Mapping


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  1. Updates for Hammer coming after EP2? (3 replies)
  2. dod_dogsector (9 replies)
  3. Day of Defeat: Source SDK files (4 replies)
  4. Texture Stretching (1 replies)
  5. Sector-Effector contact details? (2 replies)
  6. Compilation Problems All of a sudden (7 replies)
  7. Problems when testing map in-game. (1 replies)
  8. Use of mirrors in my map (10 replies)
  9. Realistic looking Cliffs (2 replies)
  10. Realistic Looking sandbags (4 replies)
  11. [WIP] dod_kallan (5 replies)
  12. [WIP] dod_hameau (30 replies)
  13. Making things fly (2 replies)
  14. WIP DoD_Lucca (8 replies)
  15. I am having trouble finding models. In DOD:S (2 replies)
  16. Palm Tree Models? (4 replies)
  17. Quickest and easiest way to remove doors ? (2 replies)
  18. [WIP] dod_carentan (12 replies)
  19. HI,Everyone!I`m a chinese,here are my 3 maps! (19 replies)
  20. After format, compiled map is jittery. (7 replies)
  21. [WIP] Northbound (37 replies)
  22. Class Lmits per Map (3 replies)
  23. Weapons on the floor (2 replies)
  24. About official map (9 replies)
  25. Errors at map execution (8 replies)
  26. Guys what i'm i doing wrong ? (11 replies)
  27. [WIP] dod_Aachen (39 replies)
  28. DoD:S Weapon Stripping @ spawn (6 replies)
  29. Content from EP1 (16 replies)
  30. Configuration help (1 replies)
  31. dod_underfire, finishing job (1 replies)
  32. advancing spawns (5 replies)
  33. [WIP-1.3] Dod_Gare (5 replies)
  34. [W.i.P.] DoD_Nuernberg/Redux (61 replies)
  35. When vrad crashes unexpectedly.... (5 replies)
  36. map crashes DoD to the desktop....help! (15 replies)
  37. Some general questions from a non-mapper (4 replies)
  38. Dod 1.3: recent update fubared dod_wolfie? (4 replies)
  39. The Bridge at Remagen (2 replies)
  40. Trouble with water in 3d-Skybox (9 replies)
  41. [WIP]dod_fireshorts (5 replies)
  42. Looking for mapper to make a custom 1.3 map (5 replies)
  43. Flag cap question (3 replies)
  44. Combining flag and det gametypes (0 replies)
  45. Where's Darkwing? (4 replies)
  46. Compiles ? (4 replies)
  47. Medal of Honor remakes? (9 replies)
  48. How do I edit the 2d maps on dods maps? (4 replies)
  49. Found Some Custom Compile Tools for HL2 (2 replies)
  50. map maker (5 replies)
  51. searching for a map... (6 replies)
  52. [WIP] dod_damage (1 replies)
  53. Slippery Surfaces (12 replies)
  54. Wooden Ladders? (2 replies)
  55. Build order for mapping? (10 replies)
  56. need help w/areaportals ==== Grrrrrr (24 replies)
  57. [WIP] dod_colditz (0 replies)
  58. Custom Hedgerow models? (11 replies)
  59. legoland2! (9 replies)
  60. Where can I get custom textures? (3 replies)
  61. Realistic Smoke in 1.3 (1 replies)
  62. dod_rommel (perhaps a build's name) (28 replies)
  63. New Maps (14 replies)
  64. Spawn-point preference - is there one? (2 replies)
  65. dod 1.3 maps? (9 replies)
  66. WIP dod_ripac_b1 (3 replies)
  67. dod_tarmac (7 replies)
  68. dod_lighthouse (0 replies)
  69. DoD_Caen Layout (5 replies)
  70. rocket class *only* objectives? (19 replies)
  71. HEEEEELP map doesn't launch anymore!!!! (9 replies)
  72. Alternative to PakRat (4 replies)
  73. bleakhill2 (2 replies)
  74. minimap how to modify the zoom... (3 replies)
  75. A pakrat question (4 replies)
  76. Problem with displacements (4 replies)
  77. [WIP] DoD_Nightingale (110 replies)
  78. [WIP] DoD_Rouen (13 replies)
  79. Alpha blending - grass sprites (9 replies)
  80. Destroyed Walls (6 replies)
  81. Real story (1 replies)
  82. [WIP]Dod_Schwetz (30 replies)
  83. question about light_environment (8 replies)
  84. help:embedding custom soundscape txt file in map (7 replies)
