siron
06-30-2005, 04:48 PM
After almost a year of silence, I am releasing my last map for Day of Defeat. Don't worry, I'll map for source (at least I'll try :P). Anyways, the map is called "strom" because it means "stream" in german, and there is a stream running through the center of the map. It took about 2 months to complete.
Overview:
Fall, 1944, Germany
"Allied troops advance on a small german held town. After setting up their headquarters, a small squad of allied soldiers are sent out to capture the remaining german forces and secure key positions in town."
This map uses the flash textures (mostly) as well as some from sturm, merderet, and saints. It's kind of a "flash meets saints" map. The layout is very balanced, with the chokepoints in the center (both water and bridge). I believe it will be very balanced though it hasn't been playtested yet. I made the map with clan play in mind, so it's pretty small and there is some strategy involved.
Here's what you were probably looking for, the screenshots. I took one for each cap point in the map.
Allied 1: the street (http://trash.kflorence.com/maps/dod_strom/for_release/allied1.jpg)
Allied 2: the sewer (http://trash.kflorence.com/maps/dod_strom/for_release/allied2.jpg)
Neutral: the bridge (http://trash.kflorence.com/maps/dod_strom/for_release/middle.jpg)
Axis 2: the cellar (http://trash.kflorence.com/maps/dod_strom/for_release/axis2.jpg)
Axis 1: the hotel (http://trash.kflorence.com/maps/dod_strom/for_release/axis1.jpg)
As always I took the time to make the map look good, while not cutting into FPS or high r_speeds. this map has very low r_speeds (both w_poly and e_poly) - the highest w_poly is around 700 in the worst spots (mostly 400 or less) and the highest e_poly around 8000-9000.
Download:
http://trash.kflorence.com/maps/dod_strom_b1.zip
mirrors are appreciated, enjoy!
edit: skdr rox.
Overview:
Fall, 1944, Germany
"Allied troops advance on a small german held town. After setting up their headquarters, a small squad of allied soldiers are sent out to capture the remaining german forces and secure key positions in town."
This map uses the flash textures (mostly) as well as some from sturm, merderet, and saints. It's kind of a "flash meets saints" map. The layout is very balanced, with the chokepoints in the center (both water and bridge). I believe it will be very balanced though it hasn't been playtested yet. I made the map with clan play in mind, so it's pretty small and there is some strategy involved.
Here's what you were probably looking for, the screenshots. I took one for each cap point in the map.
Allied 1: the street (http://trash.kflorence.com/maps/dod_strom/for_release/allied1.jpg)
Allied 2: the sewer (http://trash.kflorence.com/maps/dod_strom/for_release/allied2.jpg)
Neutral: the bridge (http://trash.kflorence.com/maps/dod_strom/for_release/middle.jpg)
Axis 2: the cellar (http://trash.kflorence.com/maps/dod_strom/for_release/axis2.jpg)
Axis 1: the hotel (http://trash.kflorence.com/maps/dod_strom/for_release/axis1.jpg)
As always I took the time to make the map look good, while not cutting into FPS or high r_speeds. this map has very low r_speeds (both w_poly and e_poly) - the highest w_poly is around 700 in the worst spots (mostly 400 or less) and the highest e_poly around 8000-9000.
Download:
http://trash.kflorence.com/maps/dod_strom_b1.zip
mirrors are appreciated, enjoy!
edit: skdr rox.