[Release] dod_frost


Tidjey
08-14-2005, 02:55 PM
hello.
I've finished my new map dod_frost
a map with 7 flag and for capture the second last flag, you need tnt to destroy a door
dod_frost (http://www.sordier.com/maps/dod_frost.rar)


http://img221.imageshack.us/img221/9269/dodvallee400083ma.th.gif (http://img221.imageshack.us/my.php?image=dodvallee400083ma.gif)
and here, an another version of dod_frost, without tnt and only 5 flag.

dod_frosty (http://www.sordier.com/maps/dod_frosty.rar)

what do you think about ?

travis
08-14-2005, 09:08 PM
looks a bit odd how everything is kinda straight in a couple of shots. also screenshot qual on that one~

Ca-Chicken-Soup
08-19-2005, 03:27 AM
I like that tank model ;) But the map seems to be lacking any lighting at all, theres no shadows. Add a few more lights and less light_env.

Neutrino
08-19-2005, 04:53 AM
i got called off of work today so ill do u a favour and ill run the map by myself, browse through it, and give some feedback. :)

etroks
08-19-2005, 05:51 AM
right now stuff looks out-of-place ..

either go for cold, crispy clear winter day - very bright, clear sky, some sharp shadows. When sun shines directly into snow, it's very white, of overburning kind, it becomes awfully hard to even tell the shape of it.

or cloudy one - gray sky (kinda one you have right now), bit duller, almost no shadows

also, shadowing snow with cyan / blue isn't right, shadows go more into gray / steel blue range


other than that, looks good

Neutrino
08-19-2005, 07:27 AM
okay. i gave her a shot.

overall, i think this would be a really fun map fun. but it definitely needs to have some changes.

basically, what I gathered are mostly little things. but some could be considered major, that is, if u choose to recognize them.

here i go...

1. The tombs seem to be above ground. and also, are they suppost to be concrete or soil? if soil, make it look more so. if concrete, i suggest u go to soil.
http://img387.imageshack.us/img387/3899/cemetary7wq.jpg

2. Is this an extension of the church? because it is in the same building, or so it seems. But on the outside, it just doesnt fit. Anyways, u have a few of these huge follow rooms side by side. Maybe u can fill them up, make them more usefull?
http://img385.imageshack.us/img385/2990/churchfill5vz.jpg

3. A lot of the doors in this map seem off scale.
http://img385.imageshack.us/img385/2356/doorscale1ov.jpg

4. A lot of your hedge textures are wacky. Straighten them, fix em, do whatever you need to do.
http://img385.imageshack.us/img385/9850/hedge3uc.jpg

5. Youve got this house here, but all the rooms are empty. Maybe add some nice furniture, tilted tables? Stuff for cover.
http://img389.imageshack.us/img389/9650/housefill9ar.jpg

6. I think this jail cell is pointless. And its in a regular home aswell (or so it seems. I dunno)
http://img389.imageshack.us/img389/1046/jail7un.jpg

7. All the ladders in this map are invisible. You probably use the ladder brush and converted it to func_ladder. U need a seperate brush for that, and then convert it to func_ladder (place it right infront of the ladder texture)
http://img389.imageshack.us/img389/4291/ladder4to.jpg

8. In front of the Allied first flag, u have this open area. I think its much more open than the Axis one. I think u should add another vehicle. Maybe the U.S transport vehicle?
http://img381.imageshack.us/img381/8420/open7ar.jpg

9. This is another open area. Right infront of the Axis spawn. A long pathway, ready to be owned by snipers and MG. The same goes for the Allied spawn. Shrink these paths, or add a few houses along the way to ease the pain. And I think in this picture, the slope of the hill is just a little too much.
http://img381.imageshack.us/img381/1525/open24dw.jpg

10. This is the first flag for the Allies. Easy for the Axis to camp the spawn. I suggest adding another house on the left of this picture. Give some extra ways around. And obstruct the view to spawn.
http://img388.imageshack.us/img388/107/openspawn5zk.jpg

11. Here are some pointless areas. Or atleast, I could figure them out.
http://img388.imageshack.us/img388/6750/pointless12ca.jpg
http://img367.imageshack.us/img367/4042/pointless24rq.jpg
http://img367.imageshack.us/img367/787/pointless30ju.jpg

12. Here are two pictures of repeating textures that you should work out on. Nothing big, but an easy fix.
http://img367.imageshack.us/img367/273/repeat11hd.jpg
http://img367.imageshack.us/img367/4374/repeat20el.jpg

13. Can we get a roof over here?
http://img367.imageshack.us/img367/1189/roof3ff.jpg

14. Some sloppy brush work. Mostly with the terrain.
http://img387.imageshack.us/img387/2251/slop17bc.jpg

15. This is an odd path. It gives some trouble to climb over it, and you should do something about that. If u are trying to obstruct the view, i think u can spare another model of a vehicle or something.
http://img387.imageshack.us/img387/6272/slop29qp.jpg

16. A lot of Allied side of the map has no "border" it just goes right to the sky box and looks awful. I suggest you add a treeline to wherever it is open like that.
http://img387.imageshack.us/img387/5271/treeline5vp.jpg

17. This is weird. I think u should change the snow texture to a wood texture. Make it look like an underground trench system.
http://img367.imageshack.us/img367/5996/woodtrench6dz.jpg

18. My house has a lot of bright yellow lights too. Heh. Was this done on purpose?
http://img367.imageshack.us/img367/5718/yellow1am.jpg

And also, I think the middle flag in the church is MUCH too close to the 2nd/4th flag right outside of it.

Some good things I guess I should point out. I like the ice! Heh. Oh, and the flak fires nicely. Good work on that. Although, I think it should fire a little quicker, and reload a little slower. There are a few places where u have some bice brushwork. The outside of the church is fairly nice.

So there is some stuff u can work on. I thought the map was cool. I sure do want to play with a group of people.
Keep up the good work and I hope to see another release!

Driv3n
08-20-2005, 02:35 AM
gj neutrino :) !

i love this map, im agree with the suggestions of neutrino...
I have played this map with 10 others players, she is very funny !

Tidjey
08-20-2005, 07:15 AM
Thanks neutrino for your suggestions.

you are right for all what you said. and I will make the modifications immediately
1. go to soil :)
2. it is a kind of crypt
3. ok, you're right
4. ok
5. ok
6. ok, i withdraw the little jail
7. ok, I will add a cord
8. you are right, but vehicle = too epoly
9. too much work to change the slope of the hill. I will add a small house of the allied spawn
10. ok
11. ok. i withdraw this area
12.ok
13.ok ^^
14. ok
15. oki don't change it, but i modify little
16. oh i'm not sure treeline is very awful
17. good idea
18. yeah. ok

still thank you to have taken time to test it. good work. good work.

Et merci Driv3n pour le gros bug et les autres, que tu m'as trouvé.

Let's go for another release ^^

Neutrino
08-20-2005, 09:15 AM
hehe. no problem. im glad i can help. when u have another version ready to go, try to organize a playtest. if u need help with that, just PM me.

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