Dust Particles


Molybdenum
08-03-2005, 04:26 PM
I am currently remaking iceworld for dod:s (hopefully im the only one :P) and the map is set in a cave with only one light source.
I think dust particles below the light would be perfect to set the mood.

Is there a way to do this?

Furyo
08-03-2005, 04:36 PM
You're looking for the brush based entity "func_dustmotes", which you can then configure as far as color of the particles, amount of particles, speed of particles, etc, etc

Molybdenum
08-03-2005, 06:47 PM
awsome, thanks.

i'll post some screenshots of the map later on the "source projects" thread

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