New map, Blitzkrieg.


Stones
10-17-2005, 10:04 AM
Its by far the best map to date.
Looks as good as any Valve map.



visit here (http://forums.steampowered.com/forums/showthread.php?threadid=355556)

mumblyjoe
10-17-2005, 10:07 AM
Your SS links are broken.

josh_u[RR]
10-17-2005, 10:07 AM
well, none of the pic links work for me, but with your track record of recommended maps...

Multiple Wounds
10-17-2005, 10:11 AM
lol

Furyo
10-17-2005, 10:16 AM
Well i'll say it looks better than the others we've seen, for sure, but it's no match to any Valve maps.

This guy needs to use displacements for his streets, sidewalks and roofs.

Stones
10-17-2005, 10:19 AM
For a non mapper, what do you mean by displacements in the streets?

KominAaa
10-17-2005, 10:31 AM
looks interresting but far too blocky and squary to be that great :p

I agree with Furyo on the displacement part,

for non-mappers displacements are editable faces that can be "curved" to make rubble piles,roofs,sidewalks,roads... and basically everything that requires curves or not being flat.

[6.ID]Sainterl
10-17-2005, 10:32 AM
where i can dl the map ?

Stones
10-17-2005, 10:33 AM
Originally posted by josh_u[RR]
well, none of the pic links work for me, but with your track record of recommended maps...

Your opinion.
There are servers that run Lerougue and people love it.
Sorry everyone isnt a professional mapper such as yourself.

Stones
10-17-2005, 10:34 AM
Originally posted by KominAaa
looks interresting but far too blocky and squary to be that great :p

I agree with Furyo on the displacement part,

for non-mappers displacements are editable faces that can be "curved" to make rubble piles,roofs,sidewalks,roads... and basically everything that requires curves or not being flat.

I wouldnt judge it off of his ss's.
I played it and the graphics are far better then what those show.

Looking at his fps in the ss's, hes definately running a low end video card.
I run double to triple what that guy is showing.

Warlord-Sco-
10-17-2005, 10:35 AM
Just d/load it from the test server, i did and it only took about a minute or so.

It looks pretty decent, but the server was empty and i didnt get to play it properly.

Iwan_Dankowicz
10-17-2005, 10:46 AM
The server disconnects me when the map is almost done downloading.

Stones
10-17-2005, 10:47 AM
There are other servers running it.
i saw about 4 that had it going.

Multiple Wounds
10-17-2005, 10:49 AM
Looks pretty sweet actually :eek:

josh_u[RR]
10-17-2005, 10:51 AM
now that I've gotten a look at it, it actually does look ok.



Its by far the best map to date.
Looks as good as any Valve map.

not even close. :rolleyes: it is by far the best map you've recommended, but nothing close to the valve maps, or many other WIP maps in here.

yeah, its my opinion, but take a look at the screenshots. you called lerouge "awesome" "the best map so far", ect...
lerouge screenshot (http://www.csbanana.com/images/maps/maps_1128777173_466671568_d.jpg)

compare that to the latest one I gave a good review:
dod_sora screenshot (http://img429.imageshack.us/img429/5021/dodsorabyultranewbalphapic37yt.jpg)

everyone has thier opinion, but you've recommended so many plainly inferiour maps that I almost don't even bother looking at them if you say that you like them. try to be a bit more picky.

RA7
10-17-2005, 10:52 AM
Yep not bad at all.

Stones
10-17-2005, 10:54 AM
Well at the time Lerouge was 1 of about 4 maps that was out.
And at that date it was.
"so far"

Stones
10-17-2005, 11:02 AM
I have the map currently running on my server for 1 hour right now.


