Mapping


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  1. para_hedgrow restoration help wanted (15 replies)
  2. Release: dod_United (18 replies)
  3. (WIP) dod_bridgetofar (11 replies)
  4. What are you looking forward to in dod:s mapping (20 replies)
  5. Cant find on my computer or any (3 replies)
  6. (WIP) dod_bridgetofar (6 replies)
  7. Looking for a bit of mentoring :) (0 replies)
  8. Map Conversion: dod_crossover2 (4 replies)
  9. Personal issues with mapping (4 replies)
  10. dod_ryan (27 replies)
  11. Does anyone know.. (2 replies)
  12. serverside sturmbots? (3 replies)
  13. Help with Overview (2 replies)
  14. mapping help (2 replies)
  15. I want to make a map !!! need HELP! (8 replies)
  16. How to make maps (2 replies)
  17. Help With Nem's Batch Compiler (4 replies)
  18. (WIP) Working title Juno (15 replies)
  19. A Map Of Foy (18 replies)
  20. Caen 1.3 in 1.0 LAN (7 replies)
  21. func_wall and r_speeds (6 replies)
  22. Anyone started any HL2 maps? (47 replies)
  23. Ramelle? (7 replies)
  24. REL: Textures (Density, Arch, Bierville, & More) (7 replies)
  25. [WIP] Dod_Scrap (10 replies)
  26. Is r_speeds epoly value unusable now ? (14 replies)
  27. [WIP]dod_propaganda (18 replies)
  28. Mind boggling problem (7 replies)
  29. release : dod_panic_b2 (10 replies)
  30. Your favourite custom map? (13 replies)
  31. Nem's Tools Mirror? (10 replies)
  32. Map Release: dod_close2 (7 replies)
  33. An interesting tool for texture artists (0 replies)
  34. dod_werft (15 replies)
  35. [WIP] dod_milton (13 replies)
  36. Need Help With Compiling (2 replies)
  37. dod_grupizets (4 replies)
  38. [wip]Things to come (7 replies)
  39. New maping how? (1 replies)
  40. Dod Map Name Reference Database (90 replies)
  41. Willing to Help new mapper's (7 replies)
  42. Misplaced a website :p (8 replies)
  43. New To Mapping (2 replies)
  44. need a little help (3 replies)
  45. [WIP] Narvik facelift (14 replies)
  46. Bump Mapping Possible in HL (8 replies)
  47. 1.3 fgd? (2 replies)
  48. were do i put the maps (3 replies)
  49. [WIP] Some Stuff (14 replies)
  50. NEM's Terrain Generator??? (2 replies)
  51. What kind of maps i miss (15 replies)
  52. release: dod_fury_b4 (18 replies)
  53. para ? (4 replies)
  54. Wad for the dod comunity (6 replies)
  55. REL: dod_sherman_b1 (9 replies)
  56. REL: DoD Dumm (8 replies)
  57. Error can't open overlord.wad files (1 replies)
  58. connecting sprites to player models? (in combination with an absurd map suggestion) (11 replies)
  59. REQ: dod_cr44_b3_rmf.zip (0 replies)
  60. New Batch Compiler (2 replies)
  61. [WIP] dod_noname :D! (5 replies)
  62. Reference Photos (3 replies)
  63. sky textures.... (4 replies)
  64. [wip] noname (58 replies)
  65. lighting issues....plz help (1 replies)
  66. [WIP] dod_industrie (15 replies)
  67. REL: DoD_Density (25 replies)
  68. neeh help finding a few models (1 replies)
  69. Waldo Plz Respond, dod_koln? (104 replies)
  70. Need Hosting? (5 replies)
  71. Community Water.wad: Add your texture!! (15 replies)
  72. Looking for sky box textures (5 replies)
  73. [WIP] dod_veghel (72 replies)
  74. error can't find (map name).bsp (4 replies)
  75. My cr44 update (cr44v2 now) (12 replies)
  76. dod_lecave2 Released! (2 replies)
  77. [Release] dod_lecave2 (3 replies)
  78. Help Displaying Submodels in Map (3 replies)
  79. Moveable Light? (7 replies)
  80. [WIP] para_lecave2 (6 replies)
  81. need help with para_ rounds please (5 replies)
  82. Community Texture Project (10 replies)
  83. Ouitz, Seg4, VN62, Bridge2, Valley2 (14 replies)
  84. Working on a new .WaD.... (13 replies)
  85. [RELEASE]DoD_D-Day_V2 (29 replies)
