Mapping


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  1. WIP dod_iwojima (4 replies)
  2. Inspiration: I'm going nowhere, somebody help me (5 replies)
  3. [WIP] dod_ludendorff (37 replies)
  4. Map series Idea (21 replies)
  5. gm_football - dod_football (7 replies)
  6. [WiP]DoD_Nürnberg24_b1 (4 replies)
  7. Displacement Question (7 replies)
  8. Maps Modify Request. (16 replies)
  9. Rc 1 Test of DoD_Campazzo this friday (0 replies)
  10. Sprites Not Visible in Hammer 3d View (3 replies)
  11. MOH remakes? (0 replies)
  12. Res making woes (2 replies)
  13. mapper from dod_ata_b2 (2 replies)
  14. Question about Overviews (3 replies)
  15. HTML Scroll Bar Issue (5 replies)
  16. dod_caen for source? (236 replies)
  17. Huge packing problems with Pakrat and MAN? (6 replies)
  18. 64 bit woes (2 replies)
  19. [WIP-done]dod_expire_b4 playtest (14 replies)
  20. moving the 3d view (2 replies)
  21. Triggering func tracktrain (12 replies)
  22. mapname.txt (9 replies)
  23. MOHAA remakes (7 replies)
  24. Mappers Wanted (0 replies)
  25. Question About Teleporters (3 replies)
  26. Beta 3 Test of DoD_Fuhrung This Saturday (17 replies)
  27. [REL] Revamped Messerschmitt BF109-G2/Trop (27 replies)
  28. [WIP] dod_pakman (3 replies)
  29. 3D Skybox Question (0 replies)
  30. Questions about area portals (11 replies)
  31. Any Update?? (3 replies)
  32. Map Request (29 replies)
  33. New Compile Error? (2 replies)
  34. Looking for a talented mapper to make a great Omaha map. (10 replies)
  35. Undoing func_detail (4 replies)
  36. Creating objective icons? (16 replies)
  37. Det vs CTF.. (2 replies)
  38. Test Map keeps crashing (5 replies)
  39. Moving Spawn Points (1 replies)
  40. How do I set up the SDK to make DoD:S Maps? (6 replies)
  41. Release tips for your map (5 replies)
  42. Need some advice (9 replies)
  43. who has rename (15 replies)
  44. The "Octobre of 2006" mapping reference PC...? (8 replies)
  45. dod_dusty 1.3 (0 replies)
  46. rethinking snow and rain (24 replies)
  47. Looking for dod_garben_v1..dod1.3 (0 replies)
  48. cubemap hell: the return of the cubemaps (6 replies)
  49. a little request to the devs :) (4 replies)
  50. [WIP] "dod_venteux_b1" (10 replies)
  51. Weapon props (4 replies)
  52. [Maptest]dod_dogsector and dod_rive Sat.21st at 8 PM EST (57 replies)
  53. Advancing Spawns (11 replies)
  54. Optimizing Guide (3 replies)
  55. dod_rive update + screenies (9 replies)
  56. Gloom and Doom? (41 replies)
  57. [WIP] dod_training (Working name) (5 replies)
  58. Have Collision Models Changed? (0 replies)
  59. [WIP] dod_brevands (16 replies)
  60. My next project? (20 replies)
  61. Looking for some input (21 replies)
  62. Centralized list of custom map "rankings"? (1 replies)
  63. New Map dod_twin_rivers_b1 (9 replies)
  64. Batch Compiler (10 replies)
  65. [WIP] dod_schlag (12 replies)
  66. map name (3 replies)
  67. looking for names of old maps (12 replies)
  68. button activate when shot??? (4 replies)
  69. [WiP] 1930's Boot Camp (eskkaserne_b4) (2 replies)
  70. Omg Im Stupid And Need Help! (3 replies)
  71. 32 spawn points... (9 replies)
  72. Vrad Compile Problem: Auto Crash (7 replies)
  73. 2 Qs: .Res & HTML map descriptions (5 replies)
  74. [WIP] dod_abancourt (17 replies)
  75. Request help for skybox (0 replies)
  76. Original DoD Sturmbot 1.6 waypoints (5 replies)
  77. Overview Question (16 replies)
  78. I Dont Know What Its Called (6 replies)
  79. Map downloads? Help Me? (2 replies)
  80. Sequential captures possible? - [DOD:S] (6 replies)
  81. A plea to all Tank map makers (2 replies)
  82. [WIP]dod_noname (3 replies)
  83. Detonation Map List ? (1 replies)
  84. Random entity placement (2 replies)
  85. [wip] dod_avant (36 replies)
