Sturmbot Waypoint Problem

03-24-2005, 12:28 AM
[Already searched this forum and the Sturmbot support forum for answers and couldn't find any.]

Today I've been trying to create waypoints for my map (dod_passage_b1) so that my clan can play with bots on our server.

I understand how to make waypoints and pretty much what they all do what whatnot. I already read through Goofy's tutorial.
There's a major problem that I'm having that I just can't figure out.

When I create waypoints, the paths aren't automatically created. Even with autowaypoint on, it only creates the actual waypoints and not the (white horizontal) paths.

I have pathwaypoint on, and ways on, and it's not showing any white. (Except for navigation waypoints, of course).

What's the problem? Does anyone have a solution?

I should probably mention that there was another map I was testing waypointing on, and it did automatically create the paths - as well as the waypoints.

Thanks in advance!

- StreamlineData

03-24-2005, 02:10 AM
it would deffinately do better on the sturmbot forums

03-24-2005, 03:10 AM
It might, but I figure that since this is a mapping community, and many (more experienced - such as yourself, RaNdOm) mappers may create waypoint files so people could play their maps with bots, I thought there wouldn't be anything wrong with asking it here.

But you're right... I should post this in the Sturmbot forum, anyways.

Still, anyone have any idea?

03-24-2005, 03:29 AM
not exactly what I meant, what I was trying to say is that it would get a lot more attention if posted on the sturmbot forums is all, nothing against you posting it here :P

03-24-2005, 08:05 AM
whenever i ever had a problem with sturmbot, I took 30 seconds out of my life to uninstall and re-install it, deleting ALL the files. Youll have to waypoint again, but at least it will be back to the original config.

But now that I type this, Im thinking you can replace the program's current .cfg file with an original one by installing it to a seperate folder and digging it out. Still, either way your only looking at 5-10 minutes of redoing the waypoints if you dont do it this way.

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