Mapping


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  1. Water brush help... (1 replies)
  2. Forums Moving (12 replies)
  3. Having some trouble (2 replies)
  4. To Kill A Cow (11 replies)
  5. overview problem (14 replies)
  6. source scale (2 replies)
  7. help with mortar field (5 replies)
  8. [WIP] dod_lostcoast (12 replies)
  9. [WIP] DoD_Grafenstein (19 replies)
  10. Source version of Overlord Beach (12 replies)
  11. 3 issues (4 replies)
  12. [WIP]Drivable tank prefabs. (15 replies)
  13. New Mapper needs some help (DoD, not source). (13 replies)
  14. skybox/sky camera problems, help please? (15 replies)
  15. Map Creation Help (10 replies)
  16. 415 dod warsaw for source (2 replies)
  17. How to map (1 replies)
  18. airborne spawns (13 replies)
  19. Problem (1 replies)
  20. [WIP]: DoD_Edelweiss HDR (10 replies)
  21. Hammer entity viewing. (9 replies)
  22. [WIP] dod_jagd_classic (10 replies)
  23. FPS Lag (6 replies)
  24. custom textures? (3 replies)
  25. Feasibility of vehicles (4 replies)
  26. func_detail question (3 replies)
  27. Help --> Areaportal Engine Error (9 replies)
  28. Question about release of dod_caen (7 replies)
  29. [WIP] dss_NightTerror (19 replies)
  30. Texture question (4 replies)
  31. Holy Crap, Marlky (5 replies)
  32. How to use decompiled prefabs in maps (2 replies)
  33. [WIP] dod_massacre (3 replies)
  34. Wall thickness (7 replies)
  35. Resizing everthing in the map at once? (25 replies)
  36. Another NOOB ? about Mapping (3 replies)
  37. [WIP] dod_??? unnamed? (21 replies)
  38. Creating a server from my pc for internet users. (6 replies)
  39. My First Map ! (4 replies)
  40. Some tip-offs plz! (5 replies)
  41. help (2 replies)
  42. Day of Defeat Source not showing in Current Games (3 replies)
  43. [WIP]dod_berghof_b1 (5 replies)
  44. dod_dynia_b1 downloads? (2 replies)
  45. new to Source - old to dod 1.3 (9 replies)
  46. 1.3 mapper needed (5 replies)
  47. Question about targets (4 replies)
  48. several months of hard work! (55 replies)
  49. [WIP] dod_caen_b1 (45 replies)
  50. Sticky Barrels (2 replies)
  51. DoD_Carentan (15 replies)
  52. vehicle...help (3 replies)
  53. Wtf?!?! (3 replies)
  54. [WIP] dod_sigmaringen (6 replies)
  55. in game text (4 replies)
  56. Progressive Flags (13 replies)
  57. Glas and cubmaps (8 replies)
  58. Episode Two Content? (5 replies)
  59. Christmas maps (5 replies)
  60. Map Scale (9 replies)
  61. Night maps?? (1 replies)
  62. [WIP] Bunker Textures (13 replies)
  63. making sounds loop? (5 replies)
  64. Interior Lighting Dark? (3 replies)
  65. Source SDK (0 replies)
  66. Use maps already made? (16 replies)
  67. [WIP] dod_punch (35 replies)
  68. Question about the DoD:S map overview template. (3 replies)
  69. help with NPC's in DOD:S? (4 replies)
  70. Cap Zones and Lighting ?'s (8 replies)
  71. Source SDK problem (3 replies)
  72. Are we allowed to use the maphtml format? (4 replies)
  73. Custom maps download (3 replies)
  74. compile error (12 replies)
  75. help, it tells me it copies the files... (21 replies)
  76. change flag icon ingame (1 replies)
  77. anybody elses' sdk borked?? (19 replies)
  78. Server Crash with custom map. (1 replies)
  79. SDK isn't Launching. (2 replies)
  80. Source SDK Update Errors (29 replies)
  81. Problem with using func_dustmotes and env_wind... (1 replies)
  82. Nice fog (3 replies)
  83. Map Request Please. (1 replies)
  84. long compile time... (3 replies)
