187. DoD current: Easter eggs (27 replies)
  188. [hl1] texture sizes (2 replies)
  189. Objective-based Maps (3 replies)
  190. dod_5points (4 replies)
  191. fgd will be in the preload (21 replies)
  192. Source mapping section (9 replies)
  193. [REL] dod_library [REL] (3 replies)
  194. mario_air and mario_land (4 replies)
  195. I want to map. (24 replies)
  196. Anyone know of a map... (8 replies)
  197. Alpha blending error need help! (7 replies)
  198. Detal models (0 replies)
  199. Fast Map (9 replies)
  200. [REL] dod_frost2 (4 replies)
  201. Skybox Orientation (4 replies)
  202. Texture Seams (3 replies)
  203. -] MaD HoUsE | Map Conversions [- (15 replies)
  204. Im At It Again, [WIP] dod_Street (2 replies)
  205. 1.3 maps to source wish list! (49 replies)
  206. window model sizes (3 replies)
  207. bunkers (4 replies)
  208. [REL]dod_thaw_b4 (5 replies)
  209. Nem's Batch Compiler (6 replies)
  210. Hammer 4.0, small differences (8 replies)
  211. Latest Steam Update & missing models. (18 replies)
  212. [REL]dod_thaw_b3 (14 replies)
  213. Request for a moderater please (0 replies)
  214. [REL]dod_thaw_b2 (kalt in spring?) (13 replies)
  215. Our clan has some questions.. (7 replies)
  216. Several Source mapping Q's (11 replies)
  217. stop the pruning >_< (2 replies)
  218. [REL] Updated Switch and Falaise (59 replies)
  219. [REL] drv_backtotrain3 (3 replies)
  220. Source and avatars? (8 replies)
  221. [REL] dod_funbridge (11 replies)
  222. Help ole' ez™ out for a sec. (7 replies)
  223. MapStyleCrew (6 replies)
  224. [REL] dod_strom_b4 (25 replies)
  225. [Release] dod_frost (8 replies)
  226. [RMF] dod_stmere (9 replies)
  227. .gcf VS SourceSDK_content (3 replies)
  228. Mapping Onward and Upward! (8 replies)
  229. New Mapping Editor (8 replies)
  230. [REL] dod_carta_v3 & dod_zanzibar_v3 (3 replies)
  231. How big is too big (17 replies)
  232. Sky as visblocker (6 replies)
  233. Dust Particles (2 replies)
  234. [REL] dod_dani_b3 (15 replies)
  235. Anyone know how to use QSetup? (6 replies)
  236. Dod:S, time for AI scripting? (2 replies)
  237. Lighting my tiger (2 replies)
  238. [WIP] dod_strom_b4 (11 replies)
  239. Converting Deathmatch maps into CTF maps (6 replies)
  240. [REL]dod_kettle (final) (19 replies)
  241. [REL]dod_desperation_b2 (10 replies)
  242. Any mapper looking for something to do? (Big Project inside) (6 replies)
  243. [WIP]dod_devastation (15 replies)
  244. [REL] dod_dani_b2 (3 replies)
  245. [REL] dod_dani_b1 (20 replies)
  246. overview (1 replies)
  247. dod Mapping help (4 replies)
  248. [REQ Source Map]dod_dog1 (9 replies)
  249. Berlin based maps? (8 replies)
  250. Help with Globals and Masters... (1 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.