[Source] How to force distance fog on map


Watchtower
10-15-2005, 02:30 AM
Could someone tell me how, im clueless :(

Thanks in advance

Furyo
10-15-2005, 03:21 AM
env_fog_controller. Set the distance the fog should start at, and enter a value for far z clipping plane, which is the geek name for "when do I stop rendering anything" ;)

You can then pick the color of the fog (2 different colors) and the intensity, yada yada yada, you've seen that with light_environment and env_sun already :)

travis
10-15-2005, 08:11 AM
also as a suggestion dont use fogblend, it looks terrible.

aTa
10-15-2005, 08:47 AM
I can't get my fog to look right. It always goes solid white at the end and all of my tree models and houses look retarded.

I've tried setting the start fade distance higher but I guess I need to lower my model and rendering distance.

Rolk
10-17-2005, 12:27 AM
Its generally good to set the fog end level pretty far away.

if you're trying to set fog in a skybox too, its settings on the actual sky_camera entity.

KominAaa
10-17-2005, 01:20 AM
I can't get my fog to look right. It always goes solid white at the end and all of my tree models and houses look retarded.

You need to use a sky thats about the same color as the fog color youre using,its the only way you will blend your structures and your skybox.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.