Community made zoo.vmf
Sly Assassin
09-17-2005, 01:07 AM
I've been thinking lately that we should put a big zoo.vmf together for dod source.
By this I mean people contribute for instance a bunker they made in their map, this mentioned bunker would then be added to the zoo.vmf along with anything else thats been 'donated'.
Waldo and Fuzzdad both released zoo.map or rmf's can't remember the exact file type for the old dod which had things such as clipped models and the little bridge out of gilder.
I think as a community we could pull this off and make mapping for source alot easier for everyone i general. I know alot of people who make their own zoo files and find it easier to copy paste the already made building into their new map instead of just starting it from the ground up again.
Things we could include in the zoo.vmf are
Houses, both normal and destroyed
Bunkers, trenches
Brush based fences
Entity setups for things like elevators that go more then one level up/down
Stairwells
Rubble piles that aren't model based
Thats just a small list of things we could add, I'd love to see this kick off and I'm more then happy to make everyones 'donation' into one zoo.vmf instead of heaps.
It'll be a regular update aswell
Ideas?
[EDIT] Updated 17/10/05 [EDIT]
http://voodoo.dssghq.net/dodsource_zoo.zip
StreamlineData
09-17-2005, 01:52 AM
now that is an awesome idea!
It's also a great way to get people practicing for source :)
travis
09-17-2005, 03:41 AM
ive always made my own zoo's mainly for good model clipping in hl1. I spent like 3 hours yesterday perfecting an elevator :P for dystopia but easily convertable to any hl2 mod.
Watchtower
09-17-2005, 04:24 AM
As a gesture of good faith, here is a building :)
http://voodoo.dssghq.net/building_preview.jpg
Download Here (http://voodoo.dssghq.net/wt_building01a.zip)
textures not included
License of Use: You must contribute a building or structure to this thread.
travis
09-17-2005, 08:35 AM
displace that roof! rough it up some and it will look nicer :)
Neutrino
09-17-2005, 09:42 AM
ill contribute...once i use my own first :D
Sly Assassin
09-17-2005, 02:33 PM
Good to see people getting behind this, thanks Wt for the first 'donation' :)
Heres my first 'donation' a casemate for a 155mm coastal artillery piece.
Also I've added Wt's house to the vmf with my casemate linked below.
http://voodoo.dssghq.net/dodsource_zoo.zip
Okay, heres the bunkers i've made. ive only used a little bit of them, but hopefully they are useful to other people. enjoy
PS Sorry for the cheap upload
http://geocities.com/aznkwc/bunkerzoo.zip
Furyo
09-17-2005, 05:57 PM
Good idea, I'll see if I can contribute somehow with some buildings
Twigee
09-17-2005, 06:14 PM
Ditto - Sly if you need help hosting we can provide it plus the updating services to it.
Be nice to see a zoo [.zip mabey] of custom models people are willing to commit instead of searching for them. Something to think about if this takes off.
Sly Assassin
09-17-2005, 07:52 PM
thanks for the support guys, lets get this thing really rolling. We need some of the more important mappers in here aswell, hopefully the likes of fuzzdad and co get on board to.
But for now we're making a dam good start and thats what I like to see, people pulling together for the general good of the community :)
Keep up the good work and keep it rolling in so I can continually update the zoo :)
Ranson
09-17-2005, 07:57 PM
Didn't plan to show this to anyone, cause it's of pretty bad quality. But as far as i checked the preload gfc file, there is no Flak 18 - 88mm AA in the initial release. So this one I modelled to get into XSI might be helpful as a placeholder til the dev team or some good modeller releases something better. Especially the texturing sucks, but that's something i don't have the time for at the moment and it's not worth it.
HLMV:
http://home.tiscali.de/cryogen/maps/models/flak18_hlmv.png
Ingame it looks something like that:
http://home.tiscali.de/cryogen/maps/models/flak18_ingame.jpg
Download here (http://home.tiscali.de/cryogen/maps/models/flak18.zip).
