Lighting coming from wrong spot?
Stuka
10-08-2005, 06:44 PM
Ok I need some help here, I the lighting on my map, is coming from a different place than the light entity, I've tried both light_enviorments, and just plain lights, but it always comes from that direction
http://img307.imageshack.us/img307/9321/helplight9re.jpg
KominAaa
10-08-2005, 07:05 PM
You have to set an angle(where the light comes from) and a pitch (-90 being midday,40/50 being the afternoon) in your light_envirronement to set the light's direction.
The placement of your light_envirronement in your map has nothing to do with the light origin.
Maybe thats where your problem is.
Someth|ngW|cked
10-08-2005, 07:56 PM
Yeah light_envrionment is just an entity that controls global light, the angles define the direction of the light, you can also select PICK under angles and click anywhere in the map to select the direction in relation to the entity that the light casts
Stuka
10-08-2005, 08:26 PM
well I tried messing with the angle and pitch
Pitch was at 75, and the map refused to compile, I gave it 10 minutes and it was stuck, before it took about 10 secs
I'm looking for dusk lighting
Neutrino
10-08-2005, 08:31 PM
when u have more in your map, expect a longer compile. eventually, its gonna take a day.
Propaganda
10-08-2005, 08:34 PM
If you want dusk lighting with no shadows try a pitch of +90
Stuka
10-08-2005, 10:45 PM
Originally posted by Neutrino
when u have more in your map, expect a longer compile. eventually, its gonna take a day.
I have everything you see in that screenshot, it bumped up to never ending compile just by changing the Pitch of my light_enviorment
Someth|ngW|cked
10-09-2005, 04:51 AM
If you have hardly ay entites in the map yet then go to map>entity report and delete every entity then place a new light_environment
If you have alot of entities then use the dordon bounds to compile your map in sections untill u find the problem area then narrow it down from there
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