  85. Heavy Rain? (14 replies)
  86. how to make a repeating tank track (9 replies)
  87. [WIP] dod_isigny (4 replies)
  88. [req] map for modelers/skinners/animators etc. (6 replies)
  89. Having touble with mini-map. (6 replies)
  90. Entity spawning (3 replies)
  91. Medal of Honor BSP to Source BSP? (8 replies)
  92. In Game Sound Problem (6 replies)
  93. [WIP] Dod_Flugplatz for Source (57 replies)
  94. [WIP] dod_arras_rc2 (4 replies)
  95. [WIP] harrington aka dod_bayeux (11 replies)
  96. 1st DODS: RPG map-- help (10 replies)
  97. [WIP] dod_kallan (2 replies)
  98. [W.I.P]DoD_Snowblind (18 replies)
  99. Need help play testing? (1 replies)
  100. Looking For The Name of a Castle Map (2 replies)
  101. Dod:s Fgd (7 replies)
  102. dods spawn protection need help (8 replies)
  103. Making Clear Water Puddles? (5 replies)
  104. dod_toulon (11 replies)
  105. dod_Vigilance, thoughts? (19 replies)
  106. Making a vehicle move? (9 replies)
  107. Keys to making high FPS map? (6 replies)
  108. Whatever happened to that map called... (4 replies)
  109. Map Idea: Omaha Beach (23 replies)
  110. Breadth First vs Depth First Searching in Hammer (1 replies)
  111. What exactly does sewing do? (8 replies)
  112. Compiled maps wont load on completion, (4 replies)
  113. dod_mulino (0 replies)
  114. The 'philosophy' of designing map size (5 replies)
  115. Mapping concept with single simultaneous capout (3 replies)
  116. [WIP] dod_bocage (21 replies)
  117. map request (2 replies)
  118. [WIP] dod_timberland (18 replies)
  119. dod_zutzendorf (58 replies)
  120. Something like turret (0 replies)
  121. New Map, Need Testers :D (5 replies)
  122. Useful links for atmosphere/ambiance in your maps (3 replies)
  123. Object Retrieval Maps (7 replies)
  124. dod_churchyard_b6 (16 replies)
  125. Flag Question (9 replies)
  126. Warning Cluster portals saw into cluster (6 replies)
  127. Woodland map :) (38 replies)
  128. Adding maphtml & mapDesc to maps.. (12 replies)
  129. (WIP) dod_demolition (6 replies)
  130. CAL/League Map Needs A Mapper (12 replies)
  131. Vrad.exe crashes when compiling in HDR mode (4 replies)
  132. dod_diversion source ? (0 replies)
  133. dod_foy map? (6 replies)
  134. Insanely fast compile times? (13 replies)
  135. Marijuana Map (6 replies)
  136. Destructive Environments? (20 replies)
  137. Custom maps - giving credit and promoting (6 replies)
  138. Sub Classes in maps (4 replies)
  139. League Maps (0 replies)
  140. DOD Glider (4 replies)
  141. env_cubemap errors help please (2 replies)
  142. Moral Issues (17 replies)
  143. path_tracks? (3 replies)
  144. Random crashes in det map (5 replies)
  145. [WIP] - DoD_Babis (6 replies)
  146. Is it possible to make this (1 replies)
  147. Orange Map Subsection. (18 replies)
  148. More Orange Maps (28 replies)
  149. Custom Maps on the Horizon (6 replies)
  150. DoD:S Training/Bootcamp maps (16 replies)
  151. testing map, teams full (13 replies)
  152. Unable to load authentication library, Exiting (7 replies)
  153. Using Filters on Player Class (5 replies)
  154. DoD 1.3: Allies' version of Caen (5 replies)
  155. Update? (1 replies)
  156. [WIP] DoD_Stuttgart (57 replies)
  157. Just a copy paste question (6 replies)
  158. DoDS vehicle (4 replies)
  159. dod_villefight_b2 (15 replies)
  160. MapMakers Please Read (3 replies)
  161. [WiP] DoD_Edelweiss (3 replies)
  162. [WIP]dod_prachuap_b3 (14 replies)
  163. Day of Defeat Source Entity Definition File 1.0.8b (4 replies)
  164. who made dod_outpost(_rc1) ? (8 replies)
  165. Help needed with a city map (16 replies)
  166. Static, useable MG42? (6 replies)
  167. Need help (2 replies)
  168. Help compiling? (3 replies)
