StreamlineData
05-06-2005, 10:02 PM
Well, after 2 months of testing and whatnot, I've finally completed my update on my map, dod_passage.
So I give you dod_passage_b2!
I've made ALOT of changes (mostly to balance out the sides - naturally):
+ Added better sewer access for axis
+ Added secondary spawn area for axis
+ Added additional spawn exits for both sides
+ Added warnings near spawns for both sides
+ Added ladder up to sewer grate near "Central Village"
+ Added access to high roof via ladder on axis side
+ Added/increased lighting levels in some buildings
+ Added more crates around the map for ambience
+ Added more (breakable) planks to get from roof to roof
+ Added "main" entrance to 4th flag ("Gunner's Basement")
+ Added a few quirks
+ Added drainpipe near "Gunner's Basement"
+ Fixed allies 2nd exit to not be so..."easy" to shoot in to
+ Fixed axis 2nd exit from wooden ledge to wooden deck (and a crate at the end)
+ Fixed "left" alleyway directly opposite axis main spawn to reduce spawn camping
+ Fixed placements of missing models
+ Fixed texture bugs (ladder/wall alignments, null textures)
+ Fixed minor brush mistakes
+ Fixed places where player can fall "under" the map
+ Fixed alleyway-to-sidewalk height problem in one place
+ Fixed exploit(s) near axis spawn
+ Fixed a few exploits near the "Weapons Storage"
+ Moved Axis Street flag higher up onto the hill
+ Increased building height directly opposite main axis spawn exit to reduce spawn camping
+ Decreased a building's height
+ Changed "Gunner's Basement" in to a 2-man cap point (10 seconds)
+ Changed "Weapons Storage" in to a 2-man cap point (8 seconds)
+ Changed many non-essential brushes to "func_wall" (to reduce r_speeds)
+ Removed win music for both sides
+ Removed "posts" at Axis spawn doors
+ Removed ladder outside of "Gunner's Basement" going to window near Allies 2nd exit
+ Removed ladder directly across from Allies 2nd exit up to roof
+ Removed "sandbag hills" from both spawn areas
Here is a download link (if anybody else could host it, please let me know):
http://www.dodchristiansoldiers.com/Maps/dod_passage_b2.exe
http://landofozz.net/dod/dod_passage_b2.zip
And here are pictures:
http://pics.livejournal.com/streamlinedata/gallery/00009w18
Note: A few of the pictures are slightly outdated.
If there are any problems with the map (like last time) please let me know ASAP... thanks!
So I give you dod_passage_b2!
I've made ALOT of changes (mostly to balance out the sides - naturally):
+ Added better sewer access for axis
+ Added secondary spawn area for axis
+ Added additional spawn exits for both sides
+ Added warnings near spawns for both sides
+ Added ladder up to sewer grate near "Central Village"
+ Added access to high roof via ladder on axis side
+ Added/increased lighting levels in some buildings
+ Added more crates around the map for ambience
+ Added more (breakable) planks to get from roof to roof
+ Added "main" entrance to 4th flag ("Gunner's Basement")
+ Added a few quirks
+ Added drainpipe near "Gunner's Basement"
+ Fixed allies 2nd exit to not be so..."easy" to shoot in to
+ Fixed axis 2nd exit from wooden ledge to wooden deck (and a crate at the end)
+ Fixed "left" alleyway directly opposite axis main spawn to reduce spawn camping
+ Fixed placements of missing models
+ Fixed texture bugs (ladder/wall alignments, null textures)
+ Fixed minor brush mistakes
+ Fixed places where player can fall "under" the map
+ Fixed alleyway-to-sidewalk height problem in one place
+ Fixed exploit(s) near axis spawn
+ Fixed a few exploits near the "Weapons Storage"
+ Moved Axis Street flag higher up onto the hill
+ Increased building height directly opposite main axis spawn exit to reduce spawn camping
+ Decreased a building's height
+ Changed "Gunner's Basement" in to a 2-man cap point (10 seconds)
+ Changed "Weapons Storage" in to a 2-man cap point (8 seconds)
+ Changed many non-essential brushes to "func_wall" (to reduce r_speeds)
+ Removed win music for both sides
+ Removed "posts" at Axis spawn doors
+ Removed ladder outside of "Gunner's Basement" going to window near Allies 2nd exit
+ Removed ladder directly across from Allies 2nd exit up to roof
+ Removed "sandbag hills" from both spawn areas
Here is a download link (if anybody else could host it, please let me know):
http://www.dodchristiansoldiers.com/Maps/dod_passage_b2.exe
http://landofozz.net/dod/dod_passage_b2.zip
And here are pictures:
http://pics.livejournal.com/streamlinedata/gallery/00009w18
Note: A few of the pictures are slightly outdated.
If there are any problems with the map (like last time) please let me know ASAP... thanks!