StreamlineData
07-21-2005, 07:07 AM
[REL]dod_dani_b2
I'm releasing my 2nd beta of my map, dod_dani.
Here's what is different:
+ Changed the position of the stairs to the church bell tower from the back of the building to (near) the front
+ Changed the view distance from 4038 to 4500
+ Changed the height of some invisible walls
+ Changed pos. of inv walls on church room [so Allies can't (as 4THIDUSA so aptly put it) "rape" the Axis]
+ Fixed black models (except for one - Allied sandbags - which, I have no idea how to fix atm).
+ Fixed overview
+ Fixed windows (less see-through, more foggy)
+ Fixed texture misalignment at very corner of house on by 1st Allied flag
+ Fixed spawn entrances to provide more warning and penalty
+ Fixed spawning facing walls
+ Added a "tree wall" to the roof of the church
+ Added an entrance to "building with no entrance" by the Allied 2nd flag
+ Added more breakable windows in buildings
+ Added MG point infront of the Axis spawn (like the Allies)
+ Added MG points in building across Axis spawn
+ Added MG building near Allied 1st flag (like the original)
+ Added MG point near Axis 2nd flag
+ Added more models around the map
+ Added sandbags at the start streets by both 1st flags
+ Added more obstructions to the open streets
Yeah. That's 20 changes in total.
Download it here: dod.kinetikproze.com/maps/dod_dani_b2.zip (http://dod.kinetikproze.com/maps/download.php?file=dod.kinetikproze.com/maps/dod_dani_b2.zip)
I hope you enjoy the map, and I still welcome feedback!
- StreamlineData
I'm releasing my 2nd beta of my map, dod_dani.
Here's what is different:
+ Changed the position of the stairs to the church bell tower from the back of the building to (near) the front
+ Changed the view distance from 4038 to 4500
+ Changed the height of some invisible walls
+ Changed pos. of inv walls on church room [so Allies can't (as 4THIDUSA so aptly put it) "rape" the Axis]
+ Fixed black models (except for one - Allied sandbags - which, I have no idea how to fix atm).
+ Fixed overview
+ Fixed windows (less see-through, more foggy)
+ Fixed texture misalignment at very corner of house on by 1st Allied flag
+ Fixed spawn entrances to provide more warning and penalty
+ Fixed spawning facing walls
+ Added a "tree wall" to the roof of the church
+ Added an entrance to "building with no entrance" by the Allied 2nd flag
+ Added more breakable windows in buildings
+ Added MG point infront of the Axis spawn (like the Allies)
+ Added MG points in building across Axis spawn
+ Added MG building near Allied 1st flag (like the original)
+ Added MG point near Axis 2nd flag
+ Added more models around the map
+ Added sandbags at the start streets by both 1st flags
+ Added more obstructions to the open streets
Yeah. That's 20 changes in total.
Download it here: dod.kinetikproze.com/maps/dod_dani_b2.zip (http://dod.kinetikproze.com/maps/download.php?file=dod.kinetikproze.com/maps/dod_dani_b2.zip)
I hope you enjoy the map, and I still welcome feedback!
- StreamlineData