Mapping


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  1. Normandy house references (20 replies)
  2. [REL] dod_jocund_v4 (13 replies)
  3. Multiplayer physics (3 replies)
  4. test (3 replies)
  5. [REL] dod_strom (beta 2) (19 replies)
  6. Looking for gameinfo.txt (10 replies)
  7. Sturmbot 1.7 out now (8 replies)
  8. sewing....the dreaded displacements (9 replies)
  9. [REL] dod_strom_b1 (9 replies)
  10. dod_st-mere-eglise [preview] (50 replies)
  11. source texture search (4 replies)
  12. Moving Target (3 replies)
  13. Theoreticallly.... (making a map in Revit?) (9 replies)
  14. [REL]3 new maps (3 replies)
  15. 3D Map Previews (11 replies)
  16. A light on a timer? (1 replies)
  17. func_button question (2 replies)
  18. source texture questions (8 replies)
  19. [Rel] small tudor texture pack (11 replies)
  20. [WIP] dod_strom (18 replies)
  21. Pre-Steam tutorials (7 replies)
  22. Using EntEd to add entities to maps (7 replies)
  23. [RELEASE] dod_zafod2_b2 (19 replies)
  24. func_breakable problems (2 replies)
  25. nade decals on wall [hl1] (13 replies)
  26. One Way Walls? [hl1] (6 replies)
  27. mapping for DOD:S in hl2 some problems (13 replies)
  28. Falling upon spawn (6 replies)
  29. A toggle to turn off weapon_strip? (1 replies)
  30. Mapping Help (7 replies)
  31. Both sides to take object to one area? (5 replies)
  32. Real Looking Omaha Beach (8 replies)
  33. [RELEASE] dod stelle (5 replies)
  34. Looking for HL2 Mappers (9 replies)
  35. hammer 4.0 setup (7 replies)
  36. custom map installing from hammer (2 replies)
  37. Black models (9 replies)
  38. [RELEAES] DoD_Vaals Beta 2 (4 replies)
  39. Mapping Music... What do you map to? (25 replies)
  40. dod_TheAlamo will not reset (2 replies)
  41. [REL]5 new maps (10 replies)
  42. how do you find map files (4 replies)
  43. Source Mapping Process and discussion (34 replies)
  44. CR44 rmf (3 replies)
  45. [release] drv_fifa_worldcup (5 replies)
  46. making a func_door go up (4 replies)
  47. BrushWork Help (9 replies)
  48. New Zoners tools (1 replies)
  49. So I made a layout... (15 replies)
  50. Mapping Question. (8 replies)
  51. [WiP] dod_trenchbattle (20 replies)
  52. CSS maps for DODS (23 replies)
  53. [RELEASE] DoD_Vaals (25 replies)
  54. [RELEASE] dod_breakout_b6 (4 replies)
  55. Map cycle for Tournament (10 replies)
  56. map installer (5 replies)
  57. dod_revolted? (13 replies)
  58. [RELEASE] dod_breakout_b5 (11 replies)
  59. release: dod_pandemic_aim (12 replies)
  60. reset entities? (8 replies)
  61. tools/toolsblock_los texture (3 replies)
  62. RELEASE: dod_passage_b2 (2 replies)
  63. Model clipping (11 replies)
  64. after small tree models (5 replies)
  65. Making a door a door (8 replies)
  66. 3.1 heutau (9 replies)
  67. Problem with overview (7 replies)
  68. How to use Ripent? (6 replies)
  69. First map - need help (9 replies)
  70. Brothers in Arms maps (15 replies)
  71. where can I find custom maps (2 replies)
  72. UC Map Contest (15 replies)
  73. [WIP] dod_frachtschiff (14 replies)
  74. placing weapons in the map ? (4 replies)
  75. Shootable lights (20 replies)
  76. prop_physics vs prop_physics_multiplayer (5 replies)
  77. Maps that have been copied (7 replies)
  78. [REL] dod_paige (15 replies)
  79. yet again, triggers (2 replies)
  80. more trigger help (7 replies)
  81. What's up with iNvasionworks? (24 replies)
  82. Strip entity from brush (2 replies)
  83. [Rel] dod_hectic (3 replies)