Ummm, i've done a Messerschmitt BF 109 fighter plane too. Not much better, but if someone thinks he could use, just tell me. :)
i dont know about you dude, but i think that flak looks pretty hot! i think ill specifically design a bunker to hold that =]
Sly Assassin
09-17-2005, 09:20 PM
@KwC, i'll add those bunkers to the zoo in a minute and reupload it. Thanks for the donation.
@Ranson, holy heck bro, looks dam nice :) I'll be sur to use that in my map somewhere looks fantastic. You might aswell link the ME 109 aswell you never know when something like that could come in handy. Question is it animated for flying? Could be useful as a beach strafing plane etc :)
Ca-Chicken-Soup
09-17-2005, 09:45 PM
Originally posted by Ranson
Didn't plan to show this to anyone, cause it's of pretty bad quality. But as far as i checked the preload gfc file, there is no Flak 18 - 88mm AA in the initial release.
This looks so tasty. Would it be possible to make it swivel on the x and z axis? The HL1 flak cannons annoyed me so much because they were aimed way to damn low. Usless in a city.
Ill provide something once I start DoD:S mapping.
Sly Assassin
09-17-2005, 10:07 PM
I've just updated the dodsource_zoo.zip with KwC's bunkers aswell, go crazy guys, some good stuff coming in so far :)
Link: http://voodoo.dssghq.net/dodsource_zoo.zip
TheMiede
09-18-2005, 12:17 AM
Holy :donrluvs::donrluvs::donrluvs::donrluvs:, nice Ransom. Mind if I use that in my map? Crediting you of course.
Furyo
09-18-2005, 03:58 AM
That's a very cool looking 88mm you made there. At least from what we can see right now.
I have an 88mm in my axis spawn, which is the old HL1 model, so this one will definitely be tried :)
Ranson
09-18-2005, 02:27 PM
Originally posted by Ca-Chicken-Soup
Would it be possible to make it swivel on the x and z axis? The HL1 flak cannons annoyed me so much because they were aimed way to damn low. Usless in a city.
So you can swivel it in Hammer? I don't know if thats possible.
I could compile different rotations tho.
Originally posted by TheMiede
Mind if I use that in my map? Crediting you of course.
If it's of any use, sure.
Originally posted by Furyo
That's a very cool looking 88mm you made there. At least from what we can see right now.
I have an 88mm in my axis spawn, which is the old HL1 model, so this one will definitely be tried :)
Well, as I said, the texture is very undetailed. The HL1 flak has a better texture with a lot of details drawn onto it. Maybe I'll find the time to improve the texture one day. But as I said I expect someone else or the dev team to release something better anyway.
Originally posted by Sly Assassin
You might aswell link the ME 109 aswell you never know when something like that could come in handy. Question is it animated for flying? Could be useful as a beach strafing plane etc :)
Not animated yet, but if i remove the landing gears, it would work well for a flyby animation.
So what would I have to do, make the rotor rotate and put in some swaying? Rest would be up to path_track in Hammer, right?
HLMV:
http://home.tiscali.de/cryogen/maps/models/bf109_hlmv.png
Ingame:
http://home.tiscali.de/cryogen/maps/models/bf109_ingame1.jpg
http://home.tiscali.de/cryogen/maps/models/bf109_ingame2.jpg
Download here (http://home.tiscali.de/cryogen/maps/models/bf109.zip).
Again the texture is a major downside. :(
The envmap for reflections can be enabled in the vmt file.
Twigee
09-18-2005, 02:52 PM
Moving the gear up and making the prop turn at say 180 degrees per frame would work, thats 900 RPM which is a low idle for a plane but its enough that you wont be able to tell the difference.
Might get away with a bit slower but I'm not sure.
Sly Assassin
09-18-2005, 04:35 PM
Originally posted by Ranson
So you can swivel it in Hammer? I don't know if thats possible.