If you care to download it.
209.246.142.155

Stones
10-17-2005, 11:19 AM
Originally posted by josh_u[RR]
now that I've gotten a look at it, it actually does look ok.




not even close. :rolleyes: it is by far the best map you've recommended, but nothing close to the valve maps, or many other WIP maps in here.

yeah, its my opinion, but take a look at the screenshots. you called lerouge "awesome" "the best map so far", ect...
lerouge screenshot (http://www.csbanana.com/images/maps/maps_1128777173_466671568_d.jpg)

compare that to the latest one I gave a good review:
dod_sora screenshot (http://img429.imageshack.us/img429/5021/dodsorabyultranewbalphapic37yt.jpg)

everyone has thier opinion, but you've recommended so many plainly inferiour maps that I almost don't even bother looking at them if you say that you like them. try to be a bit more picky.


I have posted about 1 and now this is the 2nd.
As far as you kissing the tail of Valve maps, well sorry but i feel they all resemble each other alot.

Why doesnt somebody make a map that consists of different buildings other then the standard ones given to you and something maybe with some snow in it.
Even good old fashion outdoor , in the woods, snowing maps.

theozzmancometh
10-17-2005, 11:25 AM
Originally posted by Stones
I have the map currently running on my server for 1 hour right now.


If you care to download it.
209.246.142.155

As with the server referenced in the STEAM topic I get a 'memory could not be read' error from your server as well when it gets to the ain file.

I have no problems with other custom maps on other servers.

Stones
10-17-2005, 11:27 AM
i wish i could help you.
I didnt have a problem and im not much of a problem solver.

Propaganda
10-17-2005, 12:20 PM
Looks ok.

Private Dyin
10-17-2005, 12:42 PM
Looks all right. Real small map though. It'll get crowded quickly on larger servers.

There was a route through one of the buildings on the allies left side that led behind some buildings but led to a dead end. Didn't seem to be any reason to have that area open. Unless I missed something. :D

the
10-17-2005, 01:32 PM
The maps has some bugs:
-You can go under floor and kill people, in the non-exit side
-You can go roofs
But fixed those bugs and some routes, thiw will be a nice map.

Darth DBII
10-17-2005, 01:35 PM
Originally posted by josh_u[RR]
now that I've gotten a look at it, it actually does look ok.




not even close. :rolleyes: it is by far the best map you've recommended, but nothing close to the valve maps, or many other WIP maps in here.

yeah, its my opinion, but take a look at the screenshots. you called lerouge "awesome" "the best map so far", ect...
lerouge screenshot (http://www.csbanana.com/images/maps/maps_1128777173_466671568_d.jpg)

compare that to the latest one I gave a good review:
dod_sora screenshot (http://img429.imageshack.us/img429/5021/dodsorabyultranewbalphapic37yt.jpg)

everyone has thier opinion, but you've recommended so many plainly inferiour maps that I almost don't even bother looking at them if you say that you like them. try to be a bit more picky.

DOD_Sora looks like a old DOD 1.3 map...just cant place the name of it...bloody fun map though

cobaltgrc
10-17-2005, 02:08 PM
looks decent but I haven't played it on a server yet.

I was looking around the map at the diffrent buildings and some of them feel like they have been cut and pasted out of offical valve maps. For example the bar building near Allied spawn looked like the bar in Anzino next to the church flag.

josh_u[RR]
10-17-2005, 03:22 PM
Originally posted by Darth DBII
DOD_Sora looks like a old DOD 1.3 map...just cant place the name of it...bloody fun map though

hmmm, maybe you mean the other map. I'm pretty sure sora is unreleased still. if there is a beta out there, I'd love to take a closer look at it.

quarterhorse
10-17-2005, 03:24 PM
I didn't have the opportunity yet to see it in action, so my judgement is based solely on the screenshots.
It looks ok, but the map design, the layout of buildings is far from the Valve standards. It looks more like a playground, not an actual area. Well, that's may opinion.

ultranew_b
10-17-2005, 04:30 PM
Originally posted by josh_u[RR]
hmmm, maybe you mean the other map. I'm pretty sure sora is unreleased still. if there is a beta out there, I'd love to take a closer look at it.


It is not released. Couple of weeks yet. It is not based off any existing dod or dod:s map.

