- WIP dod_iwojima (4 replies)
- Inspiration: I'm going nowhere, somebody help me (5 replies)
- [WIP] dod_ludendorff (37 replies)
- Map series Idea (21 replies)
- gm_football - dod_football (7 replies)
- [WiP]DoD_Nürnberg24_b1 (4 replies)
- Displacement Question (7 replies)
- Maps Modify Request. (16 replies)
- Rc 1 Test of DoD_Campazzo this friday (0 replies)
- Sprites Not Visible in Hammer 3d View (3 replies)
- MOH remakes? (0 replies)
- Res making woes (2 replies)
- mapper from dod_ata_b2 (2 replies)
- Question about Overviews (3 replies)
- HTML Scroll Bar Issue (5 replies)
- dod_caen for source? (236 replies)
- Huge packing problems with Pakrat and MAN? (6 replies)
- 64 bit woes (2 replies)
- [WIP-done]dod_expire_b4 playtest (14 replies)
- moving the 3d view (2 replies)
- Triggering func tracktrain (12 replies)
- mapname.txt (9 replies)
- MOHAA remakes (7 replies)
- Mappers Wanted (0 replies)
- Question About Teleporters (3 replies)
- Beta 3 Test of DoD_Fuhrung This Saturday (17 replies)
- [REL] Revamped Messerschmitt BF109-G2/Trop (27 replies)
- [WIP] dod_pakman (3 replies)
- 3D Skybox Question (0 replies)
- Questions about area portals (11 replies)
- Any Update?? (3 replies)
- Map Request (29 replies)
- New Compile Error? (2 replies)
- Looking for a talented mapper to make a great Omaha map. (10 replies)
- Undoing func_detail (4 replies)
- Creating objective icons? (16 replies)
- Det vs CTF.. (2 replies)
- Test Map keeps crashing (5 replies)
- Moving Spawn Points (1 replies)
- How do I set up the SDK to make DoD:S Maps? (6 replies)
- Release tips for your map (5 replies)
- Need some advice (9 replies)
- who has rename (15 replies)
- The "Octobre of 2006" mapping reference PC...? (8 replies)
- dod_dusty 1.3 (0 replies)
- rethinking snow and rain (24 replies)
- Looking for dod_garben_v1..dod1.3 (0 replies)
- cubemap hell: the return of the cubemaps (6 replies)
- a little request to the devs :) (4 replies)
- [WIP] "dod_venteux_b1" (10 replies)
- Weapon props (4 replies)
- [Maptest]dod_dogsector and dod_rive Sat.21st at 8 PM EST (57 replies)
- Advancing Spawns (11 replies)
- Optimizing Guide (3 replies)
- dod_rive update + screenies (9 replies)
- Gloom and Doom? (41 replies)
- [WIP] dod_training (Working name) (5 replies)
- Have Collision Models Changed? (0 replies)
- [WIP] dod_brevands (16 replies)
- My next project? (20 replies)
- Looking for some input (21 replies)
- Centralized list of custom map "rankings"? (1 replies)
- New Map dod_twin_rivers_b1 (9 replies)
- Batch Compiler (10 replies)
- [WIP] dod_schlag (12 replies)
- map name (3 replies)
- looking for names of old maps (12 replies)
- button activate when shot??? (4 replies)
- [WiP] 1930's Boot Camp (eskkaserne_b4) (2 replies)
- Omg Im Stupid And Need Help! (3 replies)
- 32 spawn points... (9 replies)
- Vrad Compile Problem: Auto Crash (7 replies)
- 2 Qs: .Res & HTML map descriptions (5 replies)
- [WIP] dod_abancourt (17 replies)
- Request help for skybox (0 replies)
- Original DoD Sturmbot 1.6 waypoints (5 replies)
- Overview Question (16 replies)
- I Dont Know What Its Called (6 replies)
- Map downloads? Help Me? (2 replies)
- Sequential captures possible? - [DOD:S] (6 replies)
- A plea to all Tank map makers (2 replies)
- [WIP]dod_noname (3 replies)
- Detonation Map List ? (1 replies)
- Random entity placement (2 replies)