I could compile different rotations tho.
Not animated yet, but if i remove the landing gears, it would work well for a flyby animation.
So what would I have to do, make the rotor rotate and put in some swaying? Rest would be up to path_track in Hammer, right?
Again the texture is a major downside. :(
The envmap for reflections can be enabled in the vmt file.
I think he meant ingame like animated possibly?
As for the ME 109 just having the rotor rotate would be more then enough in the way of animation :) The plane looks pretty good ingame from those screenies, plus if it was moving you wouldn't be able to see any problems with the texture at all. The flak 18 texture looks pretty good anyway, better the the hl1 one.
Furyo
09-18-2005, 04:44 PM
yeah I tried that 88 in Hammer, and it looks ten times better already...
TheSurgeon
09-18-2005, 05:10 PM
just finished with this a few minutes ago, it's a copy of a flak emplacement from pointe du hoc. the wall around the edge should actually be a concrete tunnel with small ammo stores inside for the shells, but it shouldn't be too hard to add those, if you need them (the ammo stores were just like small cupboards cut into the walls for holding shells).
this is obviously made for Ranson's flak model, if any official ones are ever made it'd be easy enough to just resize the metal frame to fit.
i'll post my 150mm model in here once it's done aswell. i haven't had any replies here or at another forum to skin it, so i'm trying to do it myself. my skinning skills end at dodge/burn, so it may not turn out that well. if i ever fix my spitfire model, i'll post that aswell.
http://img113.imageshack.us/img113/7392/flakthing2jx.jpg
here's (http://img295.imageshack.us/img295/8922/gunemplacement8tm.jpg) a photo of the real thing
i can't upload to my webspace at the moment for some reason though, but here's a yousendit link (lasts 25 downloads or 7 days)
http://s11.yousendit.com/d.aspx?id=0HN05PVPMMISH0WFI8H3Z1TGV
FuzzDad
09-18-2005, 05:18 PM
Originally posted by Ranson
Rest would be up to path_track in Hammer, right?
Actually...far better to animate the model itself for the flyby.
atamaca
09-18-2005, 06:37 PM
This is going great, I'll add some nice houses sometime this week.
TheSurgeon
09-19-2005, 04:41 PM
here's another model i just finished to go in my beach map, a 150mm casemate, scaled to 0.0625 for 3d skyboxes. i've only just finished compiling it, so no ingame screenshots, but here's one from HLMV:
http://img398.imageshack.us/img398/546/150mmskybox9cl.jpg
and here's a link:
http://s41.yousendit.com/d.aspx?id=2YNCQBKSW3QTV1CF2U8U95ZJAW
Jibba-Jabba
09-19-2005, 04:49 PM
Awesome work, guys, this is looking great!
Sly Assassin
09-19-2005, 06:54 PM
Originally posted by TheSurgeon
here's another model i just finished to go in my beach map, a 150mm casemate, scaled to 0.0625 for 3d skyboxes. i've only just finished compiling it, so no ingame screenshots, but here's one from HLMV:
http://img398.imageshack.us/img398/546/150mmskybox9cl.jpg
and here's a link:
http://s41.yousendit.com/d.aspx?id=2YNCQBKSW3QTV1CF2U8U95ZJAW
looking good there surgeon :)
we might have to make two threads eventually, one for props and the other for the sourcezoo.vmf. Then get them stickied so we can all get the great work we've seen so far :)
FuzzDad
09-19-2005, 08:18 PM
BTW...I'm really proud of you guys. I was chatting up Waldo and he and I think it's really cool to see all this new talent in here. I'm not sure what the future brings but you guys have brought some new blood and I'm feeling good about it.
Sry...I get emotional after a few glasses of a good Aussie wine.
kimball
09-19-2005, 08:54 PM
Contact me if you need a place to store or host your projects for download. I'd be more then happy to help.
