[REL]dod_propaganda2


Propaganda
03-23-2005, 08:12 PM
Here is a release of dod_propaganda2. It has been tweaked extensively and I have moved the spawns in quite a distance as some people complained it was too far to run. All exploits and reported bugs have been repaired. It now plays alot faster with alot more action. SuicideHero did a bit of brushwork to it as well. I hope you all enjoy it. Download at www.bunchof******s.com

http://www.bunchof******s.com/thumbs/prop1.jpg

http://www.bunchof******s.com/thumbs/prop2.jpg

http://www.bunchof******s.com/thumbs/prop3.jpg

http://www.bunchof******s.com/thumbs/prop4.jpg

travis
03-23-2005, 08:50 PM
mmmm just went for a run on it, i was impressed with this one, well crafted - cant comment on the gameplay obviously but it looks nice. One problem i had was that big piece of wood which is featured in your first pic; you cant walk over it you have to jump and thats bad i would suggest using an angled clip brush to make players able to walk over it


GJ

nin
03-23-2005, 09:34 PM
Looks very nice indeed :D

...Just to bad my DoD crashed when I tried to run it :(

travis
03-23-2005, 09:55 PM
I had no problems, extracted correctly?

josh_u[RR]
03-23-2005, 09:58 PM
looks very good. I like the routes. couple of things I noticed.

1st. the crater by the tank near allies spawn. you can't walk out of it on the side with the sidewalk...just a little annoying.

2nd. broken building outside of axis spawn. I was able to get up onto that second story floor that is nulled out. I'd lower the hieght of the broken wall next to it so that you can't get up there. it looks like you did clip it, but there is an edge sticking out or something because I was able to stand on that floor.

3rd. no overhangs on the roofs.

other than that, it looks very nice.

Propaganda
03-23-2005, 11:13 PM
1st. the crater by the tank near allies spawn. you can't walk out of it on the side with the sidewalk...just a little annoying.

Yeah, you need to go way around it, I noticed that. The clip is perfect, somehting with the compile I suppose.

2nd. broken building outside of axis spawn. I was able to get up onto that second story floor that is nulled out. I'd lower the hieght of the broken wall next to it so that you can't get up there. it looks like you did clip it, but there is an edge sticking out or something because I was able to stand on that floor.

I clipped that but didn't test it, I thought it was ok. Anyway if someone wants to stand on a small leadge at the spawn and camp let em, have fun.

3rd. no overhangs on the roofs.

There is some overhags, but I put the r_speeds to other, prettier things.

killer tomato
03-24-2005, 02:32 AM
Like Random said, well crafted. I would change the lightning to something darker (slightly) tho. There's also a mallicious clip near the tank.

Looks good anway.

Jimmy Crack Corn
03-24-2005, 05:21 PM
This latest version is nice however, I enjoyed playing the first one more. The first version IMO made you work for the win. While this version all of the flags are in the middle of the street.

Mabye a 7 flag version with 1 extra flag to each side of the middle flag. 1 near the allies side tunnel entrance on their right middle and 1 near the left side either in the broken building or down near the bush in the raised planter.

I know you can't please everyone and I for one really appreciate you sharing these maps with us.

Thank you and all of the mappers,(Stock & Custom), who have contributed to the game we love to play, JCC

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