Mapping


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  1. target range quick question (2 replies)
  2. free textures (buildings) (15 replies)
  3. one veiw in hammer (4 replies)
  4. Request: Func_tracktrain tutorial. (1 replies)
  5. env_state can't seem to work. (1 replies)
  6. giving points to capturer in doc capture (7 replies)
  7. Missing model? (1 replies)
  8. Hl2 Sdk Faq (31 replies)
  9. A little help request (9 replies)
  10. REQ: a "Hogan's Alley" training map (6 replies)
  11. HELP! MoveWith has problems with func_train (12 replies)
  12. problem brush-texture shifting (7 replies)
  13. Error I can't get away from...... (15 replies)
  14. making turrets part 2 (5 replies)
  15. HELP! How to hide the HUD for overview maps? (8 replies)
  16. =DOWNLOAD= Tolchok's Deuce and a Half Convoy Truck .mdl Prefab! (26 replies)
  17. overview for dod_commando (3 replies)
  18. Map model pause animation sequence capability?? (5 replies)
  19. map models? (5 replies)
  20. Need some design suggestions (16 replies)
  21. Another question about wad files: (2 replies)
  22. Dark shadows (10 replies)
  23. Preview: dod_nedus (12 replies)
  24. [REQ] Old Favourites (19 replies)
  25. New VERC article (1 replies)
  26. SkyREQ: dod_coldline_v1 (2 replies)
  27. Piat/bazooka damage points (3 replies)
  28. Preview: YACPT - Yet Another Campagne Preview Thread (67 replies)
  29. [REQ] dod_merderet (2 replies)
  30. dod_avalone 45 % (27 replies)
  31. Question about wad files (and a picture for one) (4 replies)
  32. release: dod_commando (13 replies)
  33. Map Layouts? (7 replies)
  34. Could you give opinions on my map plans? (7 replies)
  35. Preview: dod_burn (41 replies)
  36. RELEASE: dod_foxley_b1 (22 replies)
  37. Standard window,door, person etc. specs (6 replies)
  38. Making turrets (18 replies)
  39. [REDUX] Snow Wads for dod_forest (8 replies)
  40. update on dod_edge (13 replies)
  41. simple 2second question (5 replies)
  42. Argh terrain problem... (6 replies)
  43. New To DOD Mapping....... (17 replies)
  44. Sound Editor/Beta Tester for hire (0 replies)
  45. preview: dod_commando (finally) (20 replies)
  46. dod_repunzel pics (65 replies)
  47. Model questions (2 replies)
  48. Mappack of the Month (June) (12 replies)
  49. simple, but confusing (to me) about overviews (8 replies)
  50. official cutom map pack/server (12 replies)
  51. Friendly Reminder (1 replies)
  52. stuck in the same flaw for the third week already (9 replies)
  53. Dark map issues.. (9 replies)
  54. Bright Water! (9 replies)
  55. Release: C-47 Map model (22 replies)
  56. Festung (24 replies)
  57. Rain error... (3 replies)
  58. how to make tanks explode (10 replies)
  59. Cant stop my animated model... (3 replies)
  60. [WiP] dod_nuenen (28 replies)
  61. Prefab workon version : Stationery Fire-able 88 Flak position (15 replies)
  62. M4a3.mdl (11 replies)
  63. how do i make waterfalls? (11 replies)
  64. Moving models (8 replies)
  65. can someone explain this..... (3 replies)
  66. Special Request :) (4 replies)
  67. Release Time for Flugplatz (23 replies)
  68. Host error...overflow ? (5 replies)
  69. My map crashes the server :( (2 replies)
  70. RELEASED: DoD_Coldline_v1 (71 replies)
  71. REQ: some north african campaign maps? (23 replies)
  72. Lighting problem (12 replies)
  73. Going to release the updated flugplatz today need a few mirrors (3 replies)
  74. Stealing Dod Tree models (10 replies)
  75. help me DoD mappers.....your my only hope. (23 replies)
  76. Map models (7 replies)
  77. Where Eagles Dare (20 replies)
  78. Preview: dod_edge (22 replies)
  79. Question about a new map (4 replies)
  80. Mysterious problem (12 replies)
  81. Night map (4 replies)
