Mapping


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  1. Jeep is invisible (6 replies)
  2. Problem with Hammer's 3D View (1 replies)
  3. make a prop shoot up in the air (3 replies)
  4. rocketable targets act like flag caps (7 replies)
  5. Rascals propaganda posters (2 replies)
  6. Swap buffers (4 replies)
  7. Need help with NPC movement (2 replies)
  8. [1.3] Master question (3 replies)
  9. Update creates SDK problems. (3 replies)
  10. First custom with obj. code (14 replies)
  11. Update added content for mappers (40 replies)
  12. Warning: could be a vbsp bug? (7 replies)
  13. Anyone know what decal this is? (8 replies)
  14. DOD_ANEMIA by FMPONE {WIP} (38 replies)
  15. Lighting Seams (15 replies)
  16. dod_vienna? (6 replies)
  17. Advancing spawns:- Possible? (14 replies)
  18. My overviews are off (1 replies)
  19. Compile Error! (2 replies)
  20. Staring a map - Outskirts (9 replies)
  21. Light Entities Giving Me Errors! (4 replies)
  22. want custom model made for your map? please read (211 replies)
  23. How'd they do that? (25 replies)
  24. DODF is looking for mapper contribution on custom icon (10 replies)
  25. Water Not Showing... (3 replies)
  26. Incoming Morters! (6 replies)
  27. Any Mappers need a playtest home ? (3 replies)
  28. Jailbreak idea (4 replies)
  29. point_devshot_camera (4 replies)
  30. band of brothers carentan video (15 replies)
  31. No static meshes (6 replies)
  32. Baffling Errors Aplenty (7 replies)
  33. On the use of outside areaportals (14 replies)
  34. dod_strom 1.3 RMF release (11 replies)
  35. dod_snowtown source!!! (16 replies)
  36. Playtest for dod_harbor_b7 at 12 PM EST (1/2 hour) (7 replies)
  37. Where are the beach maps ?? (12 replies)
  38. Some things to consider... (37 replies)
  39. What servers fill up on dod_sora_b3?? (35 replies)
  40. dod_calais infos (82 replies)
  41. Just how crippled is hammer? (14 replies)
  42. cubes (3 replies)
  43. [WiP] dod_orleans (33 replies)
  44. iNvasionWorks? (2 replies)
  45. Texture w/2 alpha channels (4 replies)
  46. [1.3] dod_krieg (0 replies)
  47. Custom Models? (8 replies)
  48. Problems starting SDK (8 replies)
  49. [1.3] func_detail (1 replies)
  50. Light discrepancies (classic question) (8 replies)
  51. [WIP] dod_hinge_b1 (1 replies)
  52. Unfixible texture issue (3 replies)
  53. Which countries are viable settings? (19 replies)
  54. Cubemap Problem (8 replies)
  55. Haircut's DoD 1.3 RMF release (11 replies)
  56. What am I doing wrong (1 replies)
  57. so ive never mapped before, and hammer makes my brain hurt (5 replies)
  58. Just don't have the time anymore. (11 replies)
  59. French Help (11 replies)
  60. dod_carentan_bob (11 replies)
  61. Very Full! (5 replies)
  62. [WIP] dod_celes_b3 (9 replies)
  63. Dotted white lines between textures: (8 replies)
  64. black lines on the floor (4 replies)
  65. idea for map: lost (2 replies)
  66. [WIP] obj_aufsatz (5 replies)
  67. dod_rive status (7 replies)
  68. Terrain Alignment (5 replies)
  69. Optimisation woes (8 replies)
  70. [WIP]dod_gebirgsdorf (30 replies)
  71. newbie mapper question (1 replies)
  72. Hammer ToolSet Graphics (2 replies)
  73. Ctrl-Click crashes Hammer (3 replies)
  74. odd shadows (4 replies)
  75. How hard would it be to... (3 replies)
  76. [WIP] dod_hectic_b4 (0 replies)
  77. dod_ramelle update (37 replies)
  78. dod_caen wip (75 replies)
  79. Which bunker is better? (7 replies)
  80. [DoD1.3] Anyone know where I can find how to make overviews? (12 replies)
  81. Hammer Problem - View not aligning properly (9 replies)
  82. [WIP] dod_cube (15 replies)
  83. light_dynamic (2 replies)
  84. SDK Error (8 replies)
  85. remove water damage/drowning? (8 replies)