  86. Console Error Help (1 replies)
  87. |WIP| DoD_WN71 (130 replies)
  88. Regarding Custom Objective icons (16 replies)
  89. Love to the Mappers!! (9 replies)
  90. prop/model subforum within Mapping? (2 replies)
  91. [REL - prop_static] - beercart_2_1 (16 replies)
  92. Displacement Damage (9 replies)
  93. [prop] 150mm Cannon (7 replies)
  94. [WIP] remake of dod_kraftstoff (33 replies)
  95. [WIP]dod_vigilance_rc1 (13 replies)
  96. dod_aura WIP (63 replies)
  97. Clip or Playerclip? (5 replies)
  98. weapon stripper, is it possible (3 replies)
  99. hud sprite help (3 replies)
  100. Request on dod_omaha_v1 (1 replies)
  101. Vigilance demo request (7 replies)
  102. Dod-federation is looking for testers ! (18 replies)
  103. [wip]dod_falaise (8 replies)
  104. US Radio? (3 replies)
  105. Cannot deploy MGs in the Map (4 replies)
  106. Jocund Port? (3 replies)
  107. "givecurrentammo" command? (2 replies)
  108. Changing the face of dods.. (20 replies)
  109. [WIP]: DoD_Luebeck (60 replies)
  110. DOD D-Day Landing Craft help. (12 replies)
  111. Omaha and Schwetz (2 replies)
  112. Detailed Map Overviews (3 replies)
  113. water skybox transition with water_lod_control (13 replies)
  114. Need "Custom Textures"? (1 replies)
  115. Insanity_rc2 (0 replies)
  116. detail props.....rant needed (12 replies)
  117. Custom Objective Icons (0 replies)
  118. Automated MG Development Thread (9 replies)
  119. [1.3] timer triggering win (1 replies)
  120. win by moving a objtect through the level (7 replies)
  121. dod_tankassault_tnp (8 replies)
  122. "Jumping" Props (10 replies)
  123. What happened to the Caen remake? (2 replies)
  124. make a machine gun?cant view 3d view (7 replies)
  125. dod_rive preview (8 replies)
  126. SampleRadial: Punting, Wating for fix (3 replies)
  127. WIP: dod_pillbox3 (codename) (16 replies)
  128. Beach maps ?? (8 replies)
  129. WIP/Semi REL: dod_sopot (6 replies)
  130. env_sprite not showing up on server game (7 replies)
  131. turn a fire on and off & filter query (7 replies)
  132. need invisible wall that can be shot through/killed (12 replies)
  133. Why aren't source maps called dods_ ? (8 replies)
  134. One last straw.... I need help (21 replies)
  135. dod_anvil2 tryout (2 replies)
  136. Surfing for DoD:S (13 replies)
  137. [wip] dod_cherbourg (58 replies)
  138. [Request]Operation Market Garden Map (9 replies)
  139. Spawn camera viewpoint? (3 replies)
  140. When object is destroyed, Capture point? (9 replies)
  141. tooltexture that blocks vis but not light (27 replies)
  142. hammer wont open (0 replies)
  143. mmm 3d skybox (23 replies)
  144. custom sounds with ambient_generic works now (5 replies)
  145. Compiler not updating? (8 replies)
  146. custom detonation crashing to desktop (14 replies)
  147. enable a dod_bomb_dispenser? (0 replies)
  148. performance? prop_phys vs (prop_dyn + logic) (8 replies)
  149. Objective problems (10 replies)
  150. DoD Crashing - linked to one map...my own (8 replies)
  151. dod_fuhrung (1 replies)
  152. [WIP] DoD_Slav (8 replies)
  153. All mappers please read!! (2 replies)
  154. [WIP] dod_haie (4 replies)
  155. SDK launcher copying files? (3 replies)
  156. the teamwalls... (7 replies)
  157. Running Hammer on a Stand-Alone (8 replies)
  158. Stange stuttering issue while playing map (8 replies)
  159. Material Error (11 replies)
  160. map doesnt change when timer reaches zero (2 replies)
  161. Texture generator program. (Bricks N Tiles) (5 replies)
  162. Dod_rive playtest this coming saturday (1 replies)
  163. spawn protection since the update (9 replies)
  164. Map Overview Question (3 replies)
  165. Map prop: German 8cm mortar (13 replies)
  166. map crashing (2 replies)
  167. No light? Full teams? (9 replies)