AIM: cramer hk
MSN: davidov0009@hotmail.com
-----------------
I'll also try to get some of my stuff in here.
Propaganda
09-19-2005, 08:58 PM
Yeah looking good fellas, really good. This is a great idea, and I see Watchtower is also making some textures as well, and those are looking great too. It's nice to see the community so eager to share, even before source is really out. Perhaps we should establish a file structure for dod source mapping that we can also share, that way we ensure that for content that isn't zipped into the bsp maps will share a common structure perhaps lessening download times for custom content?
Twigee
09-19-2005, 09:24 PM
Thats a great idea prop - buggin me that my dod folder is over a gig!
mabey as simple as
source/dod/models/vehicles
source/dod/models/plants
source/dod/models/other
I think vehicles and plants are the two biggest ones needed and everything else can go into anything else.
Propaganda
09-19-2005, 10:09 PM
Well some guy might want to use their names, so perhaps custom/models/insertnamehere/etc....
Sly Assassin
09-19-2005, 11:28 PM
Originally posted by FuzzDad
BTW...I'm really proud of you guys. I was chatting up Waldo and he and I think it's really cool to see all this new talent in here. I'm not sure what the future brings but you guys have brought some new blood and I'm feeling good about it.
Sry...I get emotional after a few glasses of a good Aussie wine.
this is how a community needs t be, pulling together to help one and all out. Also isn't this what you started a thread about ages ago? ie all work toward having the same unit sizes for things like walls, windows, doors etc etc to get some consistentcy among mappers?
Maybe we could work on that aswell :)
@Prop, good idea about having a consistent naming routine for models, also we could use that for materials and sounds etc.
it could be something like models/custom/vehicles/nameofmodler etc etc that would keep it simple from a file hunting point of veiw :)
Watchtower
09-20-2005, 01:18 AM
ehhh.... lets just leave it how it is.
I put all my custom models as
"models\watchtower"
And my textures
"materials\custom\watchtower"
to avoid crowding up the actual materials main dir.
As far as releases, lets make a model release thread and release them there. Lets keep this thread to the point, adding brushwork for downloads. Ive provided all the hosting that will be neccessary.
You post, Sly uploads to my ftp the new .zip file containing all previous releases.
TheSurgeon
09-20-2005, 05:19 AM
i keep all mine in the same place aswell, models in models/surgeon and textures in materials/surgeon. aslong as everyone keeps them in the same place, people shouldn't have to re-download them every time they connect to a map using those models. if they were all released together as some model/prefab pack though, then it'd make sense to group them all together.
Propaganda
09-20-2005, 12:49 PM
Well whatever is given out I will retain the same structure as it's released in. I think thats for the best.
josh_u[RR]
09-22-2005, 07:17 PM
you know it just occured to me that it might be very useful to have a bunch of skybox props. houses, ect built to the right scale would be nice to have since we will need so many of them. having a large set of unique looking houses to chose from would be a nice way to quickly add a bit of depth to your map.
This is a great idea. I also suggest uploading any prefabs/models/textures to www.sourceprefabs.com. It seems like a great site that could really flourish with good contributions.
Ca-Chicken-Soup
09-25-2005, 04:46 AM
So hows it coming along? Not a lots been happening as of late here... I'd just bump this thread but Steams bust and Hammer isn't going and I'm killing time. Days so far...
Sly Assassin
09-26-2005, 12:46 AM
well we've had no new stuff since the first few days, and i've been busy working for RnL level designing over there
CoolHand
09-26-2005, 11:14 AM
Waiting for dods to come out and then I will start mapping again and will contribute something.
