Mapping


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  1. [wip] Dod_scharfschuetze - 1.6 (8 replies)
  2. Dod_Bremen Download (11 replies)
  3. Hammer no longer working (12 replies)
  4. What's the secret? (3 replies)
  5. DOD-S Crashing on startup after update? (16 replies)
  6. Console Commands (3 replies)
  7. a map in mind (3 replies)
  8. Should custom maps be added to official rotar? (8 replies)
  9. Can i get source SDK if i only have Dod:source? (2 replies)
  10. My first map (screenshots) (8 replies)
  11. Soundscape not working properly (2 replies)
  12. A different breed of dod:s map... (7 replies)
  13. Mortar field with smoke (2 replies)
  14. dod_Suhl is done. (16 replies)
  15. How to export from VMEX? (2 replies)
  16. to map makers everywer plz read! (10 replies)
  17. sealing an outdoors map in (19 replies)
  18. PlayTest a map? (5 replies)
  19. Changes not happening in bsp (6 replies)
  20. Need a house (19 replies)
  21. 24/7 Sora - Best Source Map (15 replies)
  22. Compling Problem (2 replies)
  23. "Texture porting" help (8 replies)
  24. Source zalec tank type objectives (6 replies)
  25. Want to change Snow_battlefield, who made it? (4 replies)
  26. New Map (8 replies)
  27. dod_anvil rc3? (50 replies)
  28. [WIP] dod_railyard (10 replies)
  29. Spawn? (8 replies)
  30. "US Army Wins" (2 replies)
  31. Could someone help me please? (10 replies)
  32. Flags being captured at wrong place (4 replies)
  33. Glitches (8 replies)
  34. DOD:S Sketch Review (21 replies)
  35. DODS Map Downloads (3 replies)
  36. Problem with prop_statics and black wall (2 replies)
  37. [REL] Physics Props: Chest of drawers and chopping block (5 replies)
  38. prop_static not showing up in map (5 replies)
  39. custom sound files (3 replies)
  40. Long VIS times (16 replies)
  41. [WIP] dod_arras_v2_b1 (5 replies)
  42. dod_charlie remade for source!?! (11 replies)
  43. Displacement grass help (5 replies)
  44. Footstep Command line? (9 replies)
  45. Happy Birthday FD! (28 replies)
  46. Optimisation help (11 replies)
  47. map release name convention (18 replies)
  48. props vs detail... (7 replies)
  49. Is anyone else's SDK updating? (6 replies)
  50. dod_stquentin_b4 (3 replies)
  51. mapmonger looking~ (4 replies)
  52. func_tracktrain help please (16 replies)
  53. Any maps that are big? (7 replies)
  54. Source SDK (2 replies)
  55. material with alpha-channel + bumpmap (7 replies)
  56. realism or gameplay (16 replies)
  57. Is there an updated dod_road2paris? (0 replies)
  58. DJ station (3 replies)
  59. How to start a DoD map? (6 replies)
  60. hammer beta sdk question (4 replies)
  61. game_text (2 replies)
  62. Custom light patterns (3 replies)
  63. Disappearing Displacements (4 replies)
  64. Hammer update? (6 replies)
  65. hammer (14 replies)
  66. Too much time = fun experiment (5 replies)
  67. Updated Source Mapping tutorial? (6 replies)
  68. Mountain3 Question (5 replies)
  69. One way to have "objectives" in a map (12 replies)
  70. cannot find bsp (2 replies)
  71. Gaps in Displacements? (12 replies)
  72. rails (7 replies)
  73. 2 Errors after compiling my map.. (4 replies)
  74. dod_trenches? (4 replies)
  75. dod_paris (4 replies)
  76. Texture optimizations (1 replies)
  77. dod_caen (35 replies)
  78. Help, I can't compile anything (5 replies)
  79. request for para maps! (6 replies)
  80. Static Prop Rendering (12 replies)
  81. Anyone else frustrated with Beta SDK? (28 replies)
  82. stretched overlay (6 replies)
  83. .res file qustions (3 replies)
