Greebo
10-10-2005, 11:35 PM
Hey all
Am working on a map (nothing really to show yet - never mapped for dod or source before) in which I was hoping to use advancing spawns, based on flag capture and ownership.
This was obviously possible in dod as there were some maps that could do it, but is it possible in dod source?
The tutorial site I looked at, which was for dod, had variables in the allies and axis spawns which could dictate whether or not those spawns were active but I can't see them in the source entities (having set up the custom fgd mentioned on this forum).
Is it possible that this will become possible in the future, or is my map plan doomed not to be?
Suppose it's possible they just haven't coded it yet and changes will come later.
Am working on a map (nothing really to show yet - never mapped for dod or source before) in which I was hoping to use advancing spawns, based on flag capture and ownership.
This was obviously possible in dod as there were some maps that could do it, but is it possible in dod source?
The tutorial site I looked at, which was for dod, had variables in the allies and axis spawns which could dictate whether or not those spawns were active but I can't see them in the source entities (having set up the custom fgd mentioned on this forum).
Is it possible that this will become possible in the future, or is my map plan doomed not to be?
Suppose it's possible they just haven't coded it yet and changes will come later.