Neutrino
09-26-2005, 12:57 PM
im putting all my prefab worthy work in another rmf, for future reference and i will eventually load it up here.
azzkiker
09-26-2005, 05:05 PM
If you would like these along with any other DoD: Source related files hosted on HL2Files.com, please e-mail me at azzkiker@hlfiles.com or azzkiker@filefront.com with the files and images. :)
Someth|ngW|cked
09-29-2005, 02:28 AM
I will haveto post some prefabs soon
Great idea by the way
Disciple
10-12-2005, 08:50 AM
Decided to give this a friendly bump. Pardon if I shouldn't have. It's too good an idea for people to forget about it on the fifth page.
cobaltgrc
10-12-2005, 11:10 AM
So if we get a good collection of houses going people will be able to just copy and paste them into their maps? That might be a cool way of generating a lot of new maps. Granted the houses will all look similar but...
[oap]Agent_S
10-12-2005, 04:29 PM
So I've re-made parts of my map and incorperated a couple of bunkers from the Zoo file, who do I have to thank and post credits too?
when my brush work improves I will definatley add to it.
Any news on the Flak 88 model, I D/L it but someone said it dosent work? would really like to use this in my map too.
thanks for the help
Sly Assassin
10-12-2005, 04:54 PM
Originally posted by [oap]Agent_S
So I've re-made parts of my map and incorperated a couple of bunkers from the Zoo file, who do I have to thank and post credits too?
when my brush work improves I will definatley add to it.
Any news on the Flak 88 model, I D/L it but someone said it dosent work? would really like to use this in my map too.
thanks for the help
Ok the big bunch of bunkers came from KwC, the 155mm Casemate was made by Myself (Sly Assassin) and the house in it is made by Watchtower. I need to update the .vmf and also add a credits readme. The vis groups tab in hammer should have the peoples names aswell if I'm not mistaken, could be wrong awhile since I've looked at it.
Will fix it up tonight :)
[oap]Agent_S
10-12-2005, 04:57 PM
Originally posted by Sly Assassin
Ok the big bunch of bunkers came from KwC, the 155mm Casemate was made by Myself (Sly Assassin) and the house in it is made by Watchtower. I need to update the .vmf and also add a credits readme. The vis groups tab in hammer should have the peoples names aswell if I'm not mistaken, could be wrong awhile since I've looked at it.
Will fix it up tonight :)
thanks for the quick reply I will post the relevent credits in the readme / map info etc.
But thanks for the 155mm, looks really sweet :) and thanks to KwC for the other bunkers map wouldnt be what it is without those I just couldnt get my brush work right :confused:
Sly Assassin
10-12-2005, 05:02 PM
Originally posted by [oap]Agent_S
thanks for the quick reply I will post the relevent credits in the readme / map info etc.
But thanks for the 155mm, looks really sweet :) and thanks to KwC for the other bunkers map wouldnt be what it is without those I just couldnt get my brush work right :confused:
lucky for the quick reply I'm on my lunch break at work.
Yer the 155mm casemate is looking good jsut need a cannon for it now thats been modeled *Looks at The Surgeon*
I'll add in some bunkers i've made tonight aswell :)
Ranson
10-12-2005, 10:06 PM
Originally posted by [oap]Agent_S
Any news on the Flak 88 model, I D/L it but someone said it dosent work? would really like to use this in my map too.
Umm, what's wrong with it? Just tell me what's not working and I'll try to fix it. Didn't read the forums for a while.
Its just an ordinary prop_static and works fine for me, but maybe I forgot something in the zip.
Mr-Softy
10-13-2005, 01:19 PM
yeh if you need any files hosted, i have unlimited webspace
so i can host tons of files :)
MSN - mrsofty_18@hotmail.com
e-mail - mrsofty@newbiemapping.com
Thx
Originally posted by Ranson
Umm, what's wrong with it? Just tell me what's not working and I'll try to fix it. Didn't read the forums for a while.
Its just an ordinary prop_static and works fine for me, but maybe I forgot something in the zip.
It doesn't work, hammer will not compile th map properly and says it's missing a .vvd file file I believe.
Yes, I made it a prop static.
