travis
10-19-2005, 09:31 PM
so currently my dod:s is updating and i see "Day of Defeat:Source" hammer configuration.
does this mean we now have the official SDK additions :D?
Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
Increased Thompson and MP40 melee attack rate to match knife/spade
Fixed situation where melee attacks weren't hitting target when they should have
Darkened background of scoreboard to make it easier to read
K98 iron sights no longer re-zooms after a shot
Fixed rag doll pose when player went prone with Panzerschreck
Reduced maximum number of players on a server to 32
Fixed issue with bullet penetration wasn't happening correctly with displacements
Optimization related to grenade explosions
Network optimizations for player, player resource
Restrict which shaders are allowed to be applied to player models
Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
Crosshair scale setting is now saved across sessions
Added log event for tick points
Added log event for changeclass
Added log event for flag caps
Added log event for game over condition
Added damage, hitbox, weapon info to player_hurt event
Fixed log events for clan restart events
Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
Made input to voice menus all client side
does this mean we now have the official SDK additions :D?
Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
Increased Thompson and MP40 melee attack rate to match knife/spade
Fixed situation where melee attacks weren't hitting target when they should have
Darkened background of scoreboard to make it easier to read
K98 iron sights no longer re-zooms after a shot
Fixed rag doll pose when player went prone with Panzerschreck
Reduced maximum number of players on a server to 32
Fixed issue with bullet penetration wasn't happening correctly with displacements
Optimization related to grenade explosions
Network optimizations for player, player resource
Restrict which shaders are allowed to be applied to player models
Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
Crosshair scale setting is now saved across sessions
Added log event for tick points
Added log event for changeclass
Added log event for flag caps
Added log event for game over condition
Added damage, hitbox, weapon info to player_hurt event
Fixed log events for clan restart events
Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
Made input to voice menus all client side