Maps we NEED
Someth|ngW|cked
10-09-2005, 05:01 AM
Right now i am working on 4 maps, a source a remake of hill_classic, an urban map, a countryside map and a new beach map that will most likel y have 2 versions, one authentic and one cinamatic
But we do need to have some of the old classics remade, i would do it myself but i just don't have the time
We need the fallowing maps to be redone in all of the glory that is source
caen
schwetz
snowtown
forest
valley
seg3
glider
overlord
I can't tell you how suprsed i was when isaw that caen didn't come with dod s
I just hope that any remake of caen will not be done by waldo, he pretty much ruined the last version
|GDF|CeeJay
10-09-2005, 08:10 AM
I just hope that any remake of caen will not be done by waldo, he pretty much ruined the last version
In what ways?
The reason that Caen didn't do so hot was due to the wide open areas that allowed Kar and Enfields to dominate, as well as snipers.
But ya know what, with the currently gameplay of Source, Caen would be a great map. It holds a decent amount of areas for all classes to have it's pros/cons.
The rifleman, of course hold the streets, and the Assault take control of the many houses and structures.
Oh, and about what you said, it's not cool to say "Waldo screwed up Caen" without making at least a small attempt to provide your reasoning.
Riggs1234
10-09-2005, 08:13 AM
Originally posted by Someth|ngW|cked
Right now i am working on 4 maps, a source a remake of hill_classic, an urban map, a countryside map and a new beach map that will most likel y have 2 versions, one authentic and one cinamatic
But we do need to have some of the old classics remade, i would do it myself but i just don't have the time
We need the fallowing maps to be redone in all of the glory that is source
caen
schwetz
snowtown
forest
valley
seg3
glider
overlord
I can't tell you how suprsed i was when isaw that caen didn't come with dod s
I just hope that any remake of caen will not be done by waldo, he pretty much ruined the last version
Maybe forest will make a big comeback alongside seg3? lol
I think Waldo did an excelent job on Caen and I hope he leads the design again for source so nobody makes a crappy knock off version of it. Caen is an awesome map. There is nothing wrong with it.
Ginger Lord
10-09-2005, 08:26 AM
I doubt Waldo will be redoing Caen. He did an excellent job remaking it from when Helvan dissapeared (b1.2/3?) up until 1.3. It went through many changes, all for the best and was pretty much ruined by peoples lack of willingness to change tactics when the Brits were added.
Buckshot Jr.
10-09-2005, 08:28 AM
i think we need a snow map like kalt !
Riggs1234
10-09-2005, 08:29 AM
I hope someone does it.
Propaganda
10-09-2005, 09:46 AM
IMO caen was exceptional work, from a mappers standpoint anyway. I guess I would like to see a source version. I know people want new maps, but source mapping is painstakingly slow, and I wouldn't expect to see alot of quality work for the first couple months, I mean we don't even have the proper fgd yet.
Someth|ngW|cked
10-09-2005, 07:20 PM
Well the original caen was a great map and the change from us to british soldiers didn't bother me it was just the ugly texturing, the bad rushwork and the fact that waldo changed some of the map's layout
Caen was always the most played dod map until the last version of it
Nothing personal against waldo but he just isn't that great of a mapper
Bocasean
10-10-2005, 12:33 AM
I can sort of see what you're saying, because when I first played the current/final version of Caen, I had taken a few months off of DoD and hadn't seen it in awhile.
What I remembered from dod_caen2 was no longer the same, as the new map had alot more shadows, hallways, staircases, etc. I got used to dod_caen2 and now it was a whole new strategy.
However, I grew to like the new version better, as it had taken the same basic shell of the map, but had jammed more gaming experience into the same space. I miss some of the walls that could be blown up and I liked being able to get all the way up on the roof near the Allied 2nd flag, but aside from that, I think the final version was great.
And as I've mentioned before, I wish that people resist making basic copies of old maps. I mean, Caen is one thing because there's really nothing like it, but alot of maps can be combined and tweaked to be totally new.
I'd prefer to see new maps with new tactics that are more of an homage to the older maps than a direct copy of them.
Furyo
10-10-2005, 02:04 AM
Valve has already said they were planning more maps right now, by combining old elements of previous maps into brand new stuff. I wouldn't be surprised to see parts of Caen with some other maps (schwetz?) in a future steam update. The question being will we be able to spot them while playing, will it "feel" like said caen or schwetz?