Ranson
10-14-2005, 05:53 AM
Originally posted by aTa
It doesn't work, hammer will not compile th map properly and says it's missing a .vvd file file I believe.
Yes, I made it a prop static.
Do me a favor and try if those work:
http://home.tiscali.de/cryogen/maps/models/flak18.zip
http://home.tiscali.de/cryogen/maps/models/bf109.zip
The old ones were compiled for CSS. Actually that shouldn't be a problem, as far as I know there is no game specific data written into the model files. I just set up the custom DoDS fgd and Hammer had no problems using the CSS versions. But who knows... recompiled & renamed them for DoDS, worth a try.
:confused:
cheese-sarnie
10-14-2005, 11:25 AM
hi
Ranson i used both your models this morning, not sure which versions i d/loaded, but they both work fine in-game and in hammer.
is it ok to use them in my map?
i'll credit you etc.
also, possibly a bit cheeky, but i don't suppose you have a sherman tank model?
gj btw.
a huge improvement on the dod 1.3 models i was using. :)
I'm looking for a Sherman as well!
I'd also like to see a halftrack model!
Waldo
10-14-2005, 01:26 PM
Neat stuff in here guys.
I'm really happy to see people sharing things rather than "hording" them. It's sort of the "open source" approach almost, where by sharing, we make everyone (and the game) better.
I've been working on a little bunker zoo lately - different from the other ones I've seen. I'll toss it up when I'm done.
Again, I really like seeing people share their work here - and not getting too caught up in holding all their "secrets".
FuzzDad
10-14-2005, 01:28 PM
Originally posted by Ranson
Do me a favor and try if those work:
http://home.tiscali.de/cryogen/maps/models/flak18.zip
http://home.tiscali.de/cryogen/maps/models/bf109.zip
The old ones were compiled for CSS. Actually that shouldn't be a problem, as far as I know there is no game specific data written into the model files. I just set up the custom DoDS fgd and Hammer had no problems using the CSS versions. But who knows... recompiled & renamed them for DoDS, worth a try.
:confused:
The 88mm works fine...I used it in my Falaise remake we tested last night. Looks good too. I put your name in the opening credits. Now all I need is a Sherman, a Kubelwagen and a US jeep...
Waldo
10-14-2005, 01:41 PM
Speaking of bunkers...
Something useful would be a set of prop models for bunker interiors - beds, ventilation, etc. Could be used in about any bunker prefab.
Something like this kind of stuff...
http://www.orst.edu/~holtt/10_5bunks.jpg
BlackRat
10-14-2005, 01:58 PM
Wow realy great work guys, but i tell you im more impressed by the way the mapping section of these forums has changed for better,ppl here now seem more friendly and willing to help each other out.I can remember when it was nothing like that with guys rippping crap out of each other general nastieness to newbies,flame wars etc etc . lets hope the change for better continues
Jizmiz
10-14-2005, 03:48 PM
I have a revamped version of the flash hotel if that helps?
I hate houses where the upstairs is blocked.. makes me wonder whats up there.. so I have added a few additions.
let me know if its of any use.. I am still adding final touches
Ranson
10-14-2005, 07:13 PM
Originally posted by cheese-sarnie
is it ok to use them in my map?
i'll credit you etc.
also, possibly a bit cheeky, but i don't suppose you have a sherman tank model?
Sure, go for it ;)
Trp. Jed has an unskinned but adorable high poly Sherman model, maybe he'll release one for Source sooner or later... he's probably busy with other stuff tho.
cheese-sarnie
10-15-2005, 11:34 AM
Sure, go for it
thx Ranson.
gj everyone, there are some awesome bunkers in the zoo.
Jizmiz
10-15-2005, 06:26 PM
Ok, this is my first attempt at mapping. and I have rebuilt the hotel from dod_flash
You can download the files from the link below.