  86. Need Help With Lighting (11 replies)
  87. DoD Mapping Questions (20 replies)
  88. dod_snowcity_b4 texture problems (11 replies)
  89. what was that map called, it was done by Spider? (5 replies)
  90. setting up nems for steam... (9 replies)
  91. Please Help With Adding Models (5 replies)
  92. Texture Problems (2 replies)
  93. mapping for steam (2 replies)
  94. 1DoD.com question... (8 replies)
  95. Need Mappers! (5 replies)
  96. Compile Error, can't find solution anywhere (1 replies)
  97. MAP RELEASE: dod_knifefest3 (4 replies)
  98. preview : dod_panic_b1 (17 replies)
  99. spwon issues (3 replies)
  100. Scaling textures questions (1 replies)
  101. [WIP] DoD_Picture (5 replies)
  102. [WIP] French Town (31 replies)
  103. synchronized double doors (5 replies)
  104. [WIP] dod_straberg (18 replies)
  105. [Stupid Req] Firing range (2 replies)
  106. What makes a DOD level play well? (9 replies)
  107. Release: Dod_aftermathb1 (17 replies)
  108. Map Models & others (9 replies)
  109. release: dod_nadetime (4 replies)
  110. Please make an 1 buildingmap and call it DOD_Stalingrad! :) (19 replies)
  111. Programs for making maps (2 replies)
  112. Release:dod_heutau_b1 (62 replies)
  113. making the map (16 replies)
  114. Preview: DoD Density (25 replies)
  115. Preview: (or [WIP]) dod_strand_2004_b1 (49 replies)
  116. Brits instead of Allies (1 replies)
  117. [REL] dod_neutrino (17 replies)
  118. recruting for mappers (29 replies)
  119. An idea to help spread the use of custom maps (9 replies)
  120. Searching leveldesigner for level in Holland (3 replies)
  121. [WIP] dod_gravedo (8 replies)
  122. [Release] DoD_Trust_b1 (15 replies)
  123. [WIP] dod_crielen (12 replies)
  124. [WiP] dod_station (31 replies)
  125. WIP: dod_estate (13 replies)
  126. Got the mapping blues.. (16 replies)
  127. help finding a couple of maps... (21 replies)
  128. British Beach Map Previe : Sword (34 replies)
  129. RELEASE dod_dogwar (22 replies)
  130. [REL}DoD_slavb2 (4 replies)
  131. From scratch?! [official dod mappers!!!] (19 replies)
  132. newb mapper (9 replies)
  133. random problem stripping weapons from players at spawn (4 replies)
  134. [WIP] Dod_greatescape (9 replies)
  135. dod_blumpkin (7 replies)
  136. is it possible to give players extra grenades? (1 replies)
  137. RELEASE: dod_close (16 replies)
  138. [WIP] dod_close (5 replies)
  139. Forum map pack (1 replies)
  140. dod_reign missing model (0 replies)
  141. The "I Got Bored" texture thread :) (26 replies)
  142. Meh got bored built a bridge.. (22 replies)
  143. [Release]DoD_D-Day (22 replies)
  144. RELEASE: dod_belfort_b2 (14 replies)
  145. [WIP] dod_narvik_b2 (11 replies)
  146. [WIP] dod_carentan (60 replies)
  147. shell holes please help (4 replies)
  148. Instant fame (with ALOT of work) (2 replies)
  149. a couple of niggles (12 replies)
  150. [WIP] dod_calais (88 replies)
  151. dod 3.1 maps (6 replies)
  152. [WIP] dod_neutrino (33 replies)
  153. dod_avalanche2 (9 replies)
  154. Mapper Wanted for DoD Movie Project (8 replies)
  155. Knife/Shovel-only Maps? (9 replies)
  156. Source engine mapping (30 replies)
  157. [WiP] DoD_Trust (37 replies)
  158. co-op (12 replies)
  159. lighting and entitys,,,, (8 replies)
  160. I dont have info_doddetect (2 replies)
  161. Para weapons on DoD maps (1 replies)
  162. MAP RELEASE: dod_rennes_b1 (8 replies)
  163. [Rel] dod_alostbu_v2 (8 replies)
  164. dod_Normandy (HELP PLEASE) (14 replies)
  165. A call for help! (25 replies)
  166. Preview: Dod_Rohr (b1) (12 replies)
  167. Problems with my overviews. (4 replies)
  168. Political correctness in mapping, need thoughts (42 replies)
