- Water brush help... (1 replies)
- Forums Moving (12 replies)
- Having some trouble (2 replies)
- To Kill A Cow (11 replies)
- overview problem (14 replies)
- source scale (2 replies)
- help with mortar field (5 replies)
- [WIP] dod_lostcoast (12 replies)
- [WIP] DoD_Grafenstein (19 replies)
- Source version of Overlord Beach (12 replies)
- 3 issues (4 replies)
- [WIP]Drivable tank prefabs. (15 replies)
- New Mapper needs some help (DoD, not source). (13 replies)
- skybox/sky camera problems, help please? (15 replies)
- Map Creation Help (10 replies)
- 415 dod warsaw for source (2 replies)
- How to map (1 replies)
- airborne spawns (13 replies)
- Problem (1 replies)
- [WIP]: DoD_Edelweiss HDR (10 replies)
- Hammer entity viewing. (9 replies)
- [WIP] dod_jagd_classic (10 replies)
- FPS Lag (6 replies)
- custom textures? (3 replies)
- Feasibility of vehicles (4 replies)
- func_detail question (3 replies)
- Help --> Areaportal Engine Error (9 replies)
- Question about release of dod_caen (7 replies)
- [WIP] dss_NightTerror (19 replies)
- Texture question (4 replies)
- Holy Crap, Marlky (5 replies)
- How to use decompiled prefabs in maps (2 replies)
- [WIP] dod_massacre (3 replies)
- Wall thickness (7 replies)
- Resizing everthing in the map at once? (25 replies)
- Another NOOB ? about Mapping (3 replies)
- [WIP] dod_??? unnamed? (21 replies)
- Creating a server from my pc for internet users. (6 replies)
- My First Map ! (4 replies)
- Some tip-offs plz! (5 replies)
- help (2 replies)
- Day of Defeat Source not showing in Current Games (3 replies)
- [WIP]dod_berghof_b1 (5 replies)
- dod_dynia_b1 downloads? (2 replies)
- new to Source - old to dod 1.3 (9 replies)
- 1.3 mapper needed (5 replies)
- Question about targets (4 replies)
- several months of hard work! (55 replies)
- [WIP] dod_caen_b1 (45 replies)
- Sticky Barrels (2 replies)
- DoD_Carentan (15 replies)
- vehicle...help (3 replies)
- Wtf?!?! (3 replies)
- [WIP] dod_sigmaringen (6 replies)
- in game text (4 replies)
- Progressive Flags (13 replies)
- Glas and cubmaps (8 replies)
- Episode Two Content? (5 replies)
- Christmas maps (5 replies)
- Map Scale (9 replies)
- Night maps?? (1 replies)
- [WIP] Bunker Textures (13 replies)
- making sounds loop? (5 replies)
- Interior Lighting Dark? (3 replies)
- Source SDK (0 replies)
- Use maps already made? (16 replies)
- [WIP] dod_punch (35 replies)
- Question about the DoD:S map overview template. (3 replies)
- help with NPC's in DOD:S? (4 replies)
- Cap Zones and Lighting ?'s (8 replies)
- Source SDK problem (3 replies)
- Are we allowed to use the maphtml format? (4 replies)
- Custom maps download (3 replies)
- compile error (12 replies)
- help, it tells me it copies the files... (21 replies)
- change flag icon ingame (1 replies)
- anybody elses' sdk borked?? (19 replies)
- Server Crash with custom map. (1 replies)
- SDK isn't Launching. (2 replies)
- Source SDK Update Errors (29 replies)
- Problem with using func_dustmotes and env_wind... (1 replies)
- Nice fog (3 replies)
- Map Request Please. (1 replies)
- long compile time... (3 replies)
- [WIP] dod_christmas !! (24 replies)
- Custom sounds in a map. (3 replies)
- [WIP] dod_Monschau_b1 (10 replies)
- zoners (1 replies)
- Mappers wanted for "Heart of Evil" remake (3 replies)
- [WIP] dod_jocund_b2 (12 replies)
- door (10 replies)
- Need help compile error (15 replies)
- [WIP] 3xi_renega2 (0 replies)
- CAMP map selection? (14 replies)
- [WIP] dod_harvest_b2 (20 replies)
- maps with guns (6 replies)
- Compile Error (6 replies)
- [WIP] dod_oflagIV (0 replies)
- Request a DOD:S Halloween & Xmas Map (1 replies)
- (WIP) dod_lime (0 replies)
- Explosion!!! (2 replies)
- 3Ds model help needed (2 replies)
- [WIP] dod_estalingrado (9 replies)
- dod_jagd download? (3 replies)
- Custom Texture flickering problem, any fix? (2 replies)
- Enormous BSP file When Using Custom Models (14 replies)
- Solitude/advance... (2 replies)
- Map copyright? (4 replies)
- generic light entity settings (4 replies)
- Custom Images on the map (17 replies)
- dod_fabrik for Day of Defeat Source (0 replies)
- Info_lighting: Where do they go? (2 replies)
- Help: screwed up lighting (6 replies)
- Does anyone remember this old map? (7 replies)
- Rotating Targets (4 replies)
- I need a Map Maker (1 replies)
- Map requests (16 replies)
- dod_nameless WIP (8 replies)
- Mapstylecrew News (3 replies)
- A new fun problem... (6 replies)
- Capping a flag by pressing a button? (2 replies)
- Occluders: Performance Penalty? (2 replies)
- Compile Error (4 replies)
- dod_grausser666 ??? (1 replies)
- bspzip runs into an error! help (2 replies)
