josh_u[RR]
03-02-2005, 10:22 PM
I guess I'm far enough along that I want to show the basic overview so far.
http://josh.whatsupslc.com/map/topview2.jpg
I haven't picked a name yet, but I'm leaning toward dod_stalag, or dod_breakout.
basically the allies spawn is a prison camp and at the beginning of the round the axis side of the map gets bombed, so the allies try to escape. axis try to regain control of the camp, basic ctf.
the bottom half of the map is basically flat, but the tunnel leads into the forest which is approx 200 units lower than the rest of the map.
you can see the curve I just added to the road for vis blocking. it doesn't make as much sense realizm wise, but I'll have to live with it. :p
fps is looking pretty good now, but I need to vis block the allies spawn area better, it is still showing up from the other side of the armory, and that is slowing things down.
I know you can't tell much from an overview, but there it is.
http://josh.whatsupslc.com/map/topview2.jpg
I haven't picked a name yet, but I'm leaning toward dod_stalag, or dod_breakout.
basically the allies spawn is a prison camp and at the beginning of the round the axis side of the map gets bombed, so the allies try to escape. axis try to regain control of the camp, basic ctf.
the bottom half of the map is basically flat, but the tunnel leads into the forest which is approx 200 units lower than the rest of the map.
you can see the curve I just added to the road for vis blocking. it doesn't make as much sense realizm wise, but I'll have to live with it. :p
fps is looking pretty good now, but I need to vis block the allies spawn area better, it is still showing up from the other side of the armory, and that is slowing things down.
I know you can't tell much from an overview, but there it is.