- Normandy house references (20 replies)
- [REL] dod_jocund_v4 (13 replies)
- Multiplayer physics (3 replies)
- test (3 replies)
- [REL] dod_strom (beta 2) (19 replies)
- Looking for gameinfo.txt (10 replies)
- Sturmbot 1.7 out now (8 replies)
- sewing....the dreaded displacements (9 replies)
- [REL] dod_strom_b1 (9 replies)
- dod_st-mere-eglise [preview] (50 replies)
- source texture search (4 replies)
- Moving Target (3 replies)
- Theoreticallly.... (making a map in Revit?) (9 replies)
- [REL]3 new maps (3 replies)
- 3D Map Previews (11 replies)
- A light on a timer? (1 replies)
- func_button question (2 replies)
- source texture questions (8 replies)
- [Rel] small tudor texture pack (11 replies)
- [WIP] dod_strom (18 replies)
- Pre-Steam tutorials (7 replies)
- Using EntEd to add entities to maps (7 replies)
- [RELEASE] dod_zafod2_b2 (19 replies)
- func_breakable problems (2 replies)
- nade decals on wall [hl1] (13 replies)
- One Way Walls? [hl1] (6 replies)
- mapping for DOD:S in hl2 some problems (13 replies)
- Falling upon spawn (6 replies)
- A toggle to turn off weapon_strip? (1 replies)
- Mapping Help (7 replies)
- Both sides to take object to one area? (5 replies)
- Real Looking Omaha Beach (8 replies)
- [RELEASE] dod stelle (5 replies)
- Looking for HL2 Mappers (9 replies)
- hammer 4.0 setup (7 replies)
- custom map installing from hammer (2 replies)
- Black models (9 replies)
- [RELEAES] DoD_Vaals Beta 2 (4 replies)
- Mapping Music... What do you map to? (25 replies)
- dod_TheAlamo will not reset (2 replies)
- [REL]5 new maps (10 replies)
- how do you find map files (4 replies)
- Source Mapping Process and discussion (34 replies)
- CR44 rmf (3 replies)
- [release] drv_fifa_worldcup (5 replies)
- making a func_door go up (4 replies)
- BrushWork Help (9 replies)
- New Zoners tools (1 replies)
- So I made a layout... (15 replies)
- Mapping Question. (8 replies)
- [WiP] dod_trenchbattle (20 replies)
- CSS maps for DODS (23 replies)
- [RELEASE] DoD_Vaals (25 replies)
- [RELEASE] dod_breakout_b6 (4 replies)
- Map cycle for Tournament (10 replies)
- map installer (5 replies)
- dod_revolted? (13 replies)
- [RELEASE] dod_breakout_b5 (11 replies)
- release: dod_pandemic_aim (12 replies)
- reset entities? (8 replies)
- tools/toolsblock_los texture (3 replies)
- RELEASE: dod_passage_b2 (2 replies)
- Model clipping (11 replies)
- after small tree models (5 replies)
- Making a door a door (8 replies)
- 3.1 heutau (9 replies)
- Problem with overview (7 replies)
- How to use Ripent? (6 replies)
- First map - need help (9 replies)
- Brothers in Arms maps (15 replies)
- where can I find custom maps (2 replies)
- UC Map Contest (15 replies)
- [WIP] dod_frachtschiff (14 replies)
- placing weapons in the map ? (4 replies)
- Shootable lights (20 replies)
- prop_physics vs prop_physics_multiplayer (5 replies)
- Maps that have been copied (7 replies)
- [REL] dod_paige (15 replies)
- yet again, triggers (2 replies)
- more trigger help (7 replies)
- What's up with iNvasionworks? (24 replies)
- Strip entity from brush (2 replies)
- [Rel] dod_hectic (3 replies)
- [Rel] Training_Map (0 replies)
- [Rel] Training_Grounds (18 replies)
- dod_snowcity_v3 crashes... (5 replies)
- [RELEASE] dod_breakout_b4 (7 replies)
- boolean or for map cap? (6 replies)
- Release: dod_United_b2 (6 replies)
- locking doors (7 replies)
- DOD:S SDK Map (13 replies)
- DoD_Wolfie? (4 replies)
- new at mapping (12 replies)
- some crater help (7 replies)
- [preview] drv_fifa_worldcup (7 replies)
- [source] pooltime (5 replies)
- Source Map Makers Club (9 replies)
- Textures are coloured (6 replies)
- OMG dod_custard_b1 (15 replies)
- [visblocking] lots of questions.. (41 replies)
- func_ladder for HL2dM? (10 replies)
- [RELEASE] : drv_piratack (5 replies)
- where is dod_bridge (54 replies)
- New to mapping... (26 replies)
- disapearing brush (func_illusionary) (6 replies)
- wierd model problem (1 replies)
- Cameras? (10 replies)
- [QUE]Overview (8 replies)
- Best Custom DOD Maps (20 replies)
- func_mortar_field questions (4 replies)
- Auto-MGs (2 replies)
- Final release: dod_exercise (5 replies)
- [REL] dod_jocund2 (4 replies)
- [Source] Hammer Crashing Problem (8 replies)
- OMG simple problem killing me (6 replies)
- [WIP] dod_breakout (8 replies)
- [WIP] new map (23 replies)
- Source dod_jagd (44 replies)
- Large open source map Ideas (6 replies)
- Maps by [SCC]~Eagle~ (5 replies)
- animated model triggering? (2 replies)
- Day of Defeat: Source .FDG File (5 replies)
- software mode screw up (4 replies)
- oh dear.... my website has been launched (19 replies)