- [wip] dod_avant (36 replies)
- Console Error Help (1 replies)
- |WIP| DoD_WN71 (130 replies)
- Regarding Custom Objective icons (16 replies)
- Love to the Mappers!! (9 replies)
- prop/model subforum within Mapping? (2 replies)
- [REL - prop_static] - beercart_2_1 (16 replies)
- Displacement Damage (9 replies)
- [prop] 150mm Cannon (7 replies)
- [WIP] remake of dod_kraftstoff (33 replies)
- [WIP]dod_vigilance_rc1 (13 replies)
- dod_aura WIP (63 replies)
- Clip or Playerclip? (5 replies)
- weapon stripper, is it possible (3 replies)
- hud sprite help (3 replies)
- Request on dod_omaha_v1 (1 replies)
- Vigilance demo request (7 replies)
- Dod-federation is looking for testers ! (18 replies)
- [wip]dod_falaise (8 replies)
- US Radio? (3 replies)
- Cannot deploy MGs in the Map (4 replies)
- Jocund Port? (3 replies)
- "givecurrentammo" command? (2 replies)
- Changing the face of dods.. (20 replies)
- [WIP]: DoD_Luebeck (60 replies)
- DOD D-Day Landing Craft help. (12 replies)
- Omaha and Schwetz (2 replies)
- Detailed Map Overviews (3 replies)
- water skybox transition with water_lod_control (13 replies)
- Need "Custom Textures"? (1 replies)
- Insanity_rc2 (0 replies)
- detail props.....rant needed (12 replies)
- Custom Objective Icons (0 replies)
- Automated MG Development Thread (9 replies)
- [1.3] timer triggering win (1 replies)
- win by moving a objtect through the level (7 replies)
- dod_tankassault_tnp (8 replies)
- "Jumping" Props (10 replies)
- What happened to the Caen remake? (2 replies)
- make a machine gun?cant view 3d view (7 replies)
- dod_rive preview (8 replies)
- SampleRadial: Punting, Wating for fix (3 replies)
- WIP: dod_pillbox3 (codename) (16 replies)
- Beach maps ?? (8 replies)
- WIP/Semi REL: dod_sopot (6 replies)
- env_sprite not showing up on server game (7 replies)
- turn a fire on and off & filter query (7 replies)
- need invisible wall that can be shot through/killed (12 replies)
- Why aren't source maps called dods_ ? (8 replies)
- One last straw.... I need help (21 replies)
- dod_anvil2 tryout (2 replies)
- Surfing for DoD:S (13 replies)
- [wip] dod_cherbourg (58 replies)
- [Request]Operation Market Garden Map (9 replies)
- Spawn camera viewpoint? (3 replies)
- When object is destroyed, Capture point? (9 replies)
- tooltexture that blocks vis but not light (27 replies)
- hammer wont open (0 replies)
- mmm 3d skybox (23 replies)
- custom sounds with ambient_generic works now (5 replies)
- Compiler not updating? (8 replies)
- custom detonation crashing to desktop (14 replies)
- enable a dod_bomb_dispenser? (0 replies)
- performance? prop_phys vs (prop_dyn + logic) (8 replies)
- Objective problems (10 replies)
- DoD Crashing - linked to one map...my own (8 replies)
- dod_fuhrung (1 replies)
- [WIP] DoD_Slav (8 replies)
- All mappers please read!! (2 replies)
- [WIP] dod_haie (4 replies)
- SDK launcher copying files? (3 replies)
- the teamwalls... (7 replies)
- Running Hammer on a Stand-Alone (8 replies)
- Stange stuttering issue while playing map (8 replies)
- Material Error (11 replies)
- map doesnt change when timer reaches zero (2 replies)
- Texture generator program. (Bricks N Tiles) (5 replies)
- Dod_rive playtest this coming saturday (1 replies)
- spawn protection since the update (9 replies)
- Map Overview Question (3 replies)
- Map prop: German 8cm mortar (13 replies)
- map crashing (2 replies)
