[REL] dod_strom_b1

06-30-2005, 04:48 PM
After almost a year of silence, I am releasing my last map for Day of Defeat. Don't worry, I'll map for source (at least I'll try :P). Anyways, the map is called "strom" because it means "stream" in german, and there is a stream running through the center of the map. It took about 2 months to complete.


Fall, 1944, Germany

"Allied troops advance on a small german held town. After setting up their headquarters, a small squad of allied soldiers are sent out to capture the remaining german forces and secure key positions in town."

This map uses the flash textures (mostly) as well as some from sturm, merderet, and saints. It's kind of a "flash meets saints" map. The layout is very balanced, with the chokepoints in the center (both water and bridge). I believe it will be very balanced though it hasn't been playtested yet. I made the map with clan play in mind, so it's pretty small and there is some strategy involved.

Here's what you were probably looking for, the screenshots. I took one for each cap point in the map.

Allied 1: the street (http://trash.kflorence.com/maps/dod_strom/for_release/allied1.jpg)
Allied 2: the sewer (http://trash.kflorence.com/maps/dod_strom/for_release/allied2.jpg)
Neutral: the bridge (http://trash.kflorence.com/maps/dod_strom/for_release/middle.jpg)
Axis 2: the cellar (http://trash.kflorence.com/maps/dod_strom/for_release/axis2.jpg)
Axis 1: the hotel (http://trash.kflorence.com/maps/dod_strom/for_release/axis1.jpg)

As always I took the time to make the map look good, while not cutting into FPS or high r_speeds. this map has very low r_speeds (both w_poly and e_poly) - the highest w_poly is around 700 in the worst spots (mostly 400 or less) and the highest e_poly around 8000-9000.



mirrors are appreciated, enjoy!

edit: skdr rox.

06-30-2005, 04:52 PM
Ooh another fine release from Kayflo! :>

Looks like alot fun, I'd like to test this with 6vs6. Could be nice :D

Good job Siron. Now start up that Source Hammer please :)

06-30-2005, 06:09 PM
Prejudices ahead!

Looks: The theme is like Flash, only with steep roads. The layout could be described as a similar and small version of Saints.

Gameplay: Fastpaced! Might work in with small number of players but total mayhem with 32.

07-01-2005, 05:05 PM
PS: please let me know if you add it to your server so i can play there :)

07-01-2005, 06:27 PM
map looks great. I am interested in mirroring it for you, just contact me at msn: davidov0009@hotmail.com or e-mail to that, or AIM: cramer hk
I am also setting up my own server that will be up soon and will put it on.

07-02-2005, 04:13 AM
I just love it.

I think this maps greatest strength is in it's alternate routes to cap the flags, before the centre bridge is taken... (2 players required and 5 seconds for the centre), you have the choice of by-passing the centre and capping the flags beyond it.

The rest of the capture areas are just simple "stay for a half second" run through flags/areas, 2 before the centre for both sides.

There are two possible routes from the 1st and the 2nd flag.

There is an alternate route under the centre area.

This is great because you can zip around a heavily camped route and come around behind them... stab, stab :)

It is right to compare this map to dod_flash, I say it is better because it does feel like flash...but imagine the centre of flash with an alternate route around the centre flag, plus slightly more cover.

That's what it feels like to play for me so far... so I say flash, with a hint of saints bridge and anzio's sewers.

Grab a Thomson and run like hell, camp with a MG and own until your stabbed in the back from behind or torn to bits with nades comming from different directions.

Balanced, fast, anti-camp routes... damn fine map.

I waypointed (http://www.dodbits.com/dodbitsdownloads/dod_strom_b1_waypoints_by_INsane.zip) it for ShrikeBot (http://shrikebot.bots-united.com/download.htm) if you feel the need to have a quick run.

07-02-2005, 11:34 AM
thank you INsane_dod, it means a lot to me to hear that people enjoy it! :) I'm downloading your waypoints and giving it a go.

07-04-2005, 11:35 AM
finally had the chance to play it. i thought it was pretty fun too (would be an excellent clan-play map). im already working on b2 (small bug fixes, maybe some flag repositioning, and opening the windows over bridge). stay tuned :P

07-05-2005, 02:38 AM
Originally posted by siron
finally had the chance to play it. i thought it was pretty fun too (would be an excellent clan-play map).

That's what I felt when playing it too.

I would love to give this a go on-line with good players... ShrikeBots are OK but they don't throw nades just yet.... needs nades :)

07-05-2005, 02:54 PM
heh, we got it runniong over on the Buxom Bombshells #2 server, and its a blast to play! the first time i saw it i thought it looked alot like you were trying to mix dod_flash and dod_cr44, but overall fun to play!

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