StreamlineData
06-14-2005, 02:59 PM
The map I'm working on right now (the one with the radio cap) has weapon stripping.
But I know that lots of people don't like pistol&knife-only maps. So I was wondering if it's possible for a player to manually switch the weapon_strip/multi_manager on and off?
It would work like a light switch.
Initially, it would be on when the map starts. Then if a person would want to (with the "permission" of everybody else ;) ), a player could go into a room and use a "switch" to toggle the weapon_strip on and off. So that the next time players spawn, they wouldn't be stripped of their weapons.
And then, if people wanted to switch back, a player could go back and switch it back on.
[[ What would be even better so that BOTH sides must agree (or something) is that it takes two players from both sides to activate the switch (but not necessarily at the same time)... but this part wouldn't be a priority.]]
Is this possible?
Am I making any sense?
p.s. I've already tried using the "Search" button. Turning a light on and off is easy enough... but a multi_manager?
But I know that lots of people don't like pistol&knife-only maps. So I was wondering if it's possible for a player to manually switch the weapon_strip/multi_manager on and off?
It would work like a light switch.
Initially, it would be on when the map starts. Then if a person would want to (with the "permission" of everybody else ;) ), a player could go into a room and use a "switch" to toggle the weapon_strip on and off. So that the next time players spawn, they wouldn't be stripped of their weapons.
And then, if people wanted to switch back, a player could go back and switch it back on.
[[ What would be even better so that BOTH sides must agree (or something) is that it takes two players from both sides to activate the switch (but not necessarily at the same time)... but this part wouldn't be a priority.]]
Is this possible?
Am I making any sense?
p.s. I've already tried using the "Search" button. Turning a light on and off is easy enough... but a multi_manager?