centy
02-10-2005, 01:26 PM
I'm new to hammer, and I have doing various "experiments" with everything from the particle shooter to trigger_sandbags.
After using light_enviroment succesfully in each of my tests, when it came to messing with light_enviroment, It will no longer display in my compiled maps. light spots still do.
Here is the output of my compile
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\account@hotmail.com\da y of defeat"
** Executing...
** Command: C:\hltools\zhlt\hlcsg.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\hltools\zhlt\hlcsg.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1
Entering c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 1 used texture, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_northbound.wad
- Contains 1 used texture, 25.00 percent of map (73 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_saints.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_donner.wad
- Contains 2 used textures, 50.00 percent of map (117 textures in wad)
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\hltools\zhlt\hlbsp.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\hltools\zhlt\hlbsp.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.prt '
0.05 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\hltools\zhlt\hlvis.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1" -full
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\hltools\zhlt\hlvis.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1 -full
5 portalleafs
8 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 5
g_visdatasize:15 compressed from 5
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\hltools\zhlt\hlrad.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\hltools\zhlt\hlrad.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
184 faces
Create Patches : 3352 base patches
0 opaque faces
39139 square feet [5636096.00 square inches]
4 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.80 seconds)
visibility matrix : 0.7 megs
BuildVisLeafs:
20%...40%...60%...80%... (1.98 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.35 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.04 seconds)
Transfer Lists : 8279484 : 8.28M transfers
Indices : 440276 : 429.96k bytes
Data : 33117936 : 31.58M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.06 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.59 seconds)
9.88 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.bsp" "C:\Program Files\Valve\Steam\SteamApps\account@hotmail.com\da y of defeat\dod\maps\light_enviroment_test1.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.pts" "C:\Program Files\Valve\Steam\SteamApps\account@hotmail.com\da y of defeat\dod\maps\light_enviroment_test1.pts"
Any ideas anyone, this kinda puts the stoppers on everything else that I'd like experiment with.
After using light_enviroment succesfully in each of my tests, when it came to messing with light_enviroment, It will no longer display in my compiled maps. light spots still do.
Here is the output of my compile
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\account@hotmail.com\da y of defeat"
** Executing...
** Command: C:\hltools\zhlt\hlcsg.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\hltools\zhlt\hlcsg.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1
Entering c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 1 used texture, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_northbound.wad
- Contains 1 used texture, 25.00 percent of map (73 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_saints.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \sierra\half-life\dod\dod_donner.wad
- Contains 2 used textures, 50.00 percent of map (117 textures in wad)
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\hltools\zhlt\hlbsp.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\hltools\zhlt\hlbsp.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.prt '
0.05 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\hltools\zhlt\hlvis.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1" -full
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\hltools\zhlt\hlvis.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1 -full
5 portalleafs
8 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 5
g_visdatasize:15 compressed from 5
0.00 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\hltools\zhlt\hlrad.exe
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\hltools\zhlt\hlrad.exe c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
184 faces
Create Patches : 3352 base patches
0 opaque faces
39139 square feet [5636096.00 square inches]
4 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.80 seconds)
visibility matrix : 0.7 megs
BuildVisLeafs:
20%...40%...60%...80%... (1.98 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.35 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.04 seconds)
Transfer Lists : 8279484 : 8.28M transfers
Indices : 440276 : 429.96k bytes
Data : 33117936 : 31.58M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.06 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.59 seconds)
9.88 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.bsp" "C:\Program Files\Valve\Steam\SteamApps\account@hotmail.com\da y of defeat\dod\maps\light_enviroment_test1.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\sierra\half-life\dod\sound\ambience\light_enviroment_test1.pts" "C:\Program Files\Valve\Steam\SteamApps\account@hotmail.com\da y of defeat\dod\maps\light_enviroment_test1.pts"
Any ideas anyone, this kinda puts the stoppers on everything else that I'd like experiment with.