ambient generic looping woes
03-29-2005, 05:43 PM
Hey there. I have a multi-manager triggering a series of events for an airstrike. One of the things it triggers is an ambient_generic sound that comes over the radio to confirm the airstrike is inbound. I have the SMALL RADIUS and NOT LOOPED flags checked but this sound loops over and over and over again.
None of the other entities called by the multimanager repeat.
03-29-2005, 05:57 PM
assuming that your triggers are all correct,
the problem is likely the .wav file itself (i'm assuming its a custom wav).
You will need a program like Goldwave, one that will let you set the flags on the wav file. HL is notoriously bad for playing looping/non-looping wavs. If i remember you will want to check that the wav file has one and only one flag, at the start. And make sure its a mono not stereo wav.
The good news is that you dont have to re-compile your map to fix it.
03-29-2005, 06:31 PM
thanks greenhorn! anxietyclown is actually helping me with my map and we were having problems with that. all fixed up now http://www.dayofdefeat.net/forums/images/icons/icon14.gif
03-31-2005, 04:01 PM
Hey there. Sorry not to respond faster. You were exactly right. I had recorded my own sound but then mixed it with a stock DoD sound...only to find the stock DoD sound had looping cue marks in it. I was able to remove them and make it work. Thanks again.
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