animated model triggering?


AnxietyClown
04-02-2005, 01:08 PM
Okay, I am still hamming away on this airstrike (get it, Hammering)!

I have everything working, except that I'd like to take one of the stock, animated models of a plane fly-over (like the mustang) and tie it to the sound of a fly over and the eventual bombs (mortar field) that hit.

I have no trouble putting the model in and aligning the path of the model to follow the path of the bombs. What I can't figure out, as yet, is how to activate the model.

I have the INITIALL OFF flag checked. I named it 'plane' and added a 'plane' field to my multi-manager, telling it to trigger 'plane' 1 second after the manager is triggered. But (unless I am going blind) nothing seems to be happening (though all the other calls in the multi-manager are working fine).

This is my first foray into this kind of thing so I am sure I am missing something obvious, but any help (as always) is appreciated.

Colonel Forbin
04-02-2005, 08:15 PM
A good way to learn this kind of thing is to rip entities from maps that allready do that. Grab ripent.exe or EntEd.exe and take a look at dod_fury's entity list. (I'm not sure, but the final version of fury may not do it I can't remember. If you can find dod_fury_b4 I know that version triggers a flyby)

greenhorn
04-02-2005, 08:40 PM
you need to know the 'sequence name' of the animation(s)

Jed's HLMV (http://www.wunderboy.org/3d_games/utils/hlmv.php) is the tool for the job

I've found some models need to be triggered again after they 'play', so that they reset properly. Just trigger the entity again from your multi_manager, after the appropriate delay

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