How to use Ripent?


Bocasean
04-28-2005, 10:48 PM
I have Ripent downloaded, and I opened the .rar and put Ripent on my Desktop. I don't even know where to put it (in what file folder or directory).

I know that you work on/in Ripent from the command line, but that's about it.

- Where do I put Ripent, and what should I name the folder?

- What is the .ent file and what do I need to do to create one. Once created, where do I put it?

- Once I finally get Ripent to take my commands, how would I put it in contact with dod_overlord.bsp to start deleting excess entities?


Thanks in advance for any help.

josh_u[RR]
04-28-2005, 11:07 PM
the easiest way I've found to use ripent, is to get batch compiler (http://nemesis.thewavelength.net/) and run it through that. it won't matter where you put it in that case because you will tell batch compiler where it is in the setup options.

you can then point batch compiler to your .bsp and export your entities into a .ent file. the .ent file will be in the same folder as your .bsp. then edit as you like using wordpad. when you are done, have batch compiler import the .ent back into the .bsp.

the .ent file is just a text file with all of the entity info, but be warned, it can be very confusing if you don't understand the entities in the first place.

Bocasean
04-28-2005, 11:17 PM
I'm not a technically-minded person. That's not to say that I'm an idiot, but different people have different geniuses. My genius in the realm of computer programming is of the paste-eating variety. On top of that, I'm almost 30 and I didn't start messing with this stuff until 2005, and it seems that not growing up with it has made the learning curve even harder.

With that in mind, I downloaded the Batch compiler, but I have no idea how to set it up. I found the tutorial on the link you gave me (Thanks!) and I'll fiddle around in hopes that a lightbulb will go off in my head. I can sort of use Hammer now that [CS] Fuzzy Donkey showed me how, but I still suck at this type of thing in general. I'll keep trying.

And no, I don't really understand Entities, but since no one has made Overlord for v1.3, I've got to try and learn. Even if I just muddle around deleting stuff, it's still the same end result as what we've got right now: Overlord won't work.

haircut
04-29-2005, 02:21 AM
I've also looked at overlord in the past with the same results.

I believe there are just to many brush based entites in the map. (func_wall ... func_illusionary)

cheese-sarnie
04-29-2005, 04:25 AM
hi
i use bspedit v1.3
it has a nice easy windows interface.
you can get it here:

http://filebase.bots-united.com/index.php?action=file&id=177

i had a look at overlord myself and as haircut says there are so many entities that you wouldn't have much map left.
if it's your first go at editing a map /using ripent or whatever, i'd choose an easier one.

[CS] Jedi
04-29-2005, 10:46 AM
Boc -

Try this link:

http://www.dodplugins.net/viewtopic.php?t=262

It explains using ripent very well. I was in the same boat as you...trying to fix a map that wouldn't play music when axis or allies capped the map...and that linked helped alot.

Bocasean
04-29-2005, 05:09 PM
Thanks for the links, fellas. And I guess I'm going to have to accept that dod_overlord is dead until Source is released. If you guys can't fix it, there's no way that I'll be able to at this point. It's weird that it'll run on 3.1b Steam, but not on v1.3 Steam.

Thanks again for the help.

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