josh_u[RR]
02-14-2005, 05:15 PM
guys, I'm curious which way to go here. I'm making a POW camp map so a large part of the map is going to be surrounded by fencing. currently I have a very nice model (thanks wt) of some barbed wire across the top, but I don't want this to kill the frame rate. using a barbed wire texture wouldn't look near as good, but if I am taking a big hit on frame rate, I'd rather allocate those resources somewhere else. here is a pic of a small section of the fence so that you can see what I'm talking about.
http://josh.whatsupslc.com/map/rogans_fence1.jpg
basically I'm asking, how do models effect the engine in online play? can I have craploads of them like this with no problems, or am I better off with brushes and textures?
BTW, I know the textures on the building, ect..aren't right. they are just placeholders while I am building the brushes. :D
http://josh.whatsupslc.com/map/rogans_fence1.jpg
basically I'm asking, how do models effect the engine in online play? can I have craploads of them like this with no problems, or am I better off with brushes and textures?
BTW, I know the textures on the building, ect..aren't right. they are just placeholders while I am building the brushes. :D