  85. [WIP] dod_christmas !! (24 replies)
  86. Custom sounds in a map. (3 replies)
  87. [WIP] dod_Monschau_b1 (10 replies)
  88. zoners (1 replies)
  89. Mappers wanted for "Heart of Evil" remake (3 replies)
  90. [WIP] dod_jocund_b2 (12 replies)
  91. door (10 replies)
  92. Need help compile error (15 replies)
  93. [WIP] 3xi_renega2 (0 replies)
  94. CAMP map selection? (14 replies)
  95. [WIP] dod_harvest_b2 (20 replies)
  96. maps with guns (6 replies)
  97. Compile Error (6 replies)
  98. [WIP] dod_oflagIV (0 replies)
  99. Request a DOD:S Halloween & Xmas Map (1 replies)
  100. (WIP) dod_lime (0 replies)
  101. Explosion!!! (2 replies)
  102. 3Ds model help needed (2 replies)
  103. [WIP] dod_estalingrado (9 replies)
  104. dod_jagd download? (3 replies)
  105. Custom Texture flickering problem, any fix? (2 replies)
  106. Enormous BSP file When Using Custom Models (14 replies)
  107. Solitude/advance... (2 replies)
  108. Map copyright? (4 replies)
  109. generic light entity settings (4 replies)
  110. Custom Images on the map (17 replies)
  111. dod_fabrik for Day of Defeat Source (0 replies)
  112. Info_lighting: Where do they go? (2 replies)
  113. Help: screwed up lighting (6 replies)
  114. Does anyone remember this old map? (7 replies)
  115. Rotating Targets (4 replies)
  116. I need a Map Maker (1 replies)
  117. Map requests (16 replies)
  118. dod_nameless WIP (8 replies)
  119. Mapstylecrew News (3 replies)
  120. A new fun problem... (6 replies)
  121. Capping a flag by pressing a button? (2 replies)
  122. Occluders: Performance Penalty? (2 replies)
  123. Compile Error (4 replies)
  124. dod_grausser666 ??? (1 replies)
  125. bspzip runs into an error! help (2 replies)
  126. [WIP] dod_fall (33 replies)
  127. Maps in the works.... (6 replies)
  128. WIP Wn71? (0 replies)
  129. Models :confused: (11 replies)
  130. need a copy of dogsector_b4 (2 replies)
  131. Status of DOD_NAPOLI and DOD_HARVEST (10 replies)
  132. bsp compile error (2 replies)
  133. TF2 fgd will add mapping entities to DoDS? (2 replies)
  134. Block Bullets texture is also blocking players! (10 replies)
  135. Area Portals (14 replies)
  136. it lies! (5 replies)
  137. [WIP] DoD_Soviets (34 replies)
  138. Brush texture = black: Cause? (9 replies)
  139. run map error (22 replies)
  140. [WIP]dod_schwetz"update" (2 replies)
  141. Compile process error (5 replies)
  142. ransons flak 18 tex... (5 replies)
  143. Need Help!!! (6 replies)
  144. Help please (2 replies)
  145. VRAD Intermittent Crash (10 replies)
  146. been a while (2 replies)
  147. Looking for original Day of Defeat maps (8 replies)
  148. Creating VMT's? (5 replies)
  149. Water Question (3 replies)
  150. Texture/shadows problem (9 replies)
  151. error on a map i need major help (6 replies)
  152. Bible of Realistic Multiplayer Level Design (1 replies)
  153. func_areaportal problems (14 replies)
  154. Useable weapons on ground (3 replies)
  155. steam dedicated server (8 replies)
  156. Hammer question: The Grid vs Copy & Paste (10 replies)
  157. How do you... (3 replies)
  158. Error: No Stean Content Servers are avalible. ?!?! (13 replies)
  159. After an effect.. (2 replies)
  160. [WIP] dod_veil (1 replies)
  161. Help with Barbed wire (6 replies)
  162. rough working map (9 replies)
  163. hammerunits to meters (2 replies)
  164. video / rendering question (15 replies)
  165. steam community (1 replies)
  166. countdown timer (2 replies)
  167. How do you make teams switch spawns? (17 replies)
