Mapping 1.3
Riggs1234
09-24-2005, 09:23 AM
It's been a while (year) since I have set up hammer. I tried last night for about an hour to get hammer going. I used the hammer from the verc website and I also attempted to setup the Hammer in the SDK through steam.
I failed again and again. I went to mardy mouse (cause that's where I went before) and the tutorial there explains how to setup up but for some reason doesn't seem as detailed as it used to be.
I know I have to extract the gcf file, did that. I setup to use the fgd file that came with the verc hammer download. It won't compile.
I used to know a really good tutorial that sets you up with every aspect. Everything I find now is from 2003 and I can't find the fgd anywhere. I try using the SDK Hammer and it tells me it can't setup because the gameinfo.txt file is missing. Mardy Mouse tells me it's in the day of defeat/dod folder. Or HL/dod or whatever. Either way I searched my whole hard drive for gameinfo.txt and it showed only in source apps.
Anybody know a good mapping tutorial for 1.3 that covers all aspects of setup. The Verc manual shows nothing now. It's like they removed the whole section. I searched these forums and just found links to mardymouse and the like.
I know it's a little late to ask mapping questions about 1.3 but I wanted to mess around a little this weekend to put my time over until Monday.
Can someone help me get this kicked off. When I compile and try to load the map is not being created. I had the infoplayer axis, allies, and observer, light, and a floor. THat should be enough. The log shows no signs of errors except for a few leaks.
HELP ME! please lol
josh_u[RR]
09-24-2005, 10:36 AM
not positive, but I don't think it will load with leaks, at least I've never gotten it to do so. make a nice little box room with a player in it and compile, just to see if that is the problem.
Riggs1234
09-24-2005, 10:42 AM
I did. It's just leaving a .map file in my map directory and not the .bsp in my dod/maps directory
it stops here
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: +map "dod_test"
Riggs1234
09-24-2005, 10:46 AM
When I run the SDK Steam Hammer program I get this error. The map compiles but it gives me this:
Mod_LoadBrushModel: maps/dod_test.bsp has wrong version number (1347633750 should be 30)
Ginger Lord
09-24-2005, 10:59 AM
I didn't think you could map for 1.3 through the Source SDK, I thought you had to go "old school" with no steam support (yay)
Riggs1234
09-24-2005, 11:02 AM
Originally posted by Ginger Lord
I didn't think you could map for 1.3 through the Source SDK, I thought you had to go "old school" with no steam support (yay)
The only problem I come accross doing it is the gameinfo.txt problem. I know someone here knows how to setup hammer. I can't find anything from this year anywhere.
Riggs1234
09-24-2005, 11:34 AM
119 members online and no one can help me with this??
CMON PLEEEEAAASSSEEEE!!!!!!
Riggs1234
09-24-2005, 12:16 PM
** Executing...
** Command: Change Directory
** Parameters: D:\Program Files\Valve\Steam\SteamApps\********\day of defeat
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Valve Hammer Editor\maps\dod_test.map" "D:\Program Files\Valve\Steam\SteamApps\***********\day of defeat\dod\maps\dod_test.map"