:D

Bocasean
10-17-2005, 06:31 PM
We added this to our server and I got to play it with 8 on each side. It was fairly balanced and was fun to play. It reminded me of a smaller version of dod_lennon and dod_siracusa

Of all the customs put out so far, it has the best "DoD" feel to it. We have it in regular rotation.

Blue[)evil
10-17-2005, 06:33 PM
Just had this running on a full 32 player server.
If there where more routes and the flags where more separated from the spawn, It woould be a hellova better map. Also the allies need a 2nd spawn exit for balance. And the rooftops are accessible to the axis. It would be cool if everyone could access the rooftops. That would add vareity to the gameplay.

Bocasean
10-17-2005, 09:54 PM
BTW, I seem to be having issues with this map, though it's likely due to my own FTP uploads. I've had similar issues before, though not since we installed CSRCS.

It tells people that "Their map differs from the server's"

I uploaded another copy to the server, so hopefully that'll fix the problem. It's a great map and I hate to have continual issues with it.


We've also gotten this error, too:

As with the server referenced in the STEAM topic I get a 'memory could not be read' error from your server as well when it gets to the ain file.


Does anyone know of any alternate location to DL the map besides dodsourcemaps.com?

Private Dyin
10-18-2005, 12:54 AM
I've only seen it at dodsourcemaps right now. I downloaded it from a server that was running it in the morning and the bsp was blitzkrieg.bsp. I'm not sure why it was changed to hkksblitzkriegb1_d though. It kind of clutters up the name now. Anyways I used the bsp I downloaded from dodsourcemaps on our server and it works fine.

[SAS]==Colster==
10-18-2005, 01:00 AM
Not sure what causes this error but we have the same thing on our server.

Most ppl can get in but a few get disconnected on joining with a memory error.

Maybe relates to their specific hardware?


Good map tho, I do find some of the rubble cant be run over and u can get stuck on it but apart from that it plays great.

Also noticed that allies can jump into axis spawn easily, not tried it from axis yet.

Private Dyin
10-18-2005, 02:01 AM
Well I guess I spoke too soon. We've had someone get the same "memory error" that you guys are talking about. Don't know what causes it though. Pretty well everyone else gets in fine.

Stones
10-18-2005, 02:04 AM
well this is just his beta release of the map & hes looking for responses.
So post up in his original post on the other site and help him out.
Its definately a nice map, just needs a few fixes here and there.

mumblyjoe
10-18-2005, 06:38 AM
Not bad, finally people are learning how to make use of the engine.

d3lux3
10-18-2005, 12:18 PM
hi from spain and excuse me for my bad english, the "memory error" is because the map use a dod HDR sky, and the sdk isn't updted for HDR. When you use a hdr sky in a custom map now, any low graphics cards has the "memory error". The solution is change the sky until the sdk will be released

theozzmancometh
10-18-2005, 02:00 PM
Originally posted by d3lux3
hi from spain and excuse me for my bad english, the "memory error" is because the map use a dod HDR sky, and the sdk isn't updted for HDR. When you use a hdr sky in a custom map now, any low graphics cards has the "memory error". The solution is change the sky until the sdk will be released


well sir, your english is better then some that claim it as a '1st language' and I thank you for your explanation.


Although it means that I would have to try and run the map in DX9, at least I would be able to play it (hopefully). I'll check back if it works.

--Ozz

[SAS]==Colster==
10-18-2005, 02:25 PM
Let us know how you get on with changing the skybox, I converted some hl2dm maps and used the flash hdr skybox in the ents list but havent noticed any similar issues

I know one of our clan guys had this prob and still has yet to see this map and he has a FX5700LE, I can get the rest of his specs if it helps...

d3lux3
10-18-2005, 03:55 PM
im working in a map, i have 2 computers, one with fx5200, other with x800. if i put in a map the hdr sky, always the computer with fx5200 -i was tested with hdr enabled and disabled- giveme the "memory error" and the x800 can open the map, and if i change to a normal sky both can open the map

josh_u[RR]
10-18-2005, 05:30 PM
Originally posted by d3lux3
im working in a map, i have 2 computers, one with fx5200, other with x800. if i put in a map the hdr sky, always the computer with fx5200 -i was tested with hdr enabled and disabled- giveme the "memory error" and the x800 can open the map, and if i change to a normal sky both can open the map

normal skybox FTW! hopefully we can just edit the .bsp to a normal skybox that won't look too out of place.

