- Jeep is invisible (6 replies)
- Problem with Hammer's 3D View (1 replies)
- make a prop shoot up in the air (3 replies)
- rocketable targets act like flag caps (7 replies)
- Rascals propaganda posters (2 replies)
- Swap buffers (4 replies)
- Need help with NPC movement (2 replies)
- [1.3] Master question (3 replies)
- Update creates SDK problems. (3 replies)
- First custom with obj. code (14 replies)
- Update added content for mappers (40 replies)
- Warning: could be a vbsp bug? (7 replies)
- Anyone know what decal this is? (8 replies)
- DOD_ANEMIA by FMPONE {WIP} (38 replies)
- Lighting Seams (15 replies)
- dod_vienna? (6 replies)
- Advancing spawns:- Possible? (14 replies)
- My overviews are off (1 replies)
- Compile Error! (2 replies)
- Staring a map - Outskirts (9 replies)
- Light Entities Giving Me Errors! (4 replies)
- want custom model made for your map? please read (211 replies)
- How'd they do that? (25 replies)
- DODF is looking for mapper contribution on custom icon (10 replies)
- Water Not Showing... (3 replies)
- Incoming Morters! (6 replies)
- Any Mappers need a playtest home ? (3 replies)
- Jailbreak idea (4 replies)
- point_devshot_camera (4 replies)
- band of brothers carentan video (15 replies)
- No static meshes (6 replies)
- Baffling Errors Aplenty (7 replies)
- On the use of outside areaportals (14 replies)
- dod_strom 1.3 RMF release (11 replies)
- dod_snowtown source!!! (16 replies)
- Playtest for dod_harbor_b7 at 12 PM EST (1/2 hour) (7 replies)
- Where are the beach maps ?? (12 replies)
- Some things to consider... (37 replies)
- What servers fill up on dod_sora_b3?? (35 replies)
- dod_calais infos (82 replies)
- Just how crippled is hammer? (14 replies)
- cubes (3 replies)
- [WiP] dod_orleans (33 replies)
- iNvasionWorks? (2 replies)
- Texture w/2 alpha channels (4 replies)
- [1.3] dod_krieg (0 replies)
- Custom Models? (8 replies)
- Problems starting SDK (8 replies)
- [1.3] func_detail (1 replies)
- Light discrepancies (classic question) (8 replies)
- [WIP] dod_hinge_b1 (1 replies)
- Unfixible texture issue (3 replies)
- Which countries are viable settings? (19 replies)
- Cubemap Problem (8 replies)
- Haircut's DoD 1.3 RMF release (11 replies)
- What am I doing wrong (1 replies)
- so ive never mapped before, and hammer makes my brain hurt (5 replies)
- Just don't have the time anymore. (11 replies)
- French Help (11 replies)
- dod_carentan_bob (11 replies)
- Very Full! (5 replies)
- [WIP] dod_celes_b3 (9 replies)
- Dotted white lines between textures: (8 replies)
- black lines on the floor (4 replies)
- idea for map: lost (2 replies)
- [WIP] obj_aufsatz (5 replies)
- dod_rive status (7 replies)
- Terrain Alignment (5 replies)
- Optimisation woes (8 replies)
- [WIP]dod_gebirgsdorf (30 replies)
- newbie mapper question (1 replies)
- Hammer ToolSet Graphics (2 replies)
- Ctrl-Click crashes Hammer (3 replies)
- odd shadows (4 replies)
- How hard would it be to... (3 replies)
- [WIP] dod_hectic_b4 (0 replies)
- dod_ramelle update (37 replies)
- dod_caen wip (75 replies)
- Which bunker is better? (7 replies)
- [DoD1.3] Anyone know where I can find how to make overviews? (12 replies)
- Hammer Problem - View not aligning properly (9 replies)
- [WIP] dod_cube (15 replies)
- light_dynamic (2 replies)
- SDK Error (8 replies)
- remove water damage/drowning? (8 replies)
