Someth|ngW|cked
09-29-2005, 06:41 PM
Here is a quick way to set up hammer to create dods map with only default entities and info_player_allies and info_player_axis
You can use all dod materials, models and sounds with this method but none of the dod specific entities other than the info_player_allies/axis will be available until the official FGD is released
First off download GCFScape (http://nemesis.thewavelength.net/index.php?c=163#p163)
Now use GCFScape to extract all of the files in the Day of Defeat Source GCF to your steamaccount/Day of Defeat Source folder
Do this by opening GCFScape, clicking OPEN then select Day of Defeat Source.GCF then right click the folder named DOD in the left pane and select EXTRACT then select your steamaccount/Day of Defeat Source folder and click yes if it asks to overwrite, do the same for the folder in the left pane called RESLIST
*NOTE* It will take a bit of time for DOD to extract
Now open Hammer and do the fallowing
Click TOOLS>OPTIONS and select EDIT next to the dropdown under CONFIGURATION and then click ADD, type any name here, i used DODSTEMP
Now next to GAME DATA FILES click ADD and add the halflife2.FGD
We will now setup the directories
Game Executable Directory: SteamAccount/Day of
Defeat Source
Game Directory:
SteamAccount/Day of Defeat Source/dod
Hammer Map Directory:
SteamAccount/sourcesdk_content/hl2/mapsrc
Now click the Build Programs tab and set the fallowing
Game Executable:
SteamAccount/Day of Defeat Source/HL2.EXE
Place Compiled Maps in this Directory Before Running the Game:
SteamAccount/day of defeat source/dod/maps
Set the rest of the build program perams to the defaults for hl2 compiling if they arent already set then click APPLY and OK
Now close Hammer and restart it with your new config selected (DODSTemp) and everything should work just fine
Now to create player starts just add info_player_starts and rename them to info_player_allies/axis
Enjoy and if you have any questions/problems let me know
You can use all dod materials, models and sounds with this method but none of the dod specific entities other than the info_player_allies/axis will be available until the official FGD is released
First off download GCFScape (http://nemesis.thewavelength.net/index.php?c=163#p163)
Now use GCFScape to extract all of the files in the Day of Defeat Source GCF to your steamaccount/Day of Defeat Source folder
Do this by opening GCFScape, clicking OPEN then select Day of Defeat Source.GCF then right click the folder named DOD in the left pane and select EXTRACT then select your steamaccount/Day of Defeat Source folder and click yes if it asks to overwrite, do the same for the folder in the left pane called RESLIST
*NOTE* It will take a bit of time for DOD to extract
Now open Hammer and do the fallowing
Click TOOLS>OPTIONS and select EDIT next to the dropdown under CONFIGURATION and then click ADD, type any name here, i used DODSTEMP
Now next to GAME DATA FILES click ADD and add the halflife2.FGD
We will now setup the directories
Game Executable Directory: SteamAccount/Day of
Defeat Source
Game Directory:
SteamAccount/Day of Defeat Source/dod
Hammer Map Directory:
SteamAccount/sourcesdk_content/hl2/mapsrc
Now click the Build Programs tab and set the fallowing
Game Executable:
SteamAccount/Day of Defeat Source/HL2.EXE
Place Compiled Maps in this Directory Before Running the Game:
SteamAccount/day of defeat source/dod/maps
Set the rest of the build program perams to the defaults for hl2 compiling if they arent already set then click APPLY and OK
Now close Hammer and restart it with your new config selected (DODSTemp) and everything should work just fine
Now to create player starts just add info_player_starts and rename them to info_player_allies/axis
Enjoy and if you have any questions/problems let me know