  86. question about distributing custom sounds (3 replies)
  87. [WIP] dod_strand (229 replies)
  88. problems converting a tga file (7 replies)
  89. Texture stuck on both world and face alignment (2 replies)
  90. questions about spawn and hurt triggers (7 replies)
  91. dod_switch conversion (9 replies)
  92. Normandy for you Mappers (5 replies)
  93. [WIP] dod_hinge (2 replies)
  94. dod_hectic_b3 playtest (4 replies)
  95. help (0 replies)
  96. Small Texture Problem (2 replies)
  97. [WIP] dod_celes_b1 (18 replies)
  98. Vertex realignment (9 replies)
  99. Dog Sector (4 replies)
  100. Suggestion to all you mapper dudes!!! (15 replies)
  101. Console message when loading up a map... (2 replies)
  102. FPS when testing? (12 replies)
  103. Question on dod_3trenches (6 replies)
  104. [WIP] dod_bunkerdown (16 replies)
  105. [WIP] dod_easysector (?) (30 replies)
  106. {WIP} dod_twilight (25 replies)
  107. Mysterious and rare in game Map crash (10 replies)
  108. [WIP] dod_longbow (10 replies)
  109. Triggering the capture_area to enable and disable. (8 replies)
  110. [WIP] dod_push (125 replies)
  111. The Return of Fun Map Fridays (15 replies)
  112. Possible to change skybox texture without rebuilding map? (5 replies)
  113. dod_foy_b2 (4 replies)
  114. dodirectory.com NEW server details!!! (3 replies)
  115. [WIP]dod_flash_1.3 (7 replies)
  116. dod_bootcamp_506th (3 replies)
  117. why don't servers run maps (22 replies)
  118. items in the map are reflected by skybox (8 replies)
  119. [WIP] dod_solitude (35 replies)
  120. Dod_rive playtest tonight on CoJ (1 replies)
  121. help? on a server? (8 replies)
  122. Question on in game FTP drop (4 replies)
  123. Question on dod_fabrik (1 replies)
  124. respawn items and change textures (2 replies)
  125. Question on dod_snowcity (7 replies)
  126. Diary of a newb mapper (3 replies)
  127. -=SS=- DOD:S 3 maps trilogy map contest (7 replies)
  128. make your own textures (5 replies)
  129. super bright windows w/HDR (7 replies)
  130. Not Too Many Releases Lately?? (34 replies)
  131. func_tracktrain and path_track (3 replies)
  132. dod_rive water reflection problem (1 replies)
  133. still cant optimize the map... (19 replies)
  134. When it comes to water, what's more costly: surface area or volume? (4 replies)
  135. trigger_multiple (4 replies)
  136. questions about water (3 replies)
  137. question / help .. (10 replies)
  138. quick question (6 replies)
  139. rebuilding official dod maps (5 replies)
  140. Stripping Guns (5 replies)
  141. [WIP]dod_workingtitle (8 replies)
  142. dod_pyro layout (5 replies)
  143. Quick question (7 replies)
  144. how to avoid... (4 replies)
  145. raw layout, need ideas. (18 replies)
  146. Round Win Music? (7 replies)
  147. mounted MGS (9 replies)
  148. odd compile error (3 replies)
  149. Tracking down Cluster Portal Saw error (0 replies)
  150. Preview: DoD_Nürnberg'45 (80 replies)
  151. prob with adding maps (0 replies)
  152. Comments on my map layout (7 replies)
  153. ZHLT version for hammer3.5/dod1.3 (0 replies)
  154. [WIP] dod_harvest_b1 (9 replies)
  155. dod_dream made by jolly (5 replies)
  156. calling all mappers (3 replies)
  157. cubemaps and water (6 replies)
  158. About the mapname reference database... (5 replies)
  159. MG does not deploy correctly (4 replies)
  160. My next mapping project: (16 replies)
  161. Textures (5 replies)
  162. dod_control_point_master error (4 replies)
  163. more strange shadows (11 replies)
  164. Rifle Practice Map (7 replies)
  165. Min specs for a laptop to run Hammer? (4 replies)
  166. You guys may know this... (1 replies)
  167. Converting/Opening 1.3 .bsp (4 replies)
  168. Hey (13 replies)
  169. Looking for 88 model (2 replies)
  170. [WIP]dod_unter (11 replies)
