- [wip] Dod_scharfschuetze - 1.6 (8 replies)
- Dod_Bremen Download (11 replies)
- Hammer no longer working (12 replies)
- What's the secret? (3 replies)
- DOD-S Crashing on startup after update? (16 replies)
- Console Commands (3 replies)
- a map in mind (3 replies)
- Should custom maps be added to official rotar? (8 replies)
- Can i get source SDK if i only have Dod:source? (2 replies)
- My first map (screenshots) (8 replies)
- Soundscape not working properly (2 replies)
- A different breed of dod:s map... (7 replies)
- Mortar field with smoke (2 replies)
- dod_Suhl is done. (16 replies)
- How to export from VMEX? (2 replies)
- to map makers everywer plz read! (10 replies)
- sealing an outdoors map in (19 replies)
- PlayTest a map? (5 replies)
- Changes not happening in bsp (6 replies)
- Need a house (19 replies)
- 24/7 Sora - Best Source Map (15 replies)
- Compling Problem (2 replies)
- "Texture porting" help (8 replies)
- Source zalec tank type objectives (6 replies)
- Want to change Snow_battlefield, who made it? (4 replies)
- New Map (8 replies)
- dod_anvil rc3? (50 replies)
- [WIP] dod_railyard (10 replies)
- Spawn? (8 replies)
- "US Army Wins" (2 replies)
- Could someone help me please? (10 replies)
- Flags being captured at wrong place (4 replies)
- Glitches (8 replies)
- DOD:S Sketch Review (21 replies)
- DODS Map Downloads (3 replies)
- Problem with prop_statics and black wall (2 replies)
- [REL] Physics Props: Chest of drawers and chopping block (5 replies)
- prop_static not showing up in map (5 replies)
- custom sound files (3 replies)
- Long VIS times (16 replies)
- [WIP] dod_arras_v2_b1 (5 replies)
- dod_charlie remade for source!?! (11 replies)
- Displacement grass help (5 replies)
- Footstep Command line? (9 replies)
- Happy Birthday FD! (28 replies)
- Optimisation help (11 replies)
- map release name convention (18 replies)
- props vs detail... (7 replies)
- Is anyone else's SDK updating? (6 replies)
- dod_stquentin_b4 (3 replies)
- mapmonger looking~ (4 replies)
- func_tracktrain help please (16 replies)
- Any maps that are big? (7 replies)
- Source SDK (2 replies)
- material with alpha-channel + bumpmap (7 replies)
- realism or gameplay (16 replies)
- Is there an updated dod_road2paris? (0 replies)
- DJ station (3 replies)
- How to start a DoD map? (6 replies)
- hammer beta sdk question (4 replies)
- game_text (2 replies)
- Custom light patterns (3 replies)
- Disappearing Displacements (4 replies)
- Hammer update? (6 replies)
- hammer (14 replies)
- Too much time = fun experiment (5 replies)
- Updated Source Mapping tutorial? (6 replies)
- Mountain3 Question (5 replies)
- One way to have "objectives" in a map (12 replies)
- cannot find bsp (2 replies)
- Gaps in Displacements? (12 replies)
- rails (7 replies)
- 2 Errors after compiling my map.. (4 replies)
- dod_trenches? (4 replies)
- dod_paris (4 replies)
- Texture optimizations (1 replies)
- dod_caen (35 replies)
- Help, I can't compile anything (5 replies)
- request for para maps! (6 replies)
- Static Prop Rendering (12 replies)
- Anyone else frustrated with Beta SDK? (28 replies)
- stretched overlay (6 replies)
- .res file qustions (3 replies)
- Explosions in the skybox (17 replies)
- AATrigger Question (2 replies)
- Decompile (4 replies)
- Grenades bouncing off Skybox (16 replies)
- Error loading hammer after the two updates today (3 replies)
- Invisijeep? (4 replies)
- Tips? on Map Makeing (7 replies)
- [WIP]dod_hamaeu_src (21 replies)
- Models not rendering properly (8 replies)
- OK me hearties... (41 replies)
- Releasing maps.. (3 replies)
- I'm Lazy so I have an idea.. (2 replies)
- Custom HDR skyboxes (5 replies)
- Decals on models (2 replies)
- Grass help (7 replies)
- [Request] Navarone (6 replies)
- source sdk (5 replies)
- Slight texture problem. (9 replies)
- long compile times :( (14 replies)
- mini maps (2 replies)
- [WIP] dod_panic (port) (15 replies)
- para_carentan (26 replies)
- A reference for craters (11 replies)
- making a skybox (not 3d) (1 replies)
- Please HELP - Verdun Beta3 (2 replies)
- [WIP]DoD_Arbres (33 replies)
- gimmick maps (31 replies)
- My experience with "-final" compiling (13 replies)
- Imminent Map Releases (2 replies)
- How do you do shadows? (10 replies)
- [WIP] DoD_Hill_Classic (69 replies)
- DoD 1.6 mapping questions (3 replies)
- [WIP] dod_claviers (25 replies)
- before the light (4 replies)
- River Crossing Plausability (5 replies)
- Head lamp of train (How to?) (7 replies)
- Mac mapping program (10 replies)
- model clipping (13 replies)
- The Search For Holeman (3 replies)
- Anyone able to do a minimap for me? (3 replies)
- light rays (4 replies)
- question about an entity... (7 replies)
- Preview: Dod_dijon (beta 4) HDR (17 replies)