Someth|ngW|cked
10-10-2005, 03:56 AM
Well if caen isn't released for source by the time im done with my current projects i might just make a dod_caen_classic
hobosphere
10-10-2005, 06:46 AM
Originally posted by Ginger Lord
I doubt Waldo will be redoing Caen. He did an excellent job remaking it from when Helvan dissapeared (b1.2/3?) up until 1.3. It went through many changes, all for the best and was pretty much ruined by peoples lack of willingness to change tactics when the Brits were added.
Heh like how the x-files got really awesome in the last few series but everyone hated it just because they couldn't adapt.
Blame the creators not the players. Caen was *bad* with 2 single shot precise rifles.
Ironically, it would be better in source due to the change with the rifles.
INsane_dod
10-10-2005, 01:47 PM
Originally posted by Someth|ngW|cked
Right now i am working on 4 maps, a source a remake of hill_classic
I was hoping someone would make that, we need bigger maps urgently!
If it's big like dod_omaha_v1 it will be great.
Anyone else feel that the standard maps are too small?
BTW if you make hill... make sure the axis and allies have more than one spawn point... to see what I mean look at this video. (http://www.dodbits.com/dodbitsdownloads/How_to_cap_hill_med_qual.zip) It's men behaving badly, taking spawn camping to an art form.
Bocasean
10-10-2005, 02:40 PM
Sorry if this gets a little off topic, but it's simply too important to pass up.
BTW if you make hill... make sure the axis and allies have more than one spawn point... to see what I mean look at this video. It's men behaving badly, taking spawn camping to an art form.
This is important for almost any map if you ask me. The ability to suppress spawn is important for maps where an objective is very, very nearby the spawn exit. But for the most part, I like maps where I have plenty of options to exit spawn, so that I can change and vary my patterns of attack AND it's less tempting to camp spawn when it's a difficult thing to do.
Soiled Undergarment
10-10-2005, 03:50 PM
remaking the classics is a tuff job, however Ive seen a few good ones in CSS, there were tons of assualt remakes for source, but there was one that was a great remake, but it also used the source engine much better than the others (i think it was cs_assualt_zt)... unfortunatly, once the official one was released, i cant see anyone touching the user created classic.
if you spend months re-makin a classic like hill, then they release it on steam and every single person has it... it just seems like a waste of time, at least if you create an origional map, your better off. That way no-ones gonna have the same ideas/vision as you did while building it. You could end up creating your very own classic like a Zafod, Flash, Donner or Fortzwei.
im gonna focus my next creation on being a Soiled origional.
Nibelung
10-10-2005, 06:14 PM
I'd like to take the opportunity to add:
dod_hill
dod_sicily
dod_heutau
:crown:
-=PHX=- WW2-WARDOG
10-10-2005, 08:52 PM
Originally posted by INsane_dod
Anyone else feel that the standard maps are too small?
The only map out of the four, that seems to be some what large enough, and has the ability to move in it more freely, is Donner right now IMO.
Someth|ngW|cked
10-11-2005, 03:04 AM
Well i made dod_hill_classic for dod on the hl1 engine and im abouyt 25% complete with the source version
I plan on reworking the spawn system so campng will be out all together
outlive
10-11-2005, 03:56 AM
Originally posted by Nibelung
dod_heutau
EXACTLY
INsane_dod
10-11-2005, 03:59 AM
Originally posted by Someth|ngW|cked
Well i made dod_hill_classic for dod on the hl1 engine and im abouyt 25% complete with the source version
I plan on reworking the spawn system so campng will be out all together
Woot! Great news for my fav' map :D
Lets get up that hill :dog:
hobosphere
10-11-2005, 05:36 AM
Originally posted by Someth|ngW|cked
I plan on reworking the spawn system so campng will be out all together
Waaaa?
But the entire point/fun part about that map is spawn camping! I love setting an mg up pointing down the axis staircase.
Soiled Undergarment
10-17-2005, 06:21 PM
lol, there should be at the very least, 2 choices when exiting a spawn.
left side, right side, then have a ladder and a tunnel... options baby,.,. options!
Someth|ngW|cked
10-18-2005, 05:33 AM
The new spawns will most likely be like this
ALLIES: Spawn in hill in a small wooded area that is not reachable from outside
AXIS: Spawn in underground bunker system as before but this time with multiple exits
Don't worry i won't change it enough to ruin the map
BeetleBailey
10-18-2005, 02:21 PM
DoD_Isernia FTW!
It's sweet sweet love.
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