  169. Preview: dod_stalemate (16 replies)
  170. fps on custom maps (7 replies)
  171. dod_LEGOISLAND (1 replies)
  172. Creating Murder Holes (15 replies)
  173. Release: dod_factory (18 replies)
  174. FeldFeuer Broken Now? (4 replies)
  175. .Wad from autumn dod_flash ? (0 replies)
  176. The 1.2 fgd (3 replies)
  177. Sandbags on DoD (11 replies)
  178. Wall Mapping Error (6 replies)
  179. release : dod_knast (funmap) (10 replies)
  180. -Preview- dod_garvey (17 replies)
  181. Nnew model zoo ? (1 replies)
  182. DoD_Slavb2 (19 replies)
  183. dod_LEGOLAND2 (5 replies)
  184. small bug in dod_vincenca, your opinion about it (9 replies)
  185. Removed features in DoD 1.2 (5 replies)
  186. I should get an award for stupid questions (1 replies)
  187. func_mortar_field troubles... (3 replies)
  188. Some things for 1.3 (7 replies)
  189. [idea]Subpen Map (18 replies)
  190. Bots? (3 replies)
  191. fgd updates. (13 replies)
  192. Anyone know any "interesting" features (4 replies)
  193. i need a map name (8 replies)
  194. Bence Wad (16 replies)
  195. hc1 aka heutau (2 replies)
  196. Propaganda posters (1 replies)
  197. spawning smoke grens (2 replies)
  198. Preview: DoD_D-Day *this time a release is coming* (58 replies)
  199. [WIP]Dod_aftermath - need crits (33 replies)
  200. Starting Points (4 replies)
  201. factory redux (19 replies)
  202. How to make my own ''{'' textures... (8 replies)
  203. litle update (50 replies)
  204. Need Custom Map suggestions (8 replies)
  205. i need a map link (4 replies)
  206. Hammer with Steam DoD 1.2 (7 replies)
  207. avikit... (8 replies)
  208. Callout to mappers (3 replies)
  209. Axis spawn in avalanche (5 replies)
  210. [WIP] dod_prelude (7 replies)
  211. TNT Explodable Wall (4 replies)
  212. My map (6 replies)
  213. How to make bullets reflect on metal (sprite). (6 replies)
  214. Release: DoD_Velvet Beta 4 (13 replies)
  215. FAO: Mappers, im a retard (2 replies)
  216. lack of brit maps (25 replies)
  217. Preview for Sunday (10 replies)
  218. another project (4 replies)
  219. stand alone version (solo) with 5 players max (3 replies)
  220. New map (20 replies)
  221. Is The Avalanche Level In All The Versions (8 replies)
  222. AAAaaAaaAaah, my map!!! (7 replies)
  223. dod_nightglider and dod_nightcaen (71 replies)
  224. Map Release: dod_squarea2 (23 replies)
  225. A DoD-mapinstaller. (9 replies)
  226. Why do some maps have crappy preformance (5 replies)
  227. Experimenting with detailed textures, with GIF goodness (19 replies)
  228. working on my first map dod_CP (3 replies)
  229. [REL]dod_alostbu_v1 (16 replies)
  230. Why Did VoodooChild get Banned ? (0 replies)
  231. What's the most challenging part of mapping? (39 replies)
  232. My Trench Map (Updated) (2 replies)
  233. map not loading, steam's fault? (13 replies)
  234. Detailed Textures...Like em or hate em? (50 replies)
  235. Your First Map (First Timer's Tutorial) (4 replies)
  236. dod_dog1 (29 replies)
  237. Meh to much.. (8 replies)
  238. Release: dod_RhineCastle (13 replies)
  239. my first time mapping PLEASE help (3 replies)
  240. dod_pegasus (14 replies)
  241. [REL] dod_cr44_neutrino (4 replies)
  242. [REL] dod_sector4 (13 replies)
  243. Making a shoot through wall (13 replies)
  244. Anybody got an extracted set of the maps for tactics discussion? (6 replies)
  245. My latest work... (31 replies)
  246. Noob: Wheres Dod Steams map folder? (1 replies)
  247. overviews (1 replies)
  248. Preview: DoD_Density (20 replies)
  249. Need free hosting? Click Here! (4 replies)
  250. Preview: DoD_Babis (26 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.