[SAS]==Colster==
10-18-2005, 06:11 PM
OK i tried it by editing using EntEd to a standard sky but no dice, here's the errors from server log.


SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_debris/floor_rubble1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/destroyed_cityblock01g.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/destroyed_cityblock01d.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/italian_houseclump01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/italian_house03.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/italian_house04.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/italian_house05.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/italian_house06.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
L 10/19/2005 - 01:03:26: Started map "dod_blitzkrieg" (CRC "36535748")
Attempted to create unknown entity type prop_combine_ball!
Can't init prop_combine_ball
Invalid allies spawnpoint at (-740.2,90.7,90.7)
Invalid allies spawnpoint at (-664.5,90.7,90.7)


then when our guy with the problem joins...



L 10/19/2005 - 01:03:36: "[]smudg3r<3><STEAM_XXXXXXXX><>" entered the game
L 10/19/2005 - 01:03:39: "[SAS]==Badger==<2><STEAM_XXXXXXXX><>" disconnected (reason "No Steam logon
")
Dropped [SAS]==Badger== from server
Reason: No Steam logon


He kept trying (bless him) and sometimes he would get a STEAM ID Validated but still then returned the same error 10secs later.


Hope this helps.

d3lux3
10-18-2005, 06:26 PM
i dont say that you must change the sky. I say that the map author must change the sky in a next release for solved the problem.

theozzmancometh
10-18-2005, 06:43 PM
just to interject......


then why aren't the stock maps causing the same problem?

Private Dyin
10-18-2005, 06:55 PM
http://www.me109clan.org/userdata/nukeuploads/%5BMe109%5D%20Private%20Dyin/withstupid.gif

Bocasean
10-18-2005, 08:46 PM
Yep, we have continual problems with this map. I would LOVE it if it would be remade and perfected, so that the errors are no longer an issue.

It's an absolute blast to play.

josh_u[RR]
10-18-2005, 10:18 PM
Originally posted by theozzmancometh
just to interject......


then why aren't the stock maps causing the same problem?

my guess is that the stock maps were made with the HDR tools. :D

theozzmancometh
10-21-2005, 02:54 PM
Originally posted by josh_u[RR]
my guess is that the stock maps were made with the HDR tools. :D


lol josh, it was a rhetorical question!!!!

josh_u[RR]
10-21-2005, 05:21 PM
:D

quint
10-22-2005, 07:49 AM
great map , but was causing FX5700 users etc to crash

if you could recomp a new one without the non stock hdr would be damm nice & would put in rotation

Pvt.Snail
10-22-2005, 08:02 AM
Originally posted by quint
great map , but was causing FX5700 users etc to crash

if you could recomp a new one without the non stock hdr would be damm nice & would put in rotation

Many players had the same crashing problem, we had to remove from rotation.
Let us know when new version is done. Thanks.

=A82A=WhataMack
10-22-2005, 08:58 AM
Originally posted by Pvt.Snail
Many players had the same crashing problem, we had to remove from rotation.Same here...had to remove it from our rotation and voting list, unfortunately. A real bummer because it's certainly a fun map.

Looking forward to an updated version!

RosietheRiveter
10-31-2005, 08:17 AM
We are still running it and the game play is balanced and very fast.

We would love to upload an updated version and are at your service for a play test and review.

Cheers

mumblyjoe
10-31-2005, 09:14 AM
Nice looking, fast playing.
One problem: It seems to favour Americans, Ive played on clan servers where in 3 mins Americans win, hands down. I think the US spawn needs to be moved back a tiny bit.

Bocasean
10-31-2005, 11:48 AM
Well, I tend to disagree that it favors the U.S. I've always thought that it favored the Axis, so if you feel that it favors the Allies, then maybe it's perfectly balanced after all. Haha.