- No light? Full teams? (9 replies)
- Revised destroyable Flak 18 (88mm AA gun) (29 replies)
- most popular custom map in 1.3 (8 replies)
- WIP dod_anvil2 (36 replies)
- problem: no timepoints for 1team (obj/flag map) (2 replies)
- game_player_equip (2 replies)
- Info projecteddecal (0 replies)
- [wip] dod_plateau (49 replies)
- Sounds & Timers (6 replies)
- Question to the mappers. (11 replies)
- SDK update problem... (17 replies)
- env_lightglow intensity (2 replies)
- Source SDK Update Released! (9 replies)
- Terrain Grass Question (3 replies)
- Grass tuffs MIA (1 replies)
- Map is done, but in need of help! (3 replies)
- env_sun? (4 replies)
- Looking for a skilled mapper (0 replies)
- ?Making textures with alpha? (6 replies)
- Any way to get hud messages to work? (2 replies)
- spawning ammo, can it be done? (4 replies)
- Enabling a capture_area can it be done yet? (3 replies)
- vertex lighting? (15 replies)
- Spawn protection (11 replies)
- info_overlay problem (4 replies)
- stop hit reg question and spawn weapon tutorial? (4 replies)
- I offer a download place for ur maps (0 replies)
- Source SDK Base (4 replies)
- func_physics issues (0 replies)
- Colomar and Jagd briefings: Make your own cool brief (8 replies)
- Compile Error (2 replies)
- dod_depot work in progress (18 replies)
- make props shoot up in the air (2 replies)
- anyone remember dod_volterno (3.1 map)? (4 replies)
- Anyone ever played... (9 replies)
- multiple bomb point issues (3 replies)
- OnBombPlanted, and other options not yet available... (1 replies)
- Using fnc_team_wall in an ent or entity editing (0 replies)
- Brushwork is fuxored when save-file is opened (5 replies)
- Seeking mappers (1 replies)
- dod_northbound - Creator? (6 replies)
- request: dod_simpsons (3 replies)
- Dod_rG_Slaughter (1 replies)
- *Sings* Memories . . . (3 replies)
- Mmmm...brainssss. (13 replies)
- |WIP| DoD_Fuhrung (Formerly dod_gamein) (15 replies)
- Small fun-map, nearing release (1 replies)
- Map model question (3 replies)
- [WIP] dod_cannons (31 replies)
- Out of Memory (6 replies)
- flag capture sounds (8 replies)
- akilling site (7 replies)
- CAL| Entertaining League Detonation Maps (4 replies)
- dod_det.fgd (1 replies)
- New file type (8 replies)
- I got issues with a toggle (0 replies)
- objective help needed (15 replies)
- Time of day concept (1 replies)
- Decals sticking to displacements (2 replies)
- full compile issues (7 replies)
- Invalid spawnpoints :\ (3 replies)
- Experienced mapper needed...will pay $$$$ (13 replies)
- [WIP] dod_carta2 (5 replies)
- [WIP] dod_merville (14 replies)
- detonations (2 replies)
- DOD 1.3 Question about importing entities in hammer. (1 replies)
- Update on dod_rive and screenie (15 replies)
- Overview problem (2 replies)
- Grass from HL2 to DOD (3 replies)
- New maps: Poor Finition!! (8 replies)
- DoD 1.3 caen hud icons question. (1 replies)
- bsp packing (11 replies)
- dod_Breugel Promo! (51 replies)
- objective ideas (14 replies)
- Crashing at spawn (2 replies)
- dod_carentan_bobtest (7 replies)
- dod_team_wall users (5 replies)
- dod_defensive (8 replies)
- how do we make objective maps? (1 replies)
- de_survivor (3 replies)
- areaportal problems :( (20 replies)
- [1.3]Global Variables (0 replies)
- bending road overlays? (dod_flash) (2 replies)
- [Request] Snow Forest/Meadow (3 replies)