  82. Preview: DoD_Regen (12 replies)
  83. REL: dod_carta_b1 (11 replies)
  84. Question about lights (6 replies)
  85. I have a major question... (5 replies)
  86. Newb mapper, Halp ! (3 replies)
  87. WiPF - DoD_Temple! (42 replies)
  88. getting models to work right. (3 replies)
  89. Please fix Avalanche (10 replies)
  90. Calling all map makers and sig banner creaters (5 replies)
  91. dod_omaha? (13 replies)
  92. Unbeleivably lazy way to fix leaks. (15 replies)
  93. Can anyone help me with historical stuff for my map? (13 replies)
  94. Does anyone out there like to play dod_frenzy? (8 replies)
  95. Mappers!!! Please raise the sky! (2 replies)
  96. Should I bother finnishing this map? (10 replies)
  97. bunker measurements (14 replies)
  98. DoD_Brucke preview (early stage of map) (10 replies)
  99. Update: dod_ower_v2 (9 replies)
  100. Hate to bug yah again. (11 replies)
  101. DoD_Hill_Classic Review (22 replies)
  102. Alostbu, Ower rmfs. (8 replies)
  103. Small Maps Pack (96 replies)
  104. What does the SKIP texture do? (5 replies)
  105. I just got a really good idea... (8 replies)
  106. Need help (5 replies)
  107. quick question (5 replies)
  108. Dod_waterfall (5 replies)
  109. Hint brush suggestions.. (9 replies)
  110. Overloard (4 replies)
  111. preview: dod_wit (32 replies)
  112. *new Mapper* *new Maps* (17 replies)
  113. 3.1 maps for 1.0? (1 replies)
  114. REQ/Cool Idea:forest = bastogne (22 replies)
  115. Mapnames List (15 replies)
  116. Mapname Etiquette (11 replies)
  117. REQ: Any keen mappers (48 replies)
  118. where can i find good maps 4 dod? (8 replies)
  119. Quick Compile Question (12 replies)
  120. [WIP]DoD_Bizory (9 replies)
  121. Wrel: dod_risk & dod_feldfeuer (4 replies)
  122. Opinions on Battlecraft (1 replies)
  123. bastogne (17 replies)
  124. Dod_nonameyet preview (22 replies)
  125. Serious posts please! (7 replies)
  126. PREVIEW: dod_foxley ->the come back:) (1 replies)
  127. dod_caen_classic (4 replies)
  128. Hammer Problems (4 replies)
  129. small question (4 replies)
  130. Snow Wads. (15 replies)
  131. Bots for playtesting (2 replies)
  132. Errorr (5 replies)
  133. DOD_HAVOK...Player requested changes. (15 replies)
  134. DOD_AWP_MAP released (66 replies)
  135. Rel.: dod_feldfeuer [ret./1.0] (11 replies)
  136. I can't finish my map without this piece of information (6 replies)
  137. Preview dod_flugplatz (updated) (50 replies)
  138. Two questions (7 replies)
  139. World Craft compared to ... (8 replies)
  140. Quick question on overview map (6 replies)
  141. release : dod_risk (17 replies)
  142. New tutorials at VERC for DoD (2 replies)
  143. I need 3 names... (22 replies)
  144. Suggestion for env_sound (15 replies)
  145. how do you view a prefab (2 replies)
  146. For those interested in the videos ... (1 replies)
  147. A training map please? (4 replies)
  148. Alright, how the heck do you make transparent textures? (12 replies)
  149. Texture question (1 replies)
  150. Greek Map (2 replies)
  151. dod_rhine screenshots! (48 replies)
  152. Convert map? (3 replies)
  153. tnt-bazooka question (2 replies)
  154. dod_jagd trigger tank destruction (1 replies)
  155. Terrain EDITOR (16 replies)
  156. New DoD maps (2 replies)
  157. Waldo's Clipping Tool (11 replies)
  158. Release: dod_adrenalin_b1 (9 replies)
  159. weird compile error (2 replies)
  160. dod_stronghold Release (24 replies)
  161. [WIP]DoD_Tiger (44 replies)
  162. Preview : dod_risk (10 replies)
  163. new to DOD (2 replies)
  164. Advancing spawns (two specific flags required) (2 replies)
  165. Lighting problem (6 replies)
  166. File Read Error... (7 replies)
  167. Any way to compile...? (2 replies)
  168. Compile Problem... Texture (2 replies)