  168. Want to contribute? (19 replies)
  169. so, are there any prefab houses? (7 replies)
  170. Map models (16 replies)
  171. Detonation problem. (3 replies)
  172. dod.com community night (6 replies)
  173. [WIP] Argentan@night (20 replies)
  174. [WIP] dod_Tarmac (17 replies)
  175. Artillary? (7 replies)
  176. hud text (2 replies)
  177. minimap overview switching from 1 level to another (7 replies)
  178. A newb question (0 replies)
  179. [WIP]dod_copse (a forest) (5 replies)
  180. skybox borked?? (2 replies)
  181. no vphysics model! (3 replies)
  182. Spawn Protection (19 replies)
  183. Problem, need help (3 replies)
  184. more help... (1 replies)
  185. help with flags (9 replies)
  186. posters (6 replies)
  187. sourcesdk Help (9 replies)
  188. [WIP] dod_rmerderet (45 replies)
  189. Old Map Name (3 replies)
  190. A question about walls (8 replies)
  191. sky question (2 replies)
  192. Decal Question (4 replies)
  193. maps (2 replies)
  194. Dod_Zafod_Reloaded (28 replies)
  195. [WIP] Dod_Schwetzigen (19 replies)
  196. dod source entity help (0 replies)
  197. Oscillating Texture (Sine) Proxy? (2 replies)
  198. Map request (17 replies)
  199. Brush Entities Flashing. (10 replies)
  200. [WIP]dod_avanti_det (0 replies)
  201. looking for help on a map (3 replies)
  202. [WIP] dod_santos (14 replies)
  203. Map sites (5 replies)
  204. is this possible [3ds max and autocad] (10 replies)
  205. [REQ] dod_escape for source (8 replies)
  206. caen remake dod_goodwood detonation version? (4 replies)
  207. Albatros44.de - relaunch (6 replies)
  208. ladder sound (3 replies)
  209. [Req] dod_thunder (the b3.1 one) (22 replies)
  210. [WIP] dod_kallan (12 replies)
  211. How Should I Save Map Textures? (4 replies)
  212. What's Wrong With My Map Texture? (3 replies)
  213. OMG compile times (22 replies)
  214. hellp missing maps (2 replies)
  215. No decals =/ (4 replies)
  216. dod_avalanche beta? (1 replies)
  217. Unknown Map Name (5 replies)
  218. Need help (4 replies)
  219. Error mesage (1 replies)
  220. New Maps Playing in Feature Cycle (2 replies)
  221. Respawn delay factor ? (3 replies)
  222. Rebuilding a Map? (9 replies)
  223. [WIP] DoD_Colditz (13 replies)
  224. [help] Map Loading Problem (2 replies)
  225. Is it possible? (1 tnt 'object' at any one time) (2 replies)
  226. dod_V2 (2 replies)
  227. VRAD - The Evil Within (5 replies)
  228. [WIP] DoD_Frostvale (36 replies)
  229. overvieuw ?????? (0 replies)
  230. [WIP]dod_hachau (dod_heutau remake) (35 replies)
  231. Map timer/detonation help (2 replies)
  232. [Question]: Moving Entities? (1 replies)
  233. [help] unknown problem... (0 replies)
  234. Original Jagd PLEASEEE lol (11 replies)
  235. [WIP] My secret project... dod_paris (work name) (20 replies)
  236. Caen? (13 replies)
  237. Moving props + explosions Q (1 replies)
  238. dod_montese (14 replies)
  239. Map Packs (3 replies)
  240. [WIP] Caen (dod_cityofcaen) (16 replies)
  241. Valve Mapping Book (12 replies)
  242. Need Help: Transparent VTF Files (4 replies)
  243. Mapspecific-Classlimits? (12 replies)
  244. Disappearing Models (9 replies)
  245. Fog + HDR = ??? (10 replies)
  246. Creating new material types (15 replies)
  247. dod_WM_glass a very good fightyard map (3 replies)
  248. The sky at night? (2 replies)
  249. [wip] dod_flashflood (13 replies)
  250. SDK updating? what we get?! what we get?! (1 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.