- [WIP] dod_fall (33 replies)
- Maps in the works.... (6 replies)
- WIP Wn71? (0 replies)
- Models :confused: (11 replies)
- need a copy of dogsector_b4 (2 replies)
- Status of DOD_NAPOLI and DOD_HARVEST (10 replies)
- bsp compile error (2 replies)
- TF2 fgd will add mapping entities to DoDS? (2 replies)
- Block Bullets texture is also blocking players! (10 replies)
- Area Portals (14 replies)
- it lies! (5 replies)
- [WIP] DoD_Soviets (34 replies)
- Brush texture = black: Cause? (9 replies)
- run map error (22 replies)
- [WIP]dod_schwetz"update" (2 replies)
- Compile process error (5 replies)
- ransons flak 18 tex... (5 replies)
- Need Help!!! (6 replies)
- Help please (2 replies)
- VRAD Intermittent Crash (10 replies)
- been a while (2 replies)
- Looking for original Day of Defeat maps (8 replies)
- Creating VMT's? (5 replies)
- Water Question (3 replies)
- Texture/shadows problem (9 replies)
- error on a map i need major help (6 replies)
- Bible of Realistic Multiplayer Level Design (1 replies)
- func_areaportal problems (14 replies)
- Useable weapons on ground (3 replies)
- steam dedicated server (8 replies)
- Hammer question: The Grid vs Copy & Paste (10 replies)
- How do you... (3 replies)
- Error: No Stean Content Servers are avalible. ?!?! (13 replies)
- After an effect.. (2 replies)
- [WIP] dod_veil (1 replies)
- Help with Barbed wire (6 replies)
- rough working map (9 replies)
- hammerunits to meters (2 replies)
- video / rendering question (15 replies)
- steam community (1 replies)
- countdown timer (2 replies)
- How do you make teams switch spawns? (17 replies)
- Want to contribute? (19 replies)
- so, are there any prefab houses? (7 replies)
- Map models (16 replies)
- Detonation problem. (3 replies)
- dod.com community night (6 replies)
- [WIP] Argentan@night (20 replies)
- [WIP] dod_Tarmac (17 replies)
- Artillary? (7 replies)
- hud text (2 replies)
- minimap overview switching from 1 level to another (7 replies)
- A newb question (0 replies)
- [WIP]dod_copse (a forest) (5 replies)
- skybox borked?? (2 replies)
- no vphysics model! (3 replies)
- Spawn Protection (19 replies)
- Problem, need help (3 replies)
- more help... (1 replies)
- help with flags (9 replies)
- posters (6 replies)
- sourcesdk Help (9 replies)
- [WIP] dod_rmerderet (45 replies)
- Old Map Name (3 replies)
- A question about walls (8 replies)
- sky question (2 replies)
- Decal Question (4 replies)
- maps (2 replies)
- Dod_Zafod_Reloaded (28 replies)
- [WIP] Dod_Schwetzigen (19 replies)
- dod source entity help (0 replies)
- Oscillating Texture (Sine) Proxy? (2 replies)
- Map request (17 replies)
- Brush Entities Flashing. (10 replies)
- [WIP]dod_avanti_det (0 replies)
- looking for help on a map (3 replies)
- [WIP] dod_santos (14 replies)
- Map sites (5 replies)
- is this possible [3ds max and autocad] (10 replies)
- [REQ] dod_escape for source (8 replies)
- caen remake dod_goodwood detonation version? (4 replies)
- Albatros44.de - relaunch (6 replies)
- ladder sound (3 replies)
- [Req] dod_thunder (the b3.1 one) (22 replies)
- [WIP] dod_kallan (12 replies)
- How Should I Save Map Textures? (4 replies)
- What's Wrong With My Map Texture? (3 replies)
- OMG compile times (22 replies)
- hellp missing maps (2 replies)
- No decals =/ (4 replies)
- dod_avalanche beta? (1 replies)
- Unknown Map Name (5 replies)
- Need help (4 replies)
- Error mesage (1 replies)
- New Maps Playing in Feature Cycle (2 replies)
- Respawn delay factor ? (3 replies)
- Rebuilding a Map? (9 replies)
- [WIP] DoD_Colditz (13 replies)
- [help] Map Loading Problem (2 replies)
- Is it possible? (1 tnt 'object' at any one time) (2 replies)
- dod_V2 (2 replies)
- VRAD - The Evil Within (5 replies)
- [WIP] DoD_Frostvale (36 replies)
- overvieuw ?????? (0 replies)
- [WIP]dod_hachau (dod_heutau remake) (35 replies)
- Map timer/detonation help (2 replies)
- [Question]: Moving Entities? (1 replies)
- [help] unknown problem... (0 replies)
- Original Jagd PLEASEEE lol (11 replies)
- [WIP] My secret project... dod_paris (work name) (20 replies)
- Caen? (13 replies)
- Moving props + explosions Q (1 replies)
- dod_montese (14 replies)
- Map Packs (3 replies)
- [WIP] Caen (dod_cityofcaen) (16 replies)
- Valve Mapping Book (12 replies)
- Need Help: Transparent VTF Files (4 replies)
- Mapspecific-Classlimits? (12 replies)
- Disappearing Models (9 replies)
- Fog + HDR = ??? (10 replies)
- Creating new material types (15 replies)
- dod_WM_glass a very good fightyard map (3 replies)
- The sky at night? (2 replies)
- [wip] dod_flashflood (13 replies)
- SDK updating? what we get?! what we get?! (1 replies)