Many WADs to one WAD using Wally


Ca-Chicken-Soup
02-06-2005, 11:57 PM
I am using only a few textures from many WADs and now cant compile, I got Wally down the other day but can't figure out how to take textures out of some WADs and make my own single WAD with only textures I've used. Copy and paste didn't work and I've never used Wally before.

Any help would be greatly appreciated.
:crown:

Watchtower
02-07-2005, 12:48 AM
How to make your own custom wad:

1. Open Wally
2. Go to 'File' and select 'New'
3. Click on 'Type' and select 'Half-Life Package [wad3][.wad]
4. Click 'Ok'

Part II--

1. Drag and Drop your used textures into the new package.
2. Save your pakage with no spaces in the name, and make sure
Hammer is NOT open. This avoids any "access denied" messages.
3. Add your new package to the list in you Hammer options.

Bingo.

Tips:
I would suggest getting all of the official wads and dragging all the textures into 1 new .wad (70.8 MB) so you will not have to dig through many .wad files to find 1 texture. It gets quite annoying and time consuming. You then can safely delete any official wad packages on your hard drive.

josh_u[RR]
02-07-2005, 12:11 PM
Originally posted by Watchtower

Tips:
I would suggest getting all of the official wads and dragging all the textures into 1 new .wad (70.8 MB) so you will not have to dig through many .wad files to find 1 texture. It gets quite annoying and time consuming. You then can safely delete any official wad packages on your hard drive.

I've got a question. if I do this all of my textures will be referencing official.wad (for example). will those textures be found when the map is played if someone doesn't have official.wad. so the map reference ALL of the official wads by default, and therefore would find all of my textures by texture name, correct?

I hope you can understand what I'm asking :)

Colonel Forbin
02-07-2005, 06:34 PM
please wadinclude the official textures. Duplicating the textures in your BSP may make it a little bit bigger, but official textures change so often that it's fairly neccessary.

Watchtower
02-07-2005, 11:49 PM
The reasoning behind putting all your official textures in one wad is to simply have them all in one spot. This is for the development process only. It also saves hammer's loading time as it is only intializing 1 .wad file, rather than 13 different ones.

Now, When you are ready to release your map, grab all the official textures you used and easily put them into to a new .wad for your map. Name that new package "yourmapname.wad"

It saves you aggrevation so your not going thru anzio.wad, pulling out 1 texture. Saints.wad pulling out 3. Avalanche.wad, pulling out 10 for your final .wad package.

Believe me, after spending hours and hours making your map, your not gonna want to go hunting thru about 10 .wad packages just to find a few textures.

This is after all, a suggestion, its just the way I do things but I believe it can save many ppl alot of time.

josh_u[RR]
02-08-2005, 10:54 AM
ok, I got that I'll need to release the actual wad that hammer used when I compiled along with the map. makes sense.

so, just in hammer, if I get "null" from temp.wad while building, but right before I compile, I remove temp.wad and reference mymap.wad (which now has "null" in it), hammer will still find that texture by name, correct? I really want to avoid having to texture everything 100 times, so I want to make sure I got this right. :D

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