spawn point priority
josh_u[RR]
02-08-2005, 11:04 AM
is there any way to force the game to use certain spawn points before others? we play a map (3trenches) that has 2 seperate spawn points for each team. the problem is that unless all of the spawn points are taken (round start on a full server) everyone spawns on the same side, leaving the other bunkers empty.
how does hl decide which spawn points to use first, and can this be changed? thanks in advance.
killer tomato
02-08-2005, 11:19 AM
It's called 'advancing spawns'.
Haircut, may I?
mardymouse.co.uk (http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=17)
Succes 'bro' ;)
Gorbachev
02-08-2005, 12:01 PM
Well there are advancing spawns, but HL chooses which spawns in the order that you placed them (or whatever order is in the entity list sequentially.) So you can notice this when you test you maps and you end up starting in the same spot every time.
josh_u[RR]
02-08-2005, 02:40 PM
yeah, I'm not talking about advancing spawns. I want to keep using the same spawn points, just want to spread out the players evenly between two points.
gorb, I think you may be correct. someone on mardymouse said the same thing. I'm going to try using ripent and changing the order (in the file) of the spawn points and see if that changes things.
my guess is that when the map was made all the spawn points for one bunker were done, then all the points for the next bunker. this made it so that all of the points in the first bunker have to be in use for anyone to spawn in the second. hopefully, moving some of the points in the second bunker farther up the list will solve the problem. I'll post the results.
haircut
02-08-2005, 04:26 PM
Yea ... Scuzz pointed this out.
Pierog
02-17-2005, 04:37 AM
yah, youll have to switch between the 2 spawns to make them spawn evenly, like #1 at point a, #2 at point b, #3 at point a, #4 at point b, etc
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