Model clipping

05-05-2005, 02:36 PM
ok, one of my biggest pet peeves about dod mappers is that not many spend a lot of time on hitboxes, and everyone complains about them. so, i started working on a map and realised i needed some models. i got the hitboxes part, and found myself working almost a half hour on the hitboex for a tank (they are just about perfect). so i figure if not many other people will spend the time needed for this, il give them mine

in the zip there are:

88 flak
US jeep
US truck
Tiger Tank
Barbed Wire (it hurts, and you can walk through it)
SandBags - model 1
Wooden Barrel
French Car

most of these took me a while to do, if you use them, you can credit me, but if you forget i honestly dont care...

05-05-2005, 03:25 PM
I assume you mean clipping. good work. I haven't checked out your work, but I too am frustrated by bad model clipping in some maps.

05-05-2005, 06:49 PM
model zoo ftw

you can just tweak em. saves me loads of time.

05-05-2005, 07:09 PM
If you're talking about the original model zoo that thing is junk. It was for stuff from 1.0 and a lot of it is inaccurate or no longer exists at all.

05-05-2005, 07:49 PM
i have my own model zoo, its good whenever you clip a model to do it right and add it to your zoo :P saves so much time

05-05-2005, 08:17 PM
meh, i just add em to my prefabs... easier to get to

05-05-2005, 08:19 PM
or you could map for source and not worry about it anymore ;)

Trp. Jed
05-05-2005, 08:25 PM
Originally posted by Watchtower
or you could map for source and not worry about it anymore ;)

LOL. Wait until you want to make a prop_physics model in your map but allow a player to walk on it - they tell me about not worrying about hit boxes ;) Trust me, that UBoat has had me headbutting the desk a LOT.

05-05-2005, 09:06 PM
i would map for source, but my pc aint good enough..

05-08-2005, 10:18 AM
yea ... clipping in source seems kinda random all depends on the model.

I put a sink in a map and it was fine. I can walk stright through the bath though.

So much to learn in source :|

05-08-2005, 02:22 PM
Originally posted by haircut

So much to learn in source :|

my plan: wait for haircut to figure it out, then read the tutorials :D

05-08-2005, 03:49 PM
LOL that sounds like an awsome plan!

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.