  84. [Rel] Training_Map (0 replies)
  85. [Rel] Training_Grounds (18 replies)
  86. dod_snowcity_v3 crashes... (5 replies)
  87. [RELEASE] dod_breakout_b4 (7 replies)
  88. boolean or for map cap? (6 replies)
  89. Release: dod_United_b2 (6 replies)
  90. locking doors (7 replies)
  91. DOD:S SDK Map (13 replies)
  92. DoD_Wolfie? (4 replies)
  93. new at mapping (12 replies)
  94. some crater help (7 replies)
  95. [preview] drv_fifa_worldcup (7 replies)
  96. [source] pooltime (5 replies)
  97. Source Map Makers Club (9 replies)
  98. Textures are coloured (6 replies)
  99. OMG dod_custard_b1 (15 replies)
  100. [visblocking] lots of questions.. (41 replies)
  101. func_ladder for HL2dM? (10 replies)
  102. [RELEASE] : drv_piratack (5 replies)
  103. where is dod_bridge (54 replies)
  104. New to mapping... (26 replies)
  105. disapearing brush (func_illusionary) (6 replies)
  106. wierd model problem (1 replies)
  107. Cameras? (10 replies)
  108. [QUE]Overview (8 replies)
  109. Best Custom DOD Maps (20 replies)
  110. func_mortar_field questions (4 replies)
  111. Auto-MGs (2 replies)
  112. Final release: dod_exercise (5 replies)
  113. [REL] dod_jocund2 (4 replies)
  114. [Source] Hammer Crashing Problem (8 replies)
  115. OMG simple problem killing me (6 replies)
  116. [WIP] dod_breakout (8 replies)
  117. [WIP] new map (23 replies)
  118. Source dod_jagd (44 replies)
  119. Large open source map Ideas (6 replies)
  120. Maps by [SCC]~Eagle~ (5 replies)
  121. animated model triggering? (2 replies)
  122. Day of Defeat: Source .FDG File (5 replies)
  123. software mode screw up (4 replies)
  124. oh dear.... my website has been launched (19 replies)
  125. Iceworld for dod (11 replies)
  126. ambient generic looping woes (3 replies)
  127. Need some files that I dont have working links for (3 replies)
  128. [WIP] DoD_Vaals (73 replies)
  129. [REL] Map Model: Mine warning sign (28 replies)
  130. func_breakable question (3 replies)
  131. dod_chambers (5 replies)
  132. model problem (6 replies)
  133. [bug] need help (5 replies)
  134. Are detail brushes supposed to split faces? (4 replies)
  135. drv_pyramidale (1 replies)
  136. ideas for a train... (5 replies)
  137. Sturmbot Waypoint Problem (4 replies)
  138. Can i start mapping now? (8 replies)
  139. [REL]dod_propaganda2 (7 replies)
  140. What do you want in a map (25 replies)
  141. check it out (0 replies)
  142. item cache limit problem (2 replies)
  143. source mapping question (1 replies)
  144. RELEASE : drv_simpson-town_b2 (3 replies)
  145. RELEASE : drv_simpson-town (7 replies)
  146. semi survey (11 replies)
  147. odd error... (7 replies)
  148. New Hammer Editor with WIN98 (25 replies)
  149. [?] DoD Density Final (17 replies)
  150. [REL] dod_wolfie [FINAL] (19 replies)
  151. Updating map name thread (22 replies)
  152. Final Release: dod_eight (17 replies)
  153. Looking for dod_pacman... (3 replies)
  154. models not in shadow? (5 replies)
  155. RELEASE: dod_passage_b1 (36 replies)
  156. interior models (7 replies)
  157. I need to know the name of the map that (15 replies)
  158. Blending textures (Source) (2 replies)
  159. NEW: Textured Light Tutorial for HL2/Source (0 replies)
  160. requiring texture artist (13 replies)
  161. Sorry! (2 replies)
  162. hill model changes? (4 replies)
  163. hlrad and batch compiler problems (12 replies)
  164. new csg commands? (2 replies)
  165. Models black... (9 replies)