BTW, I know that HK is working on a bug-free version of this map. He's just waiting for the SDK/FGD to be complete.

He and about 4 dozen more mappers, eh? Haha

lordming
11-02-2005, 10:51 PM
Originally posted by theozzmancometh
As with the server referenced in the STEAM topic I get a 'memory could not be read' error from your server as well when it gets to the ain file.

I have no problems with other custom maps on other servers.
I have the same problem, no matter where I try to download from, it downloads everything then when it gets to the bsp, I get "memory could not be read" error and the game crashes.

[SAS]==Colster==
11-10-2005, 05:25 PM
Sorry to report another error in this great map but we had an axis mg camped near the archways that we just couldnt dislodge so I suggested we see if we could boost over the wall behind him from here:

http://195.242.238.15/images/dod_blitzkrieg0003.jpg

However when we got on the wall and went over we ended up here:

http://195.242.238.15/images/dod_blitzkrieg0004.jpg

by crawling a little further we ended up basically under the map:

http://195.242.238.15/images/dod_blitzkrieg0005.jpg

to the opposing team we varied between invisible or shadows on the floor like this:

http://195.242.238.15/images/dod_blitzkrieg0001.jpg

I think it makes a good tactical addition to be able to either boost over the wall or shoot an object close enough to climb over, but being under the map and able to shoot those above seems a bit unfair :P

R3G1m3nT4L
11-14-2005, 05:56 PM
Guys also to this the new omaha v2 map has errors problem :( boohoo

R3G

=A82A=WhataMack
11-15-2005, 06:49 AM
[i]Originally posted by [SAS]==Colster==:
so I suggested we see if we could boost over the wallDon't know if you care or not, but from my experience boosting is considered cheating in some leagues, and is considered an exploit-y tactic on some servers (ours, for instance).

[SAS]==Colster==
11-15-2005, 07:40 AM
Not on ours for pubbing, only in matches.


We even have custom maps where you need to boost to cap the flag.

I dont see a problem with it, no loss of realism is there in working as a team to overcome an obstacle.

173D
11-15-2005, 12:46 PM
I have a GF card and I could play this map with no problems...well except for my FPMs (frames per minute:p )
Then out of nowhere the map would crash me to my desktop.
It worked then BAM no work!
This bothered me badly, so I went exploring everything that I had been changing around to get some more frames. I had tried 3 or 4 different types of autoexecs and I started looking at those real close and found 1 that had this line in it...mat_hdr_enabled 0
My video card is a old GF 4400ti so I guess it doesn't have HDR capabilites...anyway I added that line to my autoexec that I'm using now and set it to 1 and tried the map and Voila! it worked and I could play again....I did try to play omaha v2 but alas, it didn't work for me there..but it did for blitzkrieg!
Might work for some of you.

Bocasean
11-15-2005, 03:24 PM
Don't know if you care or not, but from my experience boosting is considered cheating in some leagues, and is considered an exploit-y tactic on some servers (ours, for instance).

Actually, this map allows you to boost onto rooftops, over walls, etc. And I really LOVE it. I love to be able to attack from any angle, and I accept that people will be able to do the same to attack me.

The only time I would consider it an exploit is when you can see through walls and/or shoot people without them being able to hit you. A great deal of Source maps actually have exploitable areas like this, and it's no good for gaming.

But on a map like Blitzkrieg, where it's made to utilize roofs, walls, and corridors, then it's great. It's realistic and changes the tactical value of the map entirely.



p.s. I'm not talking about the pictures where Colster went under the map....and he's not saying that he wants to utilize it either. I'm saying that the areas where you're still on the map and capable of being killed are great additions to gameplay. Going under the map = exploit. Climbing on walls and roofs in this map = added tactical value.

TheMiede
11-15-2005, 03:38 PM
You probably have a leak.

My displacements werent solid and found out that displacmenets cant seal a map. I later put nodraw brushes sealing off my map and its works now. You should try the same.

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