- My map crashes dod:s :D (7 replies)
- Official Beta SDK changelist and bug reports (3 replies)
- Lighting Lights (6 replies)
- Update! (0 replies)
- entity to change playerskins? (5 replies)
- DoD:S Beta SDK Released! (108 replies)
- New Source Map Release (5 replies)
- [WIP]dod_foxgreen (81 replies)
- [WIP] Classic map returns (48 replies)
- Hammer 3.5 Help (6 replies)
- Is it okay? (2 replies)
- Wouldn't it be nifty... (7 replies)
- Architecture (11 replies)
- [WIP] dod_stquentin (33 replies)
- Source: getting ONLY dod mats? (10 replies)
- DOD Bridge (5 replies)
- decompiling source maps? (11 replies)
- Editor problem... (21 replies)
- xmastown v2 Missing WADS (3 replies)
- PREVIEW: dod_salerno by Insta (17 replies)
- func_breakable (5 replies)
- weired compile shadows (2 replies)
- pine trees (49 replies)
- Mappers Source map models index (21 replies)
- dynamic grass? (7 replies)
- Setting up Source Mapping? (6 replies)
- Setting up a custom map for HDR Lighting? (4 replies)
- Requesting someone to help me map (23 replies)
- Where do I get a texture wad? (3 replies)
- Texture Question (2 replies)
- bsp.ztmp file? (2 replies)
- how long you been mappin for? (35 replies)
- Solid Displacements (0 replies)
- New Map: DoD_LeBaux (3 replies)
- Map/Server Error (4 replies)
- Not that I want to pee on the parade here... (6 replies)
- tree models (6 replies)
- What makes a bad map? (14 replies)
- .bz2 format (16 replies)
- How many.. (11 replies)
- Nature Maps! (42 replies)
- Spawning Objects When using func_breakable (4 replies)
- Mappers, You would be my hero's if..... (5 replies)
- Screenshot formats (17 replies)
- Newb prob"prop?" (0 replies)
- **COPY** Dual Monitors (6 replies)
- a message to all map makers (10 replies)
- Water Texture Problem (14 replies)
- Help with dod_bridge2 (0 replies)
- Good idea for a map! Pacific theme (7 replies)
- Source SDK beta approaches (15 replies)
- problem with water (6 replies)
- Trouble with 'overview' map. (2 replies)
- How about a bridge to Ramagen map. (8 replies)
- [wip] dod_sora (73 replies)
- Texture scale help please (3 replies)
- Noob Flag help, Old man mapping (11 replies)
- Anyone know? (2 replies)
- 1.3 Maps or Goldsrc maps? (4 replies)
- Stairs (2 replies)
- The old H&K Model Zoo (8 replies)
- Translucent textures (14 replies)
- Converting CS:S Maps to DOD:S? (12 replies)
- dod_berret_light (7 replies)
- Putting Control Points in Map (1 replies)
- detail.vbsp (2 replies)
- Improving the textures in 1.3 (7 replies)
- snarkpit :'( (7 replies)
- hl2 water waves/wash (13 replies)
- Congrats to those who have shipped their map (12 replies)
- dod_density (16 replies)
- I.....dislike Hammer. Still having prop_Static problems (16 replies)
- Dynamic Mapping? (10 replies)
- Whoa, why did my SDK just update (6 replies)
- Ladders for DoD:S (10 replies)
- Using Bspzip to Put Map Materials in Your BSP (4 replies)
- Hammer Compiling (17 replies)
- Desert Textures? (5 replies)
- Help with weird light propblem (4 replies)
- Copyright rules for remakes of maps (50 replies)
- Searching for small map to practice aiming (5 replies)
- Setting default settings in Hammer (2 replies)
- N00b mapping questions... carve / hollow (16 replies)
- door sounds (5 replies)
- Textures in dod:s? (2 replies)
- Converting DoD maps to DoD:S (20 replies)
- Inseting sandbags (12 replies)
- [wip] dod_paysage (74 replies)
- What's the hold up? (12 replies)
- Bunker detailing (4 replies)
- Grass (9 replies)
- model browser in hammer (10 replies)
- Creating your own textures... (2 replies)
- mapping noob needs help (3 replies)
- Compile Error (2 replies)
- Several questions, origin, skybox, nodraw (3 replies)
- Worth it? (4 replies)
- func_mortar_field (7 replies)
- DOD Source Weapon & Ammo Spawn List (5 replies)
- New Maps (4 replies)
- Something mappers might want to look at (21 replies)
- Displacement Troubles (21 replies)
- Curved sidewalks (17 replies)
- Fog Question (8 replies)
- Very Dark Screenshots On Map (1 replies)
- bunker models, usable? (3 replies)
- 40 Minute Vis Compile..Why? (9 replies)
- no news on why it wont download off serevr yet (7 replies)
- how to change topic of a thread (2 replies)
- tools/toolstrigger texture (4 replies)
- Map Redistribution (3 replies)
- My Site (just opened) (14 replies)
- Scaling Blended Materials Independently (4 replies)
- [Update] Dod_dijon (36 replies)
- trigger_multiple (1 replies)
- Blending problem (9 replies)
- A map [Release] forum (16 replies)
- [REQ] Snow textures! (12 replies)
- Ramelle (24 replies)
- [BUG] dod_anvil-B12 (71 replies)
- Mapping (7 replies)
- Protecting server for map testing? (17 replies)
- Night sky (1 replies)
- Beach map : dod_sword_b3 (11 replies)