Let me know if this is ok, I am thinking of expanding this one and any comments would be great.. also any issues, please let me know.
http://82.17.3.86/maps/hotel1.bsp
http://82.17.3.86/maps/hotel1.vmf
http://82.17.3.86/maps/hotel1.vmx
I am also working on barns, factories etc, so that we can get some good sniping points and fast action in the maps...
Sly Assassin
10-15-2005, 07:51 PM
Originally posted by Jizmiz
Ok, this is my first attempt at mapping. and I have rebuilt the hotel from dod_flash
You can download the files from the link below.
Let me know if this is ok, I am thinking of expanding this one and any comments would be great.. also any issues, please let me know.
http://82.17.3.86/maps/hotel1.bsp
http://82.17.3.86/maps/hotel1.vmf
http://82.17.3.86/maps/hotel1.vmx
I am also working on barns, factories etc, so that we can get some good sniping points and fast action in the maps...
Thanks for the edition. I'll try and update the zoo either tonight or tomorow sometime, I've just shifted into a new house and have been pretty busy with things.
Originally posted by Waldo
Neat stuff in here guys.
I'm really happy to see people sharing things rather than "hording" them. It's sort of the "open source" approach almost, where by sharing, we make everyone (and the game) better.
I've been working on a little bunker zoo lately - different from the other ones I've seen. I'll toss it up when I'm done.
Again, I really like seeing people share their work here - and not getting too caught up in holding all their "secrets".
Yer i'm also glad people are helping out with this, its great to see people come together for the general good of the community and share things :)
Can't wait to see what you've put in your zoo file :)
Jizmiz
10-16-2005, 12:54 PM
I have cleaned the model up a bit, its quite complex, so rather large.
http://82.17.3.86/maps/hotel.zip
The bsp is included, so if anyone wants to test the building, please do.. I already know of a strange issue where a crate blown up on the first floor will cast shadows down the groundfloor walls.
I have also left the roof accessible so that snipers etc can get to the roof..
I will try a few barns next. is anyone using this stuff to make maps yet??
Mr-Softy
10-16-2005, 03:08 PM
i havent added any yet but i intend to :)
josh_u[RR]
10-16-2005, 04:41 PM
hey jizmiz, plz post a pic of what you've done. that would help a lot.
ultranew_b
10-16-2005, 05:01 PM
Originally posted by josh_u[RR]
hey jizmiz, plz post a pic of what you've done. that would help a lot.
Agreed :)
Jizmiz
10-16-2005, 05:17 PM
here you go.. its all a bit moody and dark for effect.... the way i like it!
http://82.17.3.86/maps/front.jpg
Front of hotel. duhh.. :)
http://82.17.3.86/maps/back.jpg
Back ( added shed and hole in top room
http://82.17.3.86/maps/shed.jpg
Inside of shed.. ( empty! )
http://82.17.3.86/maps/shedroute.jpg
Reconfigured route from main entrance to shed.
http://82.17.3.86/maps/barricade.jpg
This is the hole in the wall as seen on flash!!, annoyed the hell out of me!
Jizmiz
10-16-2005, 05:19 PM
http://82.17.3.86/maps/hallway1.jpg
Behind view, leading to rooms and loft
http://82.17.3.86/maps/hall1.jpg
and again!
http://82.17.3.86/maps/bedroom2.jpg
http://82.17.3.86/maps/bedroom3.jpg
Bedroom 3
http://82.17.3.86/maps/bedroom3-hole.jpg
Hole in bedroom 3.
Jizmiz
10-16-2005, 05:20 PM
http://82.17.3.86/maps/stairs2loft.jpg
Stairs to loft for snipers
http://82.17.3.86/maps/loft.jpg
And the end..
http://82.17.3.86/maps/barnloft.jpg
One last one, the barn I am doing.
Jizmiz
10-16-2005, 08:03 PM
Simple barn with sniping points for your zoo file!
