HINT brushes

03-03-2005, 03:53 PM
ok... so i went throught a tutorialcovering hint brushes and am trying to get thenm to work in my map, cause its real laggy... (10-20 FPS when i get 70 on average...)

i put the screen shot in here... could sum1 help me with where i would need/use them? cause when i put on gl_wireframe 2 i could see from the allied spawn (bottom left) to the big bridge (top right)... i dont think that a good thing... i would put more buildings in for vis blocking, but i cant thing of anything that wuld work... help please :-(

P.S. i remembered to make it a jpg this time!!!

03-03-2005, 07:51 PM
well for one you only have one very large zone, i guess no one taught you howto map with vis in mind?

Its always a good idea to make multiple places where you can bock them with use of the skybox.

03-03-2005, 09:00 PM
Originally posted by RaNd0M
i guess no one taught you howto map with vis in mind?

no they didnt :(

03-03-2005, 09:28 PM
yup, the more bends in the road the better. I am also learning the hard way. hint brushes aren't going to help if there isn't anything that is supposed to be hidden. bend that main road up some. hide some of the map around corners. that will help.

03-04-2005, 02:31 AM
Yea, we all learn the hard way about open maps.

You need to block both sides of the map off, one way to try and do that is to put building in to block off each side of the map. See attacthed image.

After you have done that then the HINT brush can be used to improve peformace even more.

btw, you keep taking about FPS, this is PC specific, can you post r_speed values?

03-04-2005, 07:47 AM
how can i check the r_speeds? just put that into the console?

03-04-2005, 08:08 AM
This might help.


There are a few others, I just seached the forums for it.

03-04-2005, 07:51 PM
WOW! thanks for that.... it really boosted the map performance throught almost the whole thing... only place i need to fix up is the road that goes from the 1 corner to the other and its all better

03-06-2005, 03:42 AM
I'd put Hint brushes as probably one of the most advanced mapping tools. And in original HL they really aren't even that useful...often they're more of a detriment. The Hint brush concept works alright in HL2 though, but almost everything about the compile in HL2 is better.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.