Falling upon spawn


StreamlineData
06-15-2005, 02:00 AM
I realize I'm making alot of new threads, but it's legit... can I can't seem to find any answers anywhere else (yes, WITH using the "Search" button).

Anyway, I have a major problem. When I spawn, I fall through the "floor" of the map and keep on falling. It didn't do this before I changed the height of a few of the brushes, but now it is doing it.

Upon compiling, I got the following errors:
==================================
SolidBSP [hull 0] 500...1000...1500...2000...2416 (0.17 seconds)
BSP generation successful, writing portal file 'd:\hammer\designs\dod_sos_sld\dod_sos2.prt'
SolidBSP [hull 1] Warning: No outside node portal found in hull 1, no filling performed for this hull
SolidBSP [hull 2] Warning: No outside node portal found in hull 2, no filling performed for this hull
SolidBSP [hull 3] Warning: No outside node portal found in hull 3, no filling performed for this hull
==================================

I looked on the ZHLT glossary (listed from the Mapping FAQ) and it said that this error is caused by not having any point entities (spawn points).... but I *DO* have them... I've always had them.

Anyone know what the problem is?
Thanks in advance!!!

redfalcon
06-15-2005, 12:37 PM
perhaps you have a leak or mabye you did something like accidentally make a wall an entity or something odd.


i once made a map where i accidentally textured the top skybox water


also make sure you don't have any point entities or anything outside your level and set your player spawn entities slightly above the ground.

StreamlineData
06-15-2005, 12:59 PM
Hrm... well, I always check for my skybox being completely sealed to save myself the trouble later... so there's no problem with that one...

And I have all the entities at least 25 units away from func_walls and the skybox.

Hehe.. the skybox water? I suppose that would make a good rainy map ;)

I always set my player spawns above ground, at least enough you can "fly" under them without going through the "ground" (without any trouble).

====
The most confusing part is that one minute, I compile the map and it works perfectly fine (aside from the ground being too jagged). So I adjust the ground to be a bit smoother (still inside the skybox), and suddenly, I'm getting these errors everytime I try to compile.

redfalcon
06-15-2005, 01:23 PM
maybe you have invalid brushes or something then.

alt-p to check for map problems.

Furyo
06-15-2005, 02:09 PM
Whenever you have a problem that doesn't look like a problem at all (i.e. The brushes are perfectly aligned but you're still getting a leak) close your map file and open it again. Any badly shaped brush will be reshaped into an acceptable brush, and you'll see that leak clearly.

haircut
06-16-2005, 01:56 AM
Furyo has a point there, that might show any bad brushes.

Also ... how many wads are you using?

And ... what compiler version are you using?

maybe post your compiler log on a compile that doesn't work.

PanFrie
06-16-2005, 08:04 AM
well... sorry for this, but LOL

ok.. with that out of the way...

there is a map out now that has a similar problem... i ferget what its called... but there is a crater that is there one minute, then the next its not and you fall through it... anyway, try postin your whole log so we can see it.

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