Dimensions - Height, Width, Depth, Scale
-=PHX=- SteveZisso
10-14-2005, 02:23 PM
I have found one posting here in the mapping section discussing wall thicknesses/widths. However can someone please provide me with a list or article(s) that define all the standard dimensions and scales which should be used when creating maps ?
For example, a player's height standing, then crouching. Typical heights, widths of roads, buildings etc.
Any pointers are most apprecited.
Thanks
Stevie Z
House walls: 8-16 units
Floor/ceiling: 8
Door: 48x108
Door frame: 52x112
1 story: 128 (120 inside because of roof)
Sidewalk height: 8
Player height when standing is 73x33 units when standing, I believe.
As for road widths and building sizes, it's up to the mapper. Personally, the smallest house I'd ever make (excluding the roof) would be 384x384x128 units.
Craftos
10-15-2005, 08:52 AM
This is for DoD:S ?
redfalcon
10-15-2005, 09:56 AM
maybe something like this?
http://developer.valvesoftware.com/wiki/Half-life_2_Dimensions
-=PHX=- SteveZisso
10-15-2005, 10:40 AM
Thanks redfalcon, yes this is very helpful!
- Stevie
Ca-Chicken-Soup
10-15-2005, 04:38 PM
Originally posted by redfalcon
maybe something like this?
http://developer.valvesoftware.com/wiki/Half-life_2_Dimensions
Ah I know I've seen this before here http://www.akilling.org/akg/tutorials/wiseDim.asp
Good 'ol Wikipedia, so great.
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