  169. more help (3 replies)
  170. dod_cliffside progress (28 replies)
  171. Breakable Search Lights (16 replies)
  172. Serious help needed!!! (6 replies)
  173. Tank Poser... (10 replies)
  174. dod_hill_classic really needs a patch (4 replies)
  175. [WIP]dod_saintmere (and some questions) (12 replies)
  176. hlvis problem (2 replies)
  177. Invisble walls. (7 replies)
  178. dod_dust (59 replies)
  179. Trying to reduce entity count, is it ok to make all my clip brushes into one entity? (11 replies)
  180. Preview: dod_foxley (45 replies)
  181. map idea: dod_remagen (9 replies)
  182. teleport help (2 replies)
  183. Compile time??? (6 replies)
  184. Can I use model textures for mapping? (18 replies)
  185. WIP: dod_foxley (5 replies)
  186. Objectives: Which Do You Prefer? (17 replies)
  187. Free server space for custom maps! (9 replies)
  188. Is this possible????? (4 replies)
  189. 1.0's skys (6 replies)
  190. Model error help. (2 replies)
  191. combining 2 brushes? (17 replies)
  192. Need help, map won't load (sprite overflow or something) (10 replies)
  193. Wanna make a Paris map? (8 replies)
  194. Hint brush (5 replies)
  195. weather effects tuturial? (3 replies)
  196. Hard Terrain... Gone forever!? (6 replies)
  197. *Sniff... Wheres Hobofire? (12 replies)
  198. Preview: DayOfDays (48 replies)
  199. Anyone no how you make Cutscenes? (1 replies)
  200. Quick Map question (7 replies)
  201. Problem with func_mortar_field (3 replies)
  202. Feel like helping out a friggin' newbie? (14 replies)
  203. So, You want to make a good map? (6 replies)
  204. Scaling Models (6 replies)
  205. Map Decompiles (14 replies)
  206. different sounds on different surfaces (6 replies)
  207. Hammer messes up desktop icons. (2 replies)
  208. Destructable sandbags (5 replies)
  209. Itīs getting HOT - New DoD_Coldline Screenshots! (38 replies)
  210. Tutorial Start - finish? (5 replies)
  211. PREVIEW: dod_countryside (7 replies)
  212. Fps probs (3 replies)
  213. objectives, icons and spawns (3 replies)
  214. Question for my DOD mod (4 replies)
  215. anyonw iwht the time to answer this 5min compiling expertise newwbieeeeeee question (14 replies)
  216. help me find this mapper (8 replies)
  217. Para and normal spawns (6 replies)
  218. New Map feedback? (12 replies)
  219. destroying models (1 replies)
  220. Adding models....? (2 replies)
  221. Please Help a New Mapper (2 replies)
  222. Which is Better Hammer or Worldcraft (7 replies)
  223. Release: dod_bocage (26 replies)
  224. Cutscenes? (6 replies)
  225. how do you read a .pts (4 replies)
  226. is it possible to.... (20 replies)
  227. quick question (3 replies)
  228. Scorpius Progress... (28 replies)
  229. Preview: dod_retaliation (9 replies)
  230. monster_axis/allies_grunt? (16 replies)
  231. Legal Issues (3 replies)
  232. MREQ: Texture Replacement for Forest (7 replies)
  233. Teaser: dod_DayofDays (14 replies)
  234. Release: dod_akte_b1 (7 replies)
  235. An ingame example of my Idea Ill Never Execute. (22 replies)
  236. dod_frad3 (20 replies)
  237. fairly complicated not so noob question (12 replies)
  238. DoD_op.Juno Preview (27 replies)
  239. Repeating Sounds (2 replies)
  240. Some dumb questions (7 replies)
  241. Need help with my map (7 replies)
  242. Problem(?) with hill_classic (fixed version) (4 replies)
  243. Help With Lighting (4 replies)
  244. Motar Entities (10 replies)
  245. Blocking view - transparency? (9 replies)
  246. dod_sumpf released (8 replies)
  247. What is used to measure the -maxdistance command ? (14 replies)
  248. New map (6 replies)
  249. Deleting or undoing... (4 replies)
  250. How flexible is the spawn system? (4 replies)
Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.