  166. Simple question... (11 replies)
  167. *&$% multi_manager (7 replies)
  168. Winter models (12 replies)
  169. Shortcut to start a map? (6 replies)
  170. rain texture (3 replies)
  171. env lighting? (1 replies)
  172. screenshots: my proj (22 replies)
  173. map makin question (3 replies)
  174. Bit of a problem with water. (4 replies)
  175. Rel: dod_forts (16 replies)
  176. Making new map, any suggestions? (5 replies)
  177. "Entity 64 has no visible brushes" (9 replies)
  178. [Rel] dod_narbeth_snow (7 replies)
  179. HINT brushes (8 replies)
  180. Basic Brushwork? (9 replies)
  181. max texture limit (3 replies)
  182. Map Release: dod_rocks_b2 (25 replies)
  183. Map Release: dod_exercise_b2 (6 replies)
  184. Map Release: dod_eight_b2 (4 replies)
  185. New map layout only (8 replies)
  186. my project (6 replies)
  187. [CS:S WIP] de_claustro (9 replies)
  188. Vandal, the mapper? (9 replies)
  189. fog? (12 replies)
  190. func_detail?? (5 replies)
  191. Looking for mappers (6 replies)
  192. errors suck... (4 replies)
  193. turning off a radio (3 replies)
  194. never ending wall (15 replies)
  195. Trying to find dod_marijuana! (2 replies)
  196. [WIP] dod_convoy (10 replies)
  197. Dod:S mapping questions not covered in FAQ (1 replies)
  198. fences (1 replies)
  199. question about vis (10 replies)
  200. dod_cherbourg (17 replies)
  201. Making outside maps feel outside (2 replies)
  202. skies? (5 replies)
  203. little but really annoying dots!!! (7 replies)
  204. Configurations! (3 replies)
  205. Source Hammer - DoD setup (2 replies)
  206. Source Mapping - doors (4 replies)
  207. fire?? (0 replies)
  208. Few source mapping questions (9 replies)
  209. null tex stripping and nems compiler (3 replies)
  210. [req] "jungle" skymap (1 replies)
  211. Door style question... (5 replies)
  212. map pack released (3 replies)
  213. dod:s pov (11 replies)
  214. Source setup (12 replies)
  215. door question (1 replies)
  216. missing frame error (2 replies)
  217. Release: dod_bayeux_b1 (11 replies)
  218. compiling time? (20 replies)
  219. ZHLT 3.0 Released! (3 replies)
  220. missing faces (1 replies)
  221. decals? (2 replies)
  222. train model (17 replies)
  223. objective maps....some help plz (1 replies)
  224. player clip brush? (8 replies)
  225. Setting up hammer (2 replies)
  226. model effect on r_speed? (4 replies)
  227. How will ladders work in DoD: Source? (27 replies)
  228. simple questions from a simple mind (3 replies)
  229. Pierog Rentable Map Database (8 replies)
  230. Website (7 replies)
  231. [WIP] My first map (18 replies)
  232. light_enviroment stopped working (2 replies)
  233. Source questions (3 replies)
  234. 4 new shots of my map (14 replies)
  235. (Map WIP) DoD_TheHunt (28 replies)
  236. spawn point priority (5 replies)
  237. Black To Normal (3 replies)
  238. Nem's Tools Has Moved (7 replies)
  239. Many WADs to one WAD using Wally (5 replies)
  240. Annoying problem (6 replies)
  241. is it possiable (3 replies)
  242. charlie's fg42 & tiger's bug (7 replies)
  243. My Frist Reall Try at a map (4 replies)
  244. Test map to play with (16 replies)
  245. need help with poly counts (10 replies)
  246. dod_dog1 (32 replies)
  247. Driv3n's maps (4 replies)
  248. Can anyone supply a blank map? (7 replies)
  249. Flags disappear on compile!?! (3 replies)
  250. Question: Are there any dod "bootcamp" maps (2 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.