3D Map Previews

Ginger Lord
06-26-2005, 09:51 AM
THIS (http://blog.johnsto.co.uk/?action=view&id=57.) the other week and finally got round to having a go, gives much better preview than lots of screenshots and it only a bit larger and a lot smaller than a movie of a map.


(200Kb Quicktime File, drag the mouse around to move)

Obligatory: This is not an official dod source map statement. Also the water is screwed up, its transparent ingame.

06-26-2005, 09:57 AM
very nice my lord
a realy nice way of showing WIPs

06-26-2005, 10:25 AM
Omg that's quite the find. Thanks a lot for sharing the info

06-26-2005, 10:57 AM
even without making the .mov file, it would be useful for making 360 degree screenshot panoramas, especially since not everyone can host .movs.

i had some problems with it though, i found out after i quit the game that it only saves one at a time, and i had to rotate the top tga 90 degrees in PSP. i think that might be because i followed the naming instructions in the readme instead of the link.

here's (http://www.edwards124.pwp.blueyonder.co.uk/cs_alone.mov) my attempt anyway

06-26-2005, 11:08 AM
thanks ginger, looks pretty easy. hopefully now we'll get lots of 3d previews...I know I'll be using it ;)

06-26-2005, 11:47 AM
that is awesome, u should spread the word to the dev team ;)

06-26-2005, 01:27 PM
That's cool.

06-26-2005, 02:29 PM
good idea... i thought of that a while ago. but never put it into practice... im lazy :(

06-27-2005, 01:38 AM
Has/can anyone else get the older Half-life games to do this properly?

Using the envmap command by the way.

In the Steam version it says gl_envmapsize is incorrect, and I've tried to set that variable to anything from 8 to 512 in squared increments to no avail.

And when I tried a fresh oldschool Half-life install it sort of works, but the output .bmp files are empty. But in this case either allows the input, or says the gl_envmapsize command doesn't exist.

06-27-2005, 03:24 AM
Nice. A couple of things though. I don't want to sound like a *****, but what are these tank obstacles doing in a trough that you cannot get into or out of in any vehicle but an all terrain bike? If I were an engineer, I'd put 'em in a road where I'd expect a lot of enemy vehicles. Also, that fountain connected with that open sewer thing. It all looks great, but it just doesn't make sense. You'd make me stand still and think: "WTF is going on here?!?", and then get shot ;)
Also, don't take this too seriously, because we've all seen what that leads to on these forums.

Keep up the good work!

06-28-2005, 02:12 AM
omg its like the mapping scene just got changed forever! now we will see panoramas of maps!! w00t!!

06-28-2005, 08:42 AM
pretty neat.

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