DoD Model Property?
TheMiede
10-23-2005, 02:24 AM
You know how the models in Day of Defeat Source fade in and out depending on your distance from them, well i was wondering there was a certain property that you could chnage inorder to keep it from become transparent. It is really becoming a problem in my map because u can see right through the sandbags and u can see people behind them. If not a prperty, maybe a seperate entity or setting to change in DoD video settings?
cheese-sarnie
10-23-2005, 02:34 AM
hi
goto the model's properties and set
start fade dist / pixels -1
end fade dist / pixels 0
TheMiede
10-23-2005, 02:43 AM
NICE. Thanks for quick reply. No more wall hacks!
TheMiede
11-07-2005, 03:23 PM
Uh i finally recompiled my map and everything is still fading. I dont get it. My default start fade and end fade were set to the when i create the entity.
Watchtower
11-07-2005, 08:11 PM
thats because your dx level is most likely overriding it.
TheMiede
11-07-2005, 10:05 PM
Ugh i hate my gfx card.
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