  168. Revised destroyable Flak 18 (88mm AA gun) (29 replies)
  169. most popular custom map in 1.3 (8 replies)
  170. WIP dod_anvil2 (36 replies)
  171. problem: no timepoints for 1team (obj/flag map) (2 replies)
  172. game_player_equip (2 replies)
  173. Info projecteddecal (0 replies)
  174. [wip] dod_plateau (49 replies)
  175. Sounds & Timers (6 replies)
  176. Question to the mappers. (11 replies)
  177. SDK update problem... (17 replies)
  178. env_lightglow intensity (2 replies)
  179. Source SDK Update Released! (9 replies)
  180. Terrain Grass Question (3 replies)
  181. Grass tuffs MIA (1 replies)
  182. Map is done, but in need of help! (3 replies)
  183. env_sun? (4 replies)
  184. Looking for a skilled mapper (0 replies)
  185. ?Making textures with alpha? (6 replies)
  186. Any way to get hud messages to work? (2 replies)
  187. spawning ammo, can it be done? (4 replies)
  188. Enabling a capture_area can it be done yet? (3 replies)
  189. vertex lighting? (15 replies)
  190. Spawn protection (11 replies)
  191. info_overlay problem (4 replies)
  192. stop hit reg question and spawn weapon tutorial? (4 replies)
  193. I offer a download place for ur maps (0 replies)
  194. Source SDK Base (4 replies)
  195. func_physics issues (0 replies)
  196. Colomar and Jagd briefings: Make your own cool brief (8 replies)
  197. Compile Error (2 replies)
  198. dod_depot work in progress (18 replies)
  199. make props shoot up in the air (2 replies)
  200. anyone remember dod_volterno (3.1 map)? (4 replies)
  201. Anyone ever played... (9 replies)
  202. multiple bomb point issues (3 replies)
  203. OnBombPlanted, and other options not yet available... (1 replies)
  204. Using fnc_team_wall in an ent or entity editing (0 replies)
  205. Brushwork is fuxored when save-file is opened (5 replies)
  206. Seeking mappers (1 replies)
  207. dod_northbound - Creator? (6 replies)
  208. request: dod_simpsons (3 replies)
  209. Dod_rG_Slaughter (1 replies)
  210. *Sings* Memories . . . (3 replies)
  211. Mmmm...brainssss. (13 replies)
  212. |WIP| DoD_Fuhrung (Formerly dod_gamein) (15 replies)
  213. Small fun-map, nearing release (1 replies)
  214. Map model question (3 replies)
  215. [WIP] dod_cannons (31 replies)
  216. Out of Memory (6 replies)
  217. flag capture sounds (8 replies)
  218. akilling site (7 replies)
  219. CAL| Entertaining League Detonation Maps (4 replies)
  220. dod_det.fgd (1 replies)
  221. New file type (8 replies)
  222. I got issues with a toggle (0 replies)
  223. objective help needed (15 replies)
  224. Time of day concept (1 replies)
  225. Decals sticking to displacements (2 replies)
  226. full compile issues (7 replies)
  227. Invalid spawnpoints :\ (3 replies)
  228. Experienced mapper needed...will pay $$$$ (13 replies)
  229. [WIP] dod_carta2 (5 replies)
  230. [WIP] dod_merville (14 replies)
  231. detonations (2 replies)
  232. DOD 1.3 Question about importing entities in hammer. (1 replies)
  233. Update on dod_rive and screenie (15 replies)
  234. Overview problem (2 replies)
  235. Grass from HL2 to DOD (3 replies)
  236. New maps: Poor Finition!! (8 replies)
  237. DoD 1.3 caen hud icons question. (1 replies)
  238. bsp packing (11 replies)
  239. dod_Breugel Promo! (51 replies)
  240. objective ideas (14 replies)
  241. Crashing at spawn (2 replies)
  242. dod_carentan_bobtest (7 replies)
  243. dod_team_wall users (5 replies)
  244. dod_defensive (8 replies)
  245. how do we make objective maps? (1 replies)
  246. de_survivor (3 replies)
  247. areaportal problems :( (20 replies)
  248. [1.3]Global Variables (0 replies)
  249. bending road overlays? (dod_flash) (2 replies)
  250. [Request] Snow Forest/Meadow (3 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.