- question about distributing custom sounds (3 replies)
- [WIP] dod_strand (229 replies)
- problems converting a tga file (7 replies)
- Texture stuck on both world and face alignment (2 replies)
- questions about spawn and hurt triggers (7 replies)
- dod_switch conversion (9 replies)
- Normandy for you Mappers (5 replies)
- [WIP] dod_hinge (2 replies)
- dod_hectic_b3 playtest (4 replies)
- help (0 replies)
- Small Texture Problem (2 replies)
- [WIP] dod_celes_b1 (18 replies)
- Vertex realignment (9 replies)
- Dog Sector (4 replies)
- Suggestion to all you mapper dudes!!! (15 replies)
- Console message when loading up a map... (2 replies)
- FPS when testing? (12 replies)
- Question on dod_3trenches (6 replies)
- [WIP] dod_bunkerdown (16 replies)
- [WIP] dod_easysector (?) (30 replies)
- {WIP} dod_twilight (25 replies)
- Mysterious and rare in game Map crash (10 replies)
- [WIP] dod_longbow (10 replies)
- Triggering the capture_area to enable and disable. (8 replies)
- [WIP] dod_push (125 replies)
- The Return of Fun Map Fridays (15 replies)
- Possible to change skybox texture without rebuilding map? (5 replies)
- dod_foy_b2 (4 replies)
- dodirectory.com NEW server details!!! (3 replies)
- [WIP]dod_flash_1.3 (7 replies)
- dod_bootcamp_506th (3 replies)
- why don't servers run maps (22 replies)
- items in the map are reflected by skybox (8 replies)
- [WIP] dod_solitude (35 replies)
- Dod_rive playtest tonight on CoJ (1 replies)
- help? on a server? (8 replies)
- Question on in game FTP drop (4 replies)
- Question on dod_fabrik (1 replies)
- respawn items and change textures (2 replies)
- Question on dod_snowcity (7 replies)
- Diary of a newb mapper (3 replies)
- -=SS=- DOD:S 3 maps trilogy map contest (7 replies)
- make your own textures (5 replies)
- super bright windows w/HDR (7 replies)
- Not Too Many Releases Lately?? (34 replies)
- func_tracktrain and path_track (3 replies)
- dod_rive water reflection problem (1 replies)
- still cant optimize the map... (19 replies)
- When it comes to water, what's more costly: surface area or volume? (4 replies)
- trigger_multiple (4 replies)
- questions about water (3 replies)
- question / help .. (10 replies)
- quick question (6 replies)
- rebuilding official dod maps (5 replies)
- Stripping Guns (5 replies)
- [WIP]dod_workingtitle (8 replies)
- dod_pyro layout (5 replies)
- Quick question (7 replies)
- how to avoid... (4 replies)
- raw layout, need ideas. (18 replies)
- Round Win Music? (7 replies)
- mounted MGS (9 replies)
- odd compile error (3 replies)
- Tracking down Cluster Portal Saw error (0 replies)
- Preview: DoD_Nürnberg'45 (80 replies)
- prob with adding maps (0 replies)
- Comments on my map layout (7 replies)
- ZHLT version for hammer3.5/dod1.3 (0 replies)
- [WIP] dod_harvest_b1 (9 replies)
- dod_dream made by jolly (5 replies)
- calling all mappers (3 replies)
- cubemaps and water (6 replies)
- About the mapname reference database... (5 replies)
- MG does not deploy correctly (4 replies)
- My next mapping project: (16 replies)
- Textures (5 replies)
- dod_control_point_master error (4 replies)
- more strange shadows (11 replies)
- Rifle Practice Map (7 replies)
- Min specs for a laptop to run Hammer? (4 replies)
- You guys may know this... (1 replies)
- Converting/Opening 1.3 .bsp (4 replies)
- Hey (13 replies)
- Looking for 88 model (2 replies)