  84. Explosions in the skybox (17 replies)
  85. AATrigger Question (2 replies)
  86. Decompile (4 replies)
  87. Grenades bouncing off Skybox (16 replies)
  88. Error loading hammer after the two updates today (3 replies)
  89. Invisijeep? (4 replies)
  90. Tips? on Map Makeing (7 replies)
  91. [WIP]dod_hamaeu_src (21 replies)
  92. Models not rendering properly (8 replies)
  93. OK me hearties... (41 replies)
  94. Releasing maps.. (3 replies)
  95. I'm Lazy so I have an idea.. (2 replies)
  96. Custom HDR skyboxes (5 replies)
  97. Decals on models (2 replies)
  98. Grass help (7 replies)
  99. [Request] Navarone (6 replies)
  100. source sdk (5 replies)
  101. Slight texture problem. (9 replies)
  102. long compile times :( (14 replies)
  103. mini maps (2 replies)
  104. [WIP] dod_panic (port) (15 replies)
  105. para_carentan (26 replies)
  106. A reference for craters (11 replies)
  107. making a skybox (not 3d) (1 replies)
  108. Please HELP - Verdun Beta3 (2 replies)
  109. [WIP]DoD_Arbres (33 replies)
  110. gimmick maps (31 replies)
  111. My experience with "-final" compiling (13 replies)
  112. Imminent Map Releases (2 replies)
  113. How do you do shadows? (10 replies)
  114. [WIP] DoD_Hill_Classic (69 replies)
  115. DoD 1.6 mapping questions (3 replies)
  116. [WIP] dod_claviers (25 replies)
  117. before the light (4 replies)
  118. River Crossing Plausability (5 replies)
  119. Head lamp of train (How to?) (7 replies)
  120. Mac mapping program (10 replies)
  121. model clipping (13 replies)
  122. The Search For Holeman (3 replies)
  123. Anyone able to do a minimap for me? (3 replies)
  124. light rays (4 replies)
  125. question about an entity... (7 replies)
  126. Preview: Dod_dijon (beta 4) HDR (17 replies)
  127. My map crashes dod:s :D (7 replies)
  128. Official Beta SDK changelist and bug reports (3 replies)
  129. Lighting Lights (6 replies)
  130. Update! (0 replies)
  131. entity to change playerskins? (5 replies)
  132. DoD:S Beta SDK Released! (108 replies)
  133. New Source Map Release (5 replies)
  134. [WIP]dod_foxgreen (81 replies)
  135. [WIP] Classic map returns (48 replies)
  136. Hammer 3.5 Help (6 replies)
  137. Is it okay? (2 replies)
  138. Wouldn't it be nifty... (7 replies)
  139. Architecture (11 replies)
  140. [WIP] dod_stquentin (33 replies)
  141. Source: getting ONLY dod mats? (10 replies)
  142. DOD Bridge (5 replies)
  143. decompiling source maps? (11 replies)
  144. Editor problem... (21 replies)
  145. xmastown v2 Missing WADS (3 replies)
  146. PREVIEW: dod_salerno by Insta (17 replies)
  147. func_breakable (5 replies)
  148. weired compile shadows (2 replies)
  149. pine trees (49 replies)
  150. Mappers Source map models index (21 replies)
  151. dynamic grass? (7 replies)
  152. Setting up Source Mapping? (6 replies)
  153. Setting up a custom map for HDR Lighting? (4 replies)
  154. Requesting someone to help me map (23 replies)
  155. Where do I get a texture wad? (3 replies)
  156. Texture Question (2 replies)
  157. bsp.ztmp file? (2 replies)
  158. how long you been mappin for? (35 replies)
  159. Solid Displacements (0 replies)
  160. New Map: DoD_LeBaux (3 replies)
  161. Map/Server Error (4 replies)
  162. Not that I want to pee on the parade here... (6 replies)
  163. tree models (6 replies)
  164. What makes a bad map? (14 replies)
  165. .bz2 format (16 replies)
  166. How many.. (11 replies)
  167. Nature Maps! (42 replies)
  168. Spawning Objects When using func_breakable (4 replies)
  169. Mappers, You would be my hero's if..... (5 replies)
