disapearing brush (func_illusionary)


BasieP
04-11-2005, 12:37 PM
hi,

i have this weird problem, while working on a map (dod_vaals, see other topic) i noticed that some (not all but some) of my func_illusionary brushes 'disapear' sometimes.

when i compile the map proper (with zhlt: vis -full & rad etc.) and i am walking trough my map, in some positions the brushes disapear. then, when i move a little (or a lot) suddenly the brushes appear

it's like i'm a spec and flying trough a brush and all the models disapear. but the weird thing is that i'm not in the middle of a brush! :confused:

example:



the snow in the house is a func illusionary, but i also have it with things like posters on walls and some (not all) of the brushes i put below windows (what are they called again :p )

anyone can explain or help me fix it?
thanx in advance

haircut
04-11-2005, 01:07 PM
I've never had this problem, maybe someone else has and can answer the question, in the mean time the only thing that comes to mind is.

How many units is the func_illusionary brush above the floor brush?

Also, what texture is on the other faces?

Ginger Lord
04-11-2005, 01:09 PM
Maybe you have too many entities.

BasieP
04-11-2005, 03:38 PM
Originally posted by Ginger Lord
Maybe you have too many entities.

well i did some research and when i set developer to 1, and check console i get the following error when the brushes disapear

'Too many entities in visible packet list.'

when the brushes (and also sprites i noticed recently) are drawn then i get no error in console.

so your very much right

that brings up the next question:
how do i solve it? (except for deleting a whole bunch of stuff)


@haircut:
the brushes are correct, i checked that out, no null textures orso on the other side. also the same type op brushes are correctly drawn on other places in the map

josh_u[RR]
04-11-2005, 04:29 PM
Originally posted by BasieP

'Too many entities in visible packet list.'

how do i solve it? (except for deleting a whole bunch of stuff)


just combine several brushes into one entity. for instance, if you have that snow coming in from 3 or 4 diff doors, combine all of them into one func_illusionary.

haircut
04-11-2005, 05:13 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=47688

josh_u[RR] had the same problem not to long back. Nice one Ginger Lord, I never have too much stuff in my maps ... ah well.

BasieP
04-11-2005, 05:26 PM
yup worked like a charm.. combines lots of illusionary's and walls and now the problem is solved

thanx guys

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