func_breakable problems


undertaker2040
06-17-2005, 09:06 PM
okay,im aware of the limitations of the hl engine but i thought i could get away with this combo.....

i made a barrel a func_breakable with a strengh of 300,i didnt name it but i set "target on break" kab2

env_explosion:name:kab2
magnitude:150

and my map crashed.y?its not a complex way of doing func_breakables so they kill a player thats too close.

ne help here would be much appreciated.thanks in advance

TheMiede
06-17-2005, 11:51 PM
Why dont you set the func_breakable Magnitude to 150 and forget about the whole env_explosion thing.

func_breakable:
Material type = Metal
Explode Magnitude = 150

Why the whole env_explosion thing?

travis
06-18-2005, 12:57 AM
the way you have done it doesnt seem to be enough to crash a map, maybe if you set the target to a trigger once and set that to the env explosion, see if it helps/

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