- [WIP]dod_unter (11 replies)
- |WIP| DoD_Gamein (59 replies)
- Progressive spawns points (5 replies)
- Naming maps (22 replies)
- Ideas (5 replies)
- How to boost your FPS up on maps ? (12 replies)
- shall i release it ? (9 replies)
- climable rope ladder? (5 replies)
- Tutorial: How to create nice displacements. (10 replies)
- how to go about large open fields map (22 replies)
- Source versions of 1.3 maps (19 replies)
- old mapper needs new tricks... (8 replies)
- can maps in dod source be black and white (7 replies)
- REL-dod_kittyhax dod 3.1 custom map (2 replies)
- Seen some new maps out lately: alps, sherman_b7, sabre, rr3b3 (40 replies)
- my absence (0 replies)
- Is anyone working on Gun Assault (0 replies)
- Objective items (2 replies)
- Annecy_v2 coming along (3 replies)
- Adding Sounds to PakRat? (5 replies)
- favorite map you'ld like in source (28 replies)
- Need some Help with finished Map (9 replies)
- DOD:S crashes when player dies of falling on my map (1 replies)
- Can you edit a map through the bsp file? (2 replies)
- Day of Defeat Custom Content Site Opening! (5 replies)
- asking for some mapper help (13 replies)
- WIP: dod_stammlager (51 replies)
- slightly long compile times? (4 replies)
- How do you create flyby planes? (6 replies)
- Can someone make a slight map change? Please? (6 replies)
- thats what i call a lineup ;) (20 replies)
- dod_stalag13 (14 replies)
- WIP: dod_pillbox2 (34 replies)
- Sandbags and MG Nests in DOD:S (11 replies)
- Trouble with custom content... (5 replies)
- [recolor] Golden sky for Flash (8 replies)
- [WIP] dod_arras_b5 (27 replies)
- Terrain question (3 replies)
- func_detail? (9 replies)
- dod_4_towers (3 replies)
- Mountable Model (1 replies)
- dod_seg3 (4 replies)
- Water and optimization (1 replies)
- give the player a hint (14 replies)
- Weird Map Crash to Desktop (1 replies)
- Overlays on displacement surfaces not displaying correctly (5 replies)
- That great beach map.... (34 replies)
- Dynamic Shadow Bleed Through (12 replies)
- Moving Textures? (9 replies)
- need pub maps (5 replies)
- Dod_paratrooper (48 replies)
- Full Compile Query (12 replies)
- Are wads inside bsp files sometimes? (6 replies)
- Displacement doesn't load (4 replies)
- [WIP] dod_harvest (3 replies)
- [ WIP ] dod_caumont (13 replies)
- [WIP] preveiw of dod_unforgiven (5 replies)
- dark maps (9 replies)
- Reversible Mortars? (6 replies)
- Grenade Stun Effect? (4 replies)
- Grass doesn't appear while using Argentan textures. (9 replies)
- map idea - PEGASUS BRIDGE (21 replies)
- how to make a disco ball? (4 replies)
- 3d skybox related question (10 replies)
- Optomising Error!!!! (7 replies)
- Need to decompile a bps file (2 replies)
- strange paratrooper map idea (21 replies)
- Abandoned Betas List (9 replies)
- Noville and Withdrawl (3 replies)
- spawning DODS weapons/ammo (10 replies)
- Sound echo effect -- through textures? (1 replies)
- Is there a Storm-the-Reichstag maps? (1 replies)
- Map Coordinates in Status (1 replies)
- Editing Wads (2 replies)
- Help with visibility (hints and triggers)... (7 replies)
- any idea about how to remove rifle nades from riflemen? (5 replies)
- Problem with tree model? (5 replies)
- [WIP]dod_manic (4 replies)
- Window Model Problem (0 replies)
- optimizing my map (28 replies)
- Displacement roofs - how? (6 replies)