[REL] dod_dani_b3
StreamlineData
08-01-2005, 03:00 PM
Ello!
It's that time of the.. um.. month? again? (that sounds wrong)..
Anyway, I'm releasing dod_dani_b3. It has quite a few significant changes:
+ Added ambient sound
+ Added sounds to other places
+ Added "blocks" on top of roofs
+ Changed view distance to 15,000
+ Changed sandbag models
+ Changed/Flipped allied car onto other side
+ Changed lighting in some buildings
+ Replaced some boxes by allied spawn with ramps
+ Reverted the placement of the rope in the bell tower
Okay so the last two aren't significant...
Anyway, you can download it here:
dod_dani_b3 (http://dod.kinetikproze.com/maps/download.php?file=dod.kinetikproze.com/maps/dod_dani_b3.zip)
Screenshots:
screen 1 (http://dod.kinetikproze.com/screenshots/dani_b3/dani_b3-1.gif)
screen 2 (http://dod.kinetikproze.com/screenshots/dani_b3/dani_b3-2.gif)
screen 3 (http://dod.kinetikproze.com/screenshots/dani_b3/dani_b3-3.gif)
screen 4 (http://dod.kinetikproze.com/screenshots/dani_b3/dani_b3-4.gif)
screen 5 (http://dod.kinetikproze.com/screenshots/dani_b3/dani_b3-5.gif)
screen 6 (http://dod.kinetikproze.com/screenshots/dani_b3/dani_b3-6.gif)
screen 7 (http://dod.kinetikproze.com/screenshots/dani_b3/dani_b3-7.gif)
Have fun!
Helcaraxe
08-02-2005, 02:00 PM
Some screens would help to download it.
I was just about to upload your map (b2 I think) to the DoDec. I'll upload this one instead :)
izuno
08-02-2005, 04:50 PM
Originally posted by Helcaraxe
Some screens would help to download it.
He's new, but he's got a point. Screens would be nice.
Gorbachev
08-02-2005, 06:20 PM
Light sources. ;)
StreamlineData
08-03-2005, 12:08 AM
Oh right! screenshots! Heh.. I took them, but I've fogotten to post them. I'll do that tonight.
Gorby: yes yes.. light sources.. I know. I've never actually done them before, and I needed to finish the map for the uc files contest.... it *is* on my "To Do" list though. Perhaps b4?
siron
08-03-2005, 12:55 AM
good to see you took in some of our critiques though :)
Gorbachev
08-03-2005, 03:14 AM
Originally posted by StreamlineData
Oh right! screenshots! Heh.. I took them, but I've fogotten to post them. I'll do that tonight.
Gorby: yes yes.. light sources.. I know. I've never actually done them before, and I needed to finish the map for the uc files contest.... it *is* on my "To Do" list though. Perhaps b4?
If you need some ideas feel free to PM me, I'm also frequently on MSN (PM for address). That applies to anyone here.
StreamlineData
08-03-2005, 06:01 AM
Originally posted by siron
good to see you took in some of our critiques though :)
Well of course I did. As I've always said, I appreciate feedback good and bad. So don't be surprised if/when I do take them to heart.... especially by mappers more experienced than myself.
Gorby: Thanks :) I will most likely be taking you up on that offer :cool:
(4THIDUSA) SSG
08-07-2005, 08:05 AM
// dod_dani_b3.res by (4THIDUSA) SSG H.
// www.4THIDUSA.com Custom Game Source
gfx/env/overcastbk.tga
gfx/env/overcastdn.tga
gfx/env/overcastft.tga
gfx/env/overcastlf.tga
gfx/env/overcastrt.tga
gfx/env/overcastup.tga
models/dod_dani/axis-medium.mdl
models/dod_dani/bord.mdl
models/dod_dani/cabinet2.mdl
models/dod_dani/f_schrank.mdl
models/dod_dani/flo_bush.mdl
models/dod_dani/flo_bush02.mdl
models/dod_dani/flo_cart.mdl
models/dod_dani/flo_coattree.mdl
models/dod_dani/flo_grass.mdl
models/dod_dani/grandfather_clock1.mdl
models/dod_dani/hk_Freakhead_car.mdl
models/dod_dani/ja_shelves_wood.mdl
models/dod_dani/sandbags.mdl
models/dod_dani/stree.mdl
models/dod_dani/table.mdl
models/dod_dani/tdk_piano.mdl
models/dod_dani/tol_oak1.mdl
sound/dod_dani/alliescap.wav
sound/dod_dani/alliesscore.wav
sound/dod_dani/axiscap.wav
sound/dod_dani/axisscore.wav
sound/dod_dani/horn.wav
sound/dod_dani/wind_rain.wav
overviews/dod_dani_b3.bmp
overviews/dod_dani_b3.txt
haircut
08-07-2005, 08:11 AM
I hate it when people use the old flag capping and end of round sounds ... it's about 1.5M of download that can be cut if you update the names to the new ones :(
And why did you put Standard content into custom folders?
Still ... map is on our server and the punters think it's great :D
btw the .res file don't need the models and sounds in if using sv_downloadurl ... they get download twice if you put them in the .res
(4THIDUSA) SSG
08-07-2005, 09:18 AM
dont know if everyone use the sv url or not
josh_u[RR]
08-07-2005, 11:27 AM
Originally posted by haircut
I hate it when people use the old flag capping and end of round sounds ... it's about 1.5M of download that can be cut if you update the names to the new ones :(
And why did you put Standard content into custom folders?
haircut, did you make an editted version without the extra stuff?
StreamlineData
08-07-2005, 12:49 PM
The reason why I included the standard stuff was because when I looked at my folders, I was missing some standard stuff (according to the mardymouse list). So I thought that I should include them just in case.
josh_u[RR]
08-07-2005, 01:02 PM
Originally posted by StreamlineData
The reason why I included the standard stuff was because when I looked at my folders, I was missing some standard stuff (according to the mardymouse list). So I thought that I should include them just in case.
I can understand that, but if you would have left them in the standard location, then at least it would have saved some harddrive space. no biggie tho. I am going to DL the map and possibly put it on our server, but I'll probably edit the ent file if haircut hasn't done it already.
btw, ja_shelves_wood is the same model as shelves_wood, except that I editted the color to better match where I had it placed in breakout.
haircut
08-10-2005, 06:43 AM
np StreamlineData.
josh_u[RR] ... this is the first map I didn't edit. I just didn't have the time to sort it out.
I doute I will edit them from now on, it just takes to long and causes conffusion.
(4THIDUSA) SSG ... fair comment but I thought I just mention it if some peeps did, it's a right pain in the arse downloading models and sounds twice, let alone it eating up my traffic for the month.
:kitty:
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