[WIP:SOURCE]dod_expire UPDATE
Propaganda
10-23-2005, 02:16 PM
Update
I am still plugging away on this, but it's damn tedious. I am hoping to have this done in a couple months. Anyway here's a few new screens, some of this area I showed earlier but have done a fair bit since.
Furyo
10-23-2005, 02:22 PM
It's looking farther along than I expected for an ETA of 2 months ;) One question, what is that curved trim on the first screenie (left building)? Doesn't quite look right for some reason, but maybe that's just me. The rest all looks good, with the possible exception of the woodwall texture on a vertical brush in the destroyed attic.
I would go for a stone support wall, from what i've seen on the stock maps, and the general feel of that texture, I only use it as a bottom texture on a roof brush
Propaganda
10-23-2005, 02:25 PM
Yes I need to scale that trim to fix the unsightly seam there. It is still being worked on and tweaked, sometimes I change something 10 times to make it look right. Hopefully the finished product will be polished though.
travis
10-23-2005, 02:29 PM
looking good so far, can someone tell me where the damned dod:s textures are kept, like the tudor ones...? i looked thru the other day and couldnt find them #$%@# everything setup correctly.
josh_u[RR]
10-23-2005, 02:35 PM
looking good bro, keep it up.
Propaganda
10-23-2005, 02:48 PM
Try a wood filter for the tudors Travis. They are in there.
Juggaknot
10-23-2005, 03:20 PM
Me likes, its got a bit of a professional look to it looking foward to it.
Steiner
10-23-2005, 04:13 PM
Nice nice keep up the good work.
WolfeR
10-23-2005, 10:38 PM
Looks great. I like the lighting outside. Inside lighting needs some light :p
Hurricane
10-24-2005, 03:06 AM
Prop is my hero. Hopefully dod_propaganda will be next. :)
Propaganda
10-24-2005, 10:12 AM
Originally posted by Hurricane
Prop is my hero. Hopefully dod_propaganda will be next. :)
It's in the works Hurricane. I have some of it done. Nothing screenshot worthy though.
gjbob
10-25-2005, 04:01 PM
not bad look like the tower in the last pic will make a good sniper spot.tinfoil
Neutrino
10-25-2005, 04:16 PM
in that first pic, stick a tiger tank to fill in the bottom right there.
4th pic, add the tranparent texture of the roof supports under the shingles. actually, the entire area at the corner there is empty. add some more broken wall parts to the house, stick things out, do whatever u need to do.
some good noticeable work so far.
Propaganda
10-26-2005, 07:41 AM
Originally posted by Neutrino
in that first pic, stick a tiger tank to fill in the bottom right there.
4th pic, add the tranparent texture of the roof supports under the shingles. actually, the entire area at the corner there is empty. add some more broken wall parts to the house, stick things out, do whatever u need to do.
some good noticeable work so far.
That spot in the first pic is where the mortar bunkers were in the original, I need to look into the new fgd and see if fireable and destroyable mortars are still possible. Yes that house still needs some work no question. I am still tweaking it. Sometimes when I get tired of working on a certain area, I will move ahead to something else, then go back to it when I get an idea.
DjBourgeoisie
10-26-2005, 07:46 AM
looking really good. Any plans on adding weather effects like rain maybe? Not sure if they have a precipitation entity in dod:s like in the original dod. Regardless, looks good, would like to put this on my server for testing definitely.
Furyo
10-26-2005, 10:03 AM
There is a func_precipitation entity
Neutrino
10-26-2005, 11:24 AM
Originally posted by Propaganda
That spot in the first pic is where the mortar bunkers were in the original, I need to look into the new fgd and see if fireable and destroyable mortars are still possible. Yes that house still needs some work no question. I am still tweaking it. Sometimes when I get tired of working on a certain area, I will move ahead to something else, then go back to it when I get an idea.
yah i know what u mean
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