  169. Triggering an objective from a func_breakable (0 replies)
  170. Authentification library (2 replies)
  171. [Map Mode] IXB UBoat [Release Version] (15 replies)
  172. Making func_breakables and func_brushes invisible (14 replies)
  173. Importing a ships hull (3 replies)
  174. Mapping for beginners (14 replies)
  175. dod_orange_canyon_b1 soon (3 replies)
  176. dod_beach_assault (3 replies)
  177. Need A Solution to this Detonation/Entity Problem (4 replies)
  178. [WIP] dod_porto (2 replies)
  179. simple props... (11 replies)
  180. [REQ]dod_3trenches Source (2 replies)
  181. dod_kampf (5 replies)
  182. [WIP] dod_lennon (17 replies)
  183. obsession with bridges? (17 replies)
  184. [wip] dod_U471 (34 replies)
  185. Band of Brothers Brecourt (19 replies)
  186. Spawn switching (2 replies)
  187. Need mapper input on optimising a model. (20 replies)
  188. objective query (4 replies)
  189. adding rain? (15 replies)
  190. DoD1.3 rmf's (7 replies)
  191. Models - solid or not solid? (17 replies)
  192. stalingrad (9 replies)
  193. [WIP] dod_sand (1 replies)
  194. Cannot Test Map (cant find file) (5 replies)
  195. [Map test] dod_cherbourg and dod_dogsector (18 replies)
  196. How badly do you need a u-boat map model? (11 replies)
  197. Preventing a team from picking up weapons (3 replies)
  198. dod_harrington in progress (16 replies)
  199. [Started] dod_airfield_HQ (13 replies)
  200. Map Concepts (0 replies)
  201. pccfd:s (5 replies)
  202. broken wall detailing (8 replies)
  203. Flurry (2 replies)
  204. Gameplay and lighting readme (4 replies)
  205. [started] DoD_Schwetz (20 replies)
  206. Support your custom mappers (81 replies)
  207. New version of dod_lerough (1 replies)
  208. distance fog query (6 replies)
  209. dod walmart (0 replies)
  210. Download freemaps please? (7 replies)
  211. [W.i.P.] dod_pirates (6 replies)
  212. dod_santos (dod_saints) (20 replies)
  213. [started] dod_koln (18 replies)
  214. 1.3 Mappers (1 replies)
  215. Winning Sound (1 replies)
  216. quick question (1 replies)
  217. Tweaking and releasing a map (5 replies)
  218. Dod_lighthouse (26 replies)
  219. Stock maps (Bump maped) (2 replies)
  220. In need of a mapper (3 replies)
  221. Some textures (15 replies)
  222. Noob skybox question (4 replies)
  223. Need help Importing (8 replies)
  224. Need Help for breakable mortar (0 replies)
  225. point_devshot_camera (1 replies)
  226. Custom Icons and Custom maps (7 replies)
  227. All mappers (0 replies)
  228. Q: Where can I download orange_fight_arena style maps? (11 replies)
  229. Clue to Exploding Walls? (17 replies)
  230. Moving Static props (16 replies)
  231. Static props - delivery van & wagon (16 replies)
  232. Band of Brothers: The Last Patrol Map (2 replies)
  233. Questions I can't find answers to! (6 replies)
  234. Noob door question (2 replies)
  235. Need Mapping Websites (5 replies)
  236. Really Dark Wall in Shadow (9 replies)
  237. why did my tutorial get deleted? (2 replies)
  238. Undesirable side effect of func_team_wall (12 replies)
  239. [WiP] DoD_Glaciers / preview (46 replies)
  240. Help compile error (9 replies)
  241. Menu Background Map... (5 replies)
  242. dod_tunisia and dod_rive playtest Sat. 9th @ 9EST (5 replies)
  243. Valve offers week-long Hammer Course! (40 replies)
  244. Has anyone tried Google Sketchup for prototyping? (4 replies)
  245. Create a ruts effect (6 replies)
  246. Request: dod_festung - remake (13 replies)
  247. DOD 1.3 Flag HUD order (2 replies)
  248. [WIP] dod_tunisia (30 replies)
  249. Nice wood texture tool (2 replies)
  250. [WIP]dod_calais_rc2 (49 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.