  170. Screenshot formats (17 replies)
  171. Newb prob"prop?" (0 replies)
  172. **COPY** Dual Monitors (6 replies)
  173. a message to all map makers (10 replies)
  174. Water Texture Problem (14 replies)
  175. Help with dod_bridge2 (0 replies)
  176. Good idea for a map! Pacific theme (7 replies)
  177. Source SDK beta approaches (15 replies)
  178. problem with water (6 replies)
  179. Trouble with 'overview' map. (2 replies)
  180. How about a bridge to Ramagen map. (8 replies)
  181. [wip] dod_sora (73 replies)
  182. Texture scale help please (3 replies)
  183. Noob Flag help, Old man mapping (11 replies)
  184. Anyone know? (2 replies)
  185. 1.3 Maps or Goldsrc maps? (4 replies)
  186. Stairs (2 replies)
  187. The old H&K Model Zoo (8 replies)
  188. Translucent textures (14 replies)
  189. Converting CS:S Maps to DOD:S? (12 replies)
  190. dod_berret_light (7 replies)
  191. Putting Control Points in Map (1 replies)
  192. detail.vbsp (2 replies)
  193. Improving the textures in 1.3 (7 replies)
  194. snarkpit :'( (7 replies)
  195. hl2 water waves/wash (13 replies)
  196. Congrats to those who have shipped their map (12 replies)
  197. dod_density (16 replies)
  198. I.....dislike Hammer. Still having prop_Static problems (16 replies)
  199. Dynamic Mapping? (10 replies)
  200. Whoa, why did my SDK just update (6 replies)
  201. Ladders for DoD:S (10 replies)
  202. Using Bspzip to Put Map Materials in Your BSP (4 replies)
  203. Hammer Compiling (17 replies)
  204. Desert Textures? (5 replies)
  205. Help with weird light propblem (4 replies)
  206. Copyright rules for remakes of maps (50 replies)
  207. Searching for small map to practice aiming (5 replies)
  208. Setting default settings in Hammer (2 replies)
  209. N00b mapping questions... carve / hollow (16 replies)
  210. door sounds (5 replies)
  211. Textures in dod:s? (2 replies)
  212. Converting DoD maps to DoD:S (20 replies)
  213. Inseting sandbags (12 replies)
  214. [wip] dod_paysage (74 replies)
  215. What's the hold up? (12 replies)
  216. Bunker detailing (4 replies)
  217. Grass (9 replies)
  218. model browser in hammer (10 replies)
  219. Creating your own textures... (2 replies)
  220. mapping noob needs help (3 replies)
  221. Compile Error (2 replies)
  222. Several questions, origin, skybox, nodraw (3 replies)
  223. Worth it? (4 replies)
  224. func_mortar_field (7 replies)
  225. DOD Source Weapon & Ammo Spawn List (5 replies)
  226. New Maps (4 replies)
  227. Something mappers might want to look at (21 replies)
  228. Displacement Troubles (21 replies)
  229. Curved sidewalks (17 replies)
  230. Fog Question (8 replies)
  231. Very Dark Screenshots On Map (1 replies)
  232. bunker models, usable? (3 replies)
  233. 40 Minute Vis Compile..Why? (9 replies)
  234. no news on why it wont download off serevr yet (7 replies)
  235. how to change topic of a thread (2 replies)
  236. tools/toolstrigger texture (4 replies)
  237. Map Redistribution (3 replies)
  238. My Site (just opened) (14 replies)
  239. Scaling Blended Materials Independently (4 replies)
  240. [Update] Dod_dijon (36 replies)
  241. trigger_multiple (1 replies)
  242. Blending problem (9 replies)
  243. A map [Release] forum (16 replies)
  244. [REQ] Snow textures! (12 replies)
  245. Ramelle (24 replies)
  246. [BUG] dod_anvil-B12 (71 replies)
  247. Mapping (7 replies)
  248. Protecting server for map testing? (17 replies)
  249. Night sky (1 replies)
  250. Beach map : dod_sword_b3 (11 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.