- Iceworld for dod (11 replies)
- ambient generic looping woes (3 replies)
- Need some files that I dont have working links for (3 replies)
- [WIP] DoD_Vaals (73 replies)
- [REL] Map Model: Mine warning sign (28 replies)
- func_breakable question (3 replies)
- dod_chambers (5 replies)
- model problem (6 replies)
- [bug] need help (5 replies)
- Are detail brushes supposed to split faces? (4 replies)
- drv_pyramidale (1 replies)
- ideas for a train... (5 replies)
- Sturmbot Waypoint Problem (4 replies)
- Can i start mapping now? (8 replies)
- [REL]dod_propaganda2 (7 replies)
- What do you want in a map (25 replies)
- check it out (0 replies)
- item cache limit problem (2 replies)
- source mapping question (1 replies)
- RELEASE : drv_simpson-town_b2 (3 replies)
- RELEASE : drv_simpson-town (7 replies)
- semi survey (11 replies)
- odd error... (7 replies)
- New Hammer Editor with WIN98 (25 replies)
- [?] DoD Density Final (17 replies)
- [REL] dod_wolfie [FINAL] (19 replies)
- Updating map name thread (22 replies)
- Final Release: dod_eight (17 replies)
- Looking for dod_pacman... (3 replies)
- models not in shadow? (5 replies)
- RELEASE: dod_passage_b1 (36 replies)
- interior models (7 replies)
- I need to know the name of the map that (15 replies)
- Blending textures (Source) (2 replies)
- NEW: Textured Light Tutorial for HL2/Source (0 replies)
- requiring texture artist (13 replies)
- Sorry! (2 replies)
- hill model changes? (4 replies)
- hlrad and batch compiler problems (12 replies)
- new csg commands? (2 replies)
- Models black... (9 replies)
- Simple question... (11 replies)
- *&$% multi_manager (7 replies)
- Winter models (12 replies)
- Shortcut to start a map? (6 replies)
- rain texture (3 replies)
- env lighting? (1 replies)
- screenshots: my proj (22 replies)
- map makin question (3 replies)
- Bit of a problem with water. (4 replies)
- Rel: dod_forts (16 replies)
- Making new map, any suggestions? (5 replies)
- "Entity 64 has no visible brushes" (9 replies)
- [Rel] dod_narbeth_snow (7 replies)
- HINT brushes (8 replies)
- Basic Brushwork? (9 replies)
- max texture limit (3 replies)
- Map Release: dod_rocks_b2 (25 replies)
- Map Release: dod_exercise_b2 (6 replies)
- Map Release: dod_eight_b2 (4 replies)
- New map layout only (8 replies)
- my project (6 replies)
- [CS:S WIP] de_claustro (9 replies)
- Vandal, the mapper? (9 replies)
- fog? (12 replies)
- func_detail?? (5 replies)
- Looking for mappers (6 replies)
- errors suck... (4 replies)
- turning off a radio (3 replies)
- never ending wall (15 replies)
- Trying to find dod_marijuana! (2 replies)
- [WIP] dod_convoy (10 replies)
- Dod:S mapping questions not covered in FAQ (1 replies)
- fences (1 replies)
- question about vis (10 replies)
- dod_cherbourg (17 replies)
- Making outside maps feel outside (2 replies)
- skies? (5 replies)
- little but really annoying dots!!! (7 replies)
- Configurations! (3 replies)
- Source Hammer - DoD setup (2 replies)
- Source Mapping - doors (4 replies)
- fire?? (0 replies)
- Few source mapping questions (9 replies)
- null tex stripping and nems compiler (3 replies)
- [req] "jungle" skymap (1 replies)
- Door style question... (5 replies)
- map pack released (3 replies)
- dod:s pov (11 replies)
- Source setup (12 replies)
- door question (1 replies)
- missing frame error (2 replies)
- Release: dod_bayeux_b1 (11 replies)
- compiling time? (20 replies)
- ZHLT 3.0 Released! (3 replies)
- missing faces (1 replies)
- decals? (2 replies)
- train model (17 replies)
- objective maps....some help plz (1 replies)
- player clip brush? (8 replies)
- Setting up hammer (2 replies)
- model effect on r_speed? (4 replies)
- How will ladders work in DoD: Source? (27 replies)
- simple questions from a simple mind (3 replies)
- Pierog Rentable Map Database (8 replies)
- Website (7 replies)
- [WIP] My first map (18 replies)
- light_enviroment stopped working (2 replies)
- Source questions (3 replies)
- 4 new shots of my map (14 replies)
- (Map WIP) DoD_TheHunt (28 replies)
- spawn point priority (5 replies)
- Black To Normal (3 replies)
- Nem's Tools Has Moved (7 replies)
- Many WADs to one WAD using Wally (5 replies)
- Annoying problem (6 replies)
- is it possiable (3 replies)
- charlie's fg42 & tiger's bug (7 replies)
- My Frist Reall Try at a map (4 replies)
- Test map to play with (16 replies)
- need help with poly counts (10 replies)
- dod_dog1 (32 replies)
- Driv3n's maps (4 replies)
- Can anyone supply a blank map? (7 replies)
- Flags disappear on compile!?! (3 replies)
- Question: Are there any dod "bootcamp" maps (2 replies)