StreamlineData
06-11-2005, 06:36 AM
I'm having a major problem with one of my newest maps.
First off, each side starts off with just knifes/spades and pistols (this works perfectly - I'm not asking for help on it).
Each side then proceeds to a "central camp" where there's a radio. This radio can be picked up from either side and then taken up to a radio tower where the player can then call for help.
In other words:
A player from either side can pick up this radio. Then this radio will be taken up to a capture area that would work for either side. Then given the right amount of time, the player would be able to send a message on behalf of his team, and get the point.
This map is like a retrieve-the-documents map except different.
Both sides can use the same radio (not at the same time), and take it to the same capture area... to get points for their own side.
Is this possible?
I've already downloaded the MardyMouse tutorial and copied all the entities and whatnot.... but I had to attempt to combine properties of many of the entities to try to get what I want. For the capture area, I put one brush on top of the other ("allies_area" on the bottom, "axis_area" on the top).
I tested the map like this; I played Allies first.
I picked up the radio, then went to the capture area, and transmitted the message quickly. The sprite changed, but the round didn't end.
I then played Axis.
When I picked up the radio, it said:
"StreamlineData has picked up the Radio for the Allies."
Then I went over to the capture area, and the message I got was:
"StreamlineData has sent help for the Allies."
...and the HUD sprite turned green... instead of red.
And it also didn't end the round.
Any idea what's going on here?
Should I post my test map?
Thanks in advance!
p.s. I've already searched for this - no luck.
First off, each side starts off with just knifes/spades and pistols (this works perfectly - I'm not asking for help on it).
Each side then proceeds to a "central camp" where there's a radio. This radio can be picked up from either side and then taken up to a radio tower where the player can then call for help.
In other words:
A player from either side can pick up this radio. Then this radio will be taken up to a capture area that would work for either side. Then given the right amount of time, the player would be able to send a message on behalf of his team, and get the point.
This map is like a retrieve-the-documents map except different.
Both sides can use the same radio (not at the same time), and take it to the same capture area... to get points for their own side.
Is this possible?
I've already downloaded the MardyMouse tutorial and copied all the entities and whatnot.... but I had to attempt to combine properties of many of the entities to try to get what I want. For the capture area, I put one brush on top of the other ("allies_area" on the bottom, "axis_area" on the top).
I tested the map like this; I played Allies first.
I picked up the radio, then went to the capture area, and transmitted the message quickly. The sprite changed, but the round didn't end.
I then played Axis.
When I picked up the radio, it said:
"StreamlineData has picked up the Radio for the Allies."
Then I went over to the capture area, and the message I got was:
"StreamlineData has sent help for the Allies."
...and the HUD sprite turned green... instead of red.
And it also didn't end the round.
Any idea what's going on here?
Should I post my test map?
Thanks in advance!
p.s. I've already searched for this - no luck.