Pictures and vmf/bsp, let me know what u think..
http://82.17.3.86/maps/barn.zip
http://82.17.3.86/maps/barn1.jpg
http://82.17.3.86/maps/barn2.jpg
http://82.17.3.86/maps/barn3.jpg
http://82.17.3.86/maps/barn4.jpg
Sly Assassin
10-16-2005, 08:18 PM
Looking good there mate, adding them now :)
Neutrino
10-16-2005, 09:12 PM
the textures arent properly lined up, so the users will just have to realign them, if they plan on using the same texture.
Sly Assassin
10-16-2005, 11:31 PM
Ok I've added the new buildings and so on into the zoo, download link below
http://voodoo.dssghq.net/dodsource_zoo.zip
Jizmiz
10-17-2005, 04:35 AM
Hello...
Is the above file the updated one? the content looks the same as the old one you posted.
Sorry if some of the textures etc are a bit odd, these are only meant as a guideline, as are the props.
here is a rough wood shed with timber frame and truss work.
http://82.17.3.86/maps/wooden-shed.zip
http://82.17.3.86/maps/wooden-shed.jpg
prone ranger
11-09-2005, 07:20 PM
here's a couple of versions of a brick bridge (single and double arch)
http://www.swannexa.fsnet.co.uk/stuff/bridgezoo.zip
modify them to fit if you have any use for them :)
http://www.swannexa.fsnet.co.uk/stuff/bridge2.jpg
no carving was used in the making of this bridge ;)
Mr-Softy
11-10-2005, 11:19 AM
no carving was used in the making of this bridge ;)
yay :D
Originally posted by TheSurgeon
just finished with this a few minutes ago, it's a copy of a flak emplacement from pointe du hoc. the wall around the edge should actually be a concrete tunnel with small ammo stores inside for the shells, but it shouldn't be too hard to add those, if you need them (the ammo stores were just like small cupboards cut into the walls for holding shells).
this is obviously made for Ranson's flak model, if any official ones are ever made it'd be easy enough to just resize the metal frame to fit.
i'll post my 150mm model in here once it's done aswell. i haven't had any replies here or at another forum to skin it, so i'm trying to do it myself. my skinning skills end at dodge/burn, so it may not turn out that well. if i ever fix my spitfire model, i'll post that aswell.
http://img113.imageshack.us/img113/7392/flakthing2jx.jpg
here's (http://img295.imageshack.us/img295/8922/gunemplacement8tm.jpg) a photo of the real thing
i can't upload to my webspace at the moment for some reason though, but here's a yousendit link (lasts 25 downloads or 7 days)
http://s11.yousendit.com/d.aspx?id=0HN05PVPMMISH0WFI8H3Z1TGV can you re host it i want that it rocks
Ca-Chicken-Soup
11-19-2005, 11:04 PM
Hi;)
Isn't it in the Zoo zip?
is this Thread dead? i want that for my map im working on
Ranson
11-21-2005, 06:54 PM
You better pm TheSurgeon. If he doesn't reply and it's not in the Zoo you'll prolly have to build it yourself ;)
TheMiede
11-21-2005, 06:59 PM
I dont like using things other than models from the zoo. I like to be original and so should YOU! Unlees you are a beginner and veen then, use them sparingly.
TheSurgeon
11-21-2005, 07:49 PM
i don't have that prefab anymore, i made a huge flak emplacement from that one small hexagonal wall which is now an objective in my dogsector map. i might see if i can separate just that one part if i have the time, otherwise you'll have to see if anyone else still has the original .vmf
wickit
12-18-2005, 02:55 PM
im bumping this tread
as im getting realy bored of making buildings
and we should share a bit
2 houses from smallhill attached
please share some buildings
Jizmiz
01-14-2006, 04:01 AM
Hi!
Very nice work Wickit!!
Mr-Softy
01-14-2006, 11:43 AM
yeh i gotta admit, building houses no-stop is gettin really boring.
Day of Defeat Forum Archive created by
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This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.