player clip brush?
josh_u[RR]
02-15-2005, 11:22 AM
Originally posted by BLU-82
the player clip brush is like an invisable brush that only prevents the player from passing through it. Weapons and debris ect will go through it but u wont. Like u said it's to stop people from getting stuck on things, and also stop people from exploiting the map.
when you're a noob, you learn something new everyday :D I'd never heard of a player clip brush. could I use that for my fencing? I don't want players to be able to run through the fence, but it shouldn't stop bullets, at least not all of them.
actually now that I think about it, there are lots of floors, walls, doors ect that let some bullets through. how do I set that up? thanks for your patients.
Any brush with the clip texture on all sides will stop player movement but will not block bullets.
So if you want a clip brush for your fence, simply create a brush that is the same size as your fence, textured on all sides with the clip texture.
killer tomato
02-15-2005, 04:44 PM
True.
And for the floor/wallthing, it's in the code. Any wall equal or thinnner then 16 units (16 right?) will let bullets thru. :dog:
It depends on the weapon, for DoD, anway. Bolt action rifles can penetrate up to 20 units, I believe.
josh_u[RR]
02-15-2005, 05:18 PM
Originally posted by Dwin
Any brush with the clip texture on all sides will stop player movement but will not block bullets.
So if you want a clip brush for your fence, simply create a brush that is the same size as your fence, textured on all sides with the clip texture.
I get that, but won't the bullet still hit the fence texture once it passes through the clip texture?
or maybe it works so long as the fence is wholly inside the clip texture?
I'm assuming that whatever goes in one side of the clip texture will come out the other side, so if there is something inside that brush it will appear to go through it?
Turn the fence into a func_illusionary.
josh_u[RR]
02-15-2005, 06:42 PM
Originally posted by Dwin
Turn the fence into a func_illusionary.
D'OH!! sorry, that one was too obvious...been a long day...:rolleyes:
Gorbachev
02-15-2005, 09:09 PM
The penetration in dod is made up of a bunch of different factors, including weapon and the material of the wall. Type developer 2 into the console in single player and shoot at walls, it'll tell you if the bullet penetrates, and if so how much dmg is "left" in it.
Ca-Chicken-Soup
02-24-2005, 01:42 PM
Originally posted by Dwin
It depends on the weapon, for DoD, anway. Bolt action rifles can penetrate up to 20 units, I believe.
:eek: And here I am with my entire map consisting of 16 unit walls
Anything more is too chunky in my opinon but . . . :carrot:
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