Moving Target

06-29-2005, 02:57 PM
ios it possible to make a wall that just keeps moviung from side to side?

06-29-2005, 03:30 PM
func_door1-->fire on close, trigger_relay. trigger relay-->target = func_door1, delay= time it takes door to close.

06-29-2005, 03:38 PM
thanks josh, but my friend beat ya to it :-P

an easier way actually

func_train --> path_track (A) --> path_track (B)

and a button to start / stop it...

06-29-2005, 04:32 PM
hmmm, that does sound like a better way to do it. I haven't messed with func_trains at all. I'm hip deep in learning source mapping, so I've forgotten some of the old entities. glad you figured it out. :)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.