Rel: dod_forts
PanFrie
03-05-2005, 02:41 PM
DoD_Forts: by PanFrie
With my work of dod_convoy on hold (its compiling ATM...) i decided to start orking on another I had been wanting to make. This map is pretty basic, but could be fun. It is based off of TFC's "2fort" map. Only took about an huor to make, but IMO it works great and served its purpose... keep me from gettin bored, and actually making a map that i can release...
something i think is 100% new and original about THIS map is the anti-spawn camping system (if you ENTER the spawn). If you manage to enter the spawn, you loose ALL your weapons... so even if you leave it your pretty well screwed.
*Screen Shots* (THERE JPG'S THIS TIME!):
The inside of the fort where the first and last flags are situated:
http://w2r.subtlepassion.com/First_Flag.JPG
An outside view of the fort, and yes, that is a mortar you see on the top of the fort
http://w2r.subtlepassion.com/Fort.JPG
The center bridge, takes 3 people to cap in 4 seconds
http://w2r.subtlepassion.com/Bridge.JPG
(sorry for the size...)
*Download*:
http://w2r.subtlepassion.com/dod_forts.zip
PanFrie
03-05-2005, 03:27 PM
ok its ready now
P.S. can someone make me an overview for this? or show me how to
killer tomato
03-05-2005, 03:45 PM
(4THIDUSA) SSG H, If I may? :)
Quick tutorial on overviews.
Open up steam, goto play games, hit day of defeat, now when you get the dod splash screen, STOP, dont do anything,
1 hit the tilde key, thats the one under esc, type in the console
(A) sv_cheats 1
(B) then type dev_overview 1
(C) then type map yourmapname
The game will load and go straight to the overview.
Choose spectator.
Then bring down the console type
(A) hud_draw 0 , to get rid of the flags.
While your in the console you will see this similar line running nonstop, scroll all the way to the top and highlight the line and right click and copy. The reason you scroll to the top of the box is the line is running nonstop, you try to highlight the bottom line and you will end up with dozens of the line getting highlighed.
Overview: Zoom 1.22, Map Origin (528.00, 16.00, 264.00), Z Min 561.00, Z Max -33.00, Rotated 0
That is what the line will normally look like.
This is the default set up for an overview text.
// overview description file for dod_coldfront_b2.bsp
// made by (4THIDUSA) SSG H. - www.4thidusa.com
global
{
ZOOM 1.22
ORIGIN 528.00 16.00 264.00
ROTATED 0
}
layer
{
IMAGE "overviews/dod_coldfront_b2.bmp"
HEIGHT 561
}
Ok, your text line was this
Overview: Zoom 1.22, Map Origin (528.00, 16.00, 264.00), Z Min 561.00, Z Max -33.00, Rotated 0
Zoom line is 1.22 add it to the zoom line of the text
Origin line is the three numbers in ( ) put those in the origin line, if it has a - in the number be sure to add it, ie -512.
Rotated was 0 add it to the rotated line.
Height is the Z min number, in this case it is 561 add it to the Height line.
Ok when you are looking at you overview you can adjust it, zoom in and out to get the right look you want if the default view isnt to your taste, the numbers will change.
Make a screen shot, default is F5.
Ok exit the game, find that shot in your DOD folder open it up with some paint program and add whatever you want to it, like your name and the map name etc... and this is important, you must save it as 1024x768 and 256 color .BMP or it wont work. put those in the overviews folder and check it out, hope this helps.
I think I have covered the basics, let me know if I skipped something or you need more explaination.
Tutorial by (4THIDUSA) SSG H.
www.4THIDUSA.com Custom Game Source
PanFrie
03-05-2005, 03:46 PM
well, thanks for that, but :eek: no comment on teh map? :(
killer tomato
03-05-2005, 04:15 PM
Haven't played it yet. Comments will folow shortly after. ;)
*EDIT*
Oops, DoD shuts down when loading the map. No given errors... :(
*EDIT*
PanFrie
03-05-2005, 04:22 PM
GAH!!! ok... it broke... somehow... il fix it ASAP
Colonel Forbin
03-05-2005, 04:52 PM
stealing weapons has been done on other maps, clervaux2 comes to mind
Scuzz
03-05-2005, 07:06 PM
Well random, that would be because your comments are usually pointless and argumentative. Maybe its something you should work on. :rolleyes:
That is one hell of a big bridge Panfrie :eek:
PanFrie
03-06-2005, 09:42 AM
yea i know its huge... that was an accident i really didnt feel like fixing... so its gonna end up a sniper :crown::crown::crown::crown::crown:ing map...
sorry about the download link not being up, i lost my internet connection last night cause my ISP sucks and cuts out on me every once in a while, it should work now
Lewis
03-06-2005, 10:00 AM
kinda reminds me of revamped dod 2fort :rolleyes:
PanFrie
03-06-2005, 10:10 AM
Originally posted by PanFrie
It is based off of TFC's "2fort" map.
Originally posted by Lewis
kinda reminds me of 2fort.
there is a reason for that...
and the map is fixed, now go and DL it! (if you already have it you should re-dl it)
Scuzz
03-06-2005, 06:24 PM
Ive just had a run around... its not too big ;)
Are you supposed to be able to get into the bridge cap area from underneath?
Also, i noticed you put a few standard models/sounds into your zip file. You should just use any standard sounds/models out of their standard folders (models/mapmodels etc). The download is much bigger than it needs to be as people have to download standard models atm.
The water could be more interesting... perhaps put ropes up onto the bridge?
Your r_speeds are quite low, so you could still add some extra debris etc without lowering performance.
The mortars are good.
Overall its not a bad funmap, but it could do with a few more random objects here and there. Inside the forts is very bland... stick a few crates etc around the flag areas.
:carrot:
PanFrie
03-06-2005, 07:15 PM
thanks for the review scuzz, and yes, i did notice the bridge capping from underneath, and i thought ide leave it there... more ruinning around to do when people are tryin to cap it :-P
in the original version that i gave up on cause i didnt know how to map (i didnt even know that that maps had to be enclosed... so i really didnt know how to map...) i was going to put trenches in... and i JUST rememberd about that... so that will be in the next release... trenches in front of the bases... but then to add to that atmosphere il need to toss in some rain... erm... whoops! im still typing!
PanFrie
03-07-2005, 04:47 PM
ok, update time! omg i actually got a map to a b2...
dod_forts_b2
this is the same map, but i added some trenches in front of the forts, you can deploy an MG in both directions, so u can have one set up shooting into the fort if you want. there is no more hill in front of the bridge. (sorry for no screenies)
http://w2r.subtlepassion.com/dod_forts_b2.bsp (not zip, save this to your dod/maps folder)
what one is better? b1 or b2?
killer tomato
03-07-2005, 04:55 PM
I hate to say this, but you're link is broken. :carrot: :carrot: :carrot:
Lewis
03-07-2005, 05:07 PM
Originally posted by killer tomato
I hate to say this, but you're link is broken. :carrot: :carrot: :carrot:
I 2nd that and could we see some screenies, please :D
PanFrie
03-07-2005, 05:23 PM
thanks for that! its fixed now.. i put forts2_b2 insteald of forts_b2... forts2 in the next map im workin on...
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