  171. |WIP| DoD_Gamein (59 replies)
  172. Progressive spawns points (5 replies)
  173. Naming maps (22 replies)
  174. Ideas (5 replies)
  175. How to boost your FPS up on maps ? (12 replies)
  176. shall i release it ? (9 replies)
  177. climable rope ladder? (5 replies)
  178. Tutorial: How to create nice displacements. (10 replies)
  179. how to go about large open fields map (22 replies)
  180. Source versions of 1.3 maps (19 replies)
  181. old mapper needs new tricks... (8 replies)
  182. can maps in dod source be black and white (7 replies)
  183. REL-dod_kittyhax dod 3.1 custom map (2 replies)
  184. Seen some new maps out lately: alps, sherman_b7, sabre, rr3b3 (40 replies)
  185. my absence (0 replies)
  186. Is anyone working on Gun Assault (0 replies)
  187. Objective items (2 replies)
  188. Annecy_v2 coming along (3 replies)
  189. Adding Sounds to PakRat? (5 replies)
  190. favorite map you'ld like in source (28 replies)
  191. Need some Help with finished Map (9 replies)
  192. DOD:S crashes when player dies of falling on my map (1 replies)
  193. Can you edit a map through the bsp file? (2 replies)
  194. Day of Defeat Custom Content Site Opening! (5 replies)
  195. asking for some mapper help (13 replies)
  196. WIP: dod_stammlager (51 replies)
  197. slightly long compile times? (4 replies)
  198. How do you create flyby planes? (6 replies)
  199. Can someone make a slight map change? Please? (6 replies)
  200. thats what i call a lineup ;) (20 replies)
  201. dod_stalag13 (14 replies)
  202. WIP: dod_pillbox2 (34 replies)
  203. Sandbags and MG Nests in DOD:S (11 replies)
  204. Trouble with custom content... (5 replies)
  205. [recolor] Golden sky for Flash (8 replies)
  206. [WIP] dod_arras_b5 (27 replies)
  207. Terrain question (3 replies)
  208. func_detail? (9 replies)
  209. dod_4_towers (3 replies)
  210. Mountable Model (1 replies)
  211. dod_seg3 (4 replies)
  212. Water and optimization (1 replies)
  213. give the player a hint (14 replies)
  214. Weird Map Crash to Desktop (1 replies)
  215. Overlays on displacement surfaces not displaying correctly (5 replies)
  216. That great beach map.... (34 replies)
  217. Dynamic Shadow Bleed Through (12 replies)
  218. Moving Textures? (9 replies)
  219. need pub maps (5 replies)
  220. Dod_paratrooper (48 replies)
  221. Full Compile Query (12 replies)
  222. Are wads inside bsp files sometimes? (6 replies)
  223. Displacement doesn't load (4 replies)
  224. [WIP] dod_harvest (3 replies)
  225. [ WIP ] dod_caumont (13 replies)
  226. [WIP] preveiw of dod_unforgiven (5 replies)
  227. dark maps (9 replies)
  228. Reversible Mortars? (6 replies)
  229. Grenade Stun Effect? (4 replies)
  230. Grass doesn't appear while using Argentan textures. (9 replies)
  231. map idea - PEGASUS BRIDGE (21 replies)
  232. how to make a disco ball? (4 replies)
  233. 3d skybox related question (10 replies)
  234. Optomising Error!!!! (7 replies)
  235. Need to decompile a bps file (2 replies)
  236. strange paratrooper map idea (21 replies)
  237. Abandoned Betas List (9 replies)
  238. Noville and Withdrawl (3 replies)
  239. spawning DODS weapons/ammo (10 replies)
  240. Sound echo effect -- through textures? (1 replies)
  241. Is there a Storm-the-Reichstag maps? (1 replies)
  242. Map Coordinates in Status (1 replies)
  243. Editing Wads (2 replies)
  244. Help with visibility (hints and triggers)... (7 replies)
  245. any idea about how to remove rifle nades from riflemen? (5 replies)
  246. Problem with tree model? (5 replies)
  247. [WIP]dod_manic (4 replies)
  248. Window Model Problem (0 replies)
  249. optimizing my map (28 replies)
  250. Displacement roofs - how? (6 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.