** Executing...
** Command: D:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "D:\Program Files\Valve\Steam\SteamApps\************\day of defeat\dod\maps\dod_test"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\ZHLT\hlcsg.exe "D:\Program Files\Valve\Steam\SteamApps\**************\day of defeat\dod\maps\dod_test"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\Program Files\Valve\Steam\SteamApps\**********\day of defeat\dod\maps\dod_test.map
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)
Using WAD File: \sierra\half-life\dod\dod_charlie.wad
Using WAD File: \sierra\half-life\dod\dod_anzio.wad
Using WAD File: \sierra\half-life\dod\dod_avalanche.wad
Using WAD File: \sierra\half-life\dod\dod_caen.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "D:\Program Files\Valve\Steam\SteamApps\*************\day of defeat\dod\maps\dod_test"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\ZHLT\hlbsp.exe "D:\Program Files\Valve\Steam\SteamApps\*************\day of defeat\dod\maps\dod_test"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Program Files\Valve\Steam\SteamApps\********************** *.prt'
0.02 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "D:\Program Files\Valve\Steam\SteamApps\********************** **\day of defeat\dod\maps\dod_test"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\ZHLT\hlvis.exe "D:\Program Files\Valve\Steam\SteamApps\********************\d ay of defeat\dod\maps\dod_test"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: D:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "D:\Program Files\Valve\Steam\SteamApps\********************\d ay of defeat\dod\maps\dod_test"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\ZHLT\hlrad.exe "D:\Program Files\Valve\Steam\SteamApps\********************\d ay of defeat\dod\maps\dod_test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
24 faces
Create Patches : 320 base patches
0 opaque faces
4778 square feet [688128.00 square inches]
1 direct lights
BuildFacelights:
20%...50%...70%... (0.03 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds)
Transfer Lists : 84992 transfers
Indices : 2112 bytes
Data : 339968 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds)
FinalLightFace:
20%...50%...70%... (0.06 seconds)
0.14 seconds elapsed
----- END hlrad -----
** Executing...
** Command: D:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: +map "dod_test"
Riggs1234
09-24-2005, 01:22 PM
bump
Watchtower
09-24-2005, 02:29 PM
If your just trying to create your first map where you are able to get in game,
I suggest adding those basic entities, a ground, and then a large box around it. Compile, open.
The large box is only for testing and shouldnt be used normally. However, if you just want a successful compile, do it.
If its not opening at this point you have a non-map related problem.
Riggs1234
09-24-2005, 02:37 PM
I know what is required. I put the correct entities. For some reason it just doesn't want to work.
josh_u[RR]
09-24-2005, 02:55 PM
someone else was having this problem awhile back as well, but I don't remember what the outcome was. no one here has been able to map for 1.3 with hammer 4.0 (whats in the sdk), so I suggest you set up hammer 3.5.
mardymouse is still the best resource for setting it up. check out this link (http://67.120.10.163/forum/viewtopic.php?t=5312). I list step by step instructions with links to the correct tut on MM for each step. hope it helps.
Riggs1234
09-24-2005, 03:08 PM
Originally posted by josh_u[RR]
someone else was having this problem awhile back as well, but I don't remember what the outcome was. no one here has been able to map for 1.3 with hammer 4.0 (whats in the sdk), so I suggest you set up hammer 3.5.
mardymouse is still the best resource for setting it up. check out this link (http://67.120.10.163/forum/viewtopic.php?t=5312). I list step by step instructions with links to the correct tut on MM for each step. hope it helps.
That was 3.5. That log was from 3.5. I gave up on SDK cause it needs a gameinfo.txt
I setup according to MardyMouse. I don't know what I could be missing. It took me 15min to find a copy of zoners compile tools. They are from 2002. Verc doesn't link to them anymore. Most links to it are dead. Sorry to bother with this. I would rather just have someone send me their copy of hammer lol so I could make directories fit around it.
Ricochet
09-24-2005, 04:52 PM
Those last 3 lines in your compile log are a bit odd. Why are you running hlrad again? should it say "hl.exe +map test.bsp" or something?
Try compiling it without rad and vis. the map should run without it.
josh_u[RR]
09-24-2005, 06:23 PM
well, you could just wait 2 days and map for dod:source then :P
sorry I couldn't provide more help. try posting on the MM forums. haircut is usually very helpful with this stuff.
Caldbeck
09-25-2005, 04:07 AM
Originally posted by Ricochet
Those last 3 lines in your compile log are a bit odd. Why are you running hlrad again? should it say "hl.exe +map test.bsp" or something?
Was going to say the same thing. Looks like you have hlrad.exe as the game executable, rhater than hl.exe
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