Odd reflections Source Mapping


Propaganda
10-08-2005, 02:20 PM
I am getting very strange reflections on models, I am not sure what's causing it, has anyone seen anything like this and know what it is?

http://www.justfungaming.com/wip/hmm.jpg

Caldbeck
10-08-2005, 03:16 PM
thats strange, never seen that before. looks like its only on reflective surfaces. Maybe summit to do with the cubemap? Any errors in the compile log ?

Propaganda
10-08-2005, 04:34 PM
Ok I got this handled. Seems skys with hdr extension can't be used without hdr entities.

Furyo
10-08-2005, 04:48 PM
that's exactly that

josh_u[RR]
10-08-2005, 06:42 PM
hmmm, good to know.

Watchtower
10-09-2005, 03:21 AM
This is a shader problem.

Try typing this command in the console if your NOT using bump mapping in game

mat_bumpmap 1

- enables bumpmapping. This command must be on to not get shader problems. However, after this is on type....

mat_fastnobump 1

This now disables bumpmapped textures but allows models with reflection shader (ie glass and weapons) to look proper as well.

I think that may be the solution :) Let me know Prop

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