dod:s pov

02-21-2005, 10:40 AM
hi all
having recently started mapping i was
just wondering what the pov will be like in dod:s

is it going to be more like hl2dm or as low as cs:s?

02-21-2005, 10:51 AM
No one but the dev team really knows about that.

killer tomato
02-21-2005, 11:58 AM

We can only speculate.

02-21-2005, 01:05 PM
Would be nice to know though for windows and such.

Ginger Lord
02-21-2005, 01:55 PM
I'd guess the same as CS: S

02-21-2005, 02:15 PM
arent you a beta tester for source GL?

Ginger Lord
02-21-2005, 02:29 PM
If I said Yes, I would be lieing.

02-21-2005, 03:20 PM
What if it is same as goldsrc dod? Ever thought that? :)

02-21-2005, 03:32 PM
Originally posted by Ginger Lord
I'd guess the same as CS: S

I would be annoyed if the DoD:S character models were as hunched over as the CS:S guys.

02-21-2005, 03:42 PM
Yea, the hostages seem so tall.

02-22-2005, 12:29 PM
my dod:s map started off in cod radiant, which uses the same scale as dod, cs, hl2, and css. i imported a house from it into dod, and the scale, window/door height etc was all fine. then i imported some of the houses into to test on source, and it was all ok again. i've been making the map in hl2dm since, and everything is the right size again. so if the scale is all ok in dod, cs:s and hl2dm, i'd assume dod:s would be the same.

02-23-2005, 10:11 AM
thx for that people.
i started my source map in hldm2, when cs:s introduced bots i converted it to cs:s and was amazed at how much lower the pov was. i had to re do all my windows as they had become unuseable. (noob mapper)
i've now made my windows so they can be adjusted easily.
i think i'll stick with using cs:s for now.

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