Both sides to take object to one area?


StreamlineData
06-11-2005, 06:36 AM
I'm having a major problem with one of my newest maps.

First off, each side starts off with just knifes/spades and pistols (this works perfectly - I'm not asking for help on it).
Each side then proceeds to a "central camp" where there's a radio. This radio can be picked up from either side and then taken up to a radio tower where the player can then call for help.

In other words:
A player from either side can pick up this radio. Then this radio will be taken up to a capture area that would work for either side. Then given the right amount of time, the player would be able to send a message on behalf of his team, and get the point.

This map is like a retrieve-the-documents map except different.

Both sides can use the same radio (not at the same time), and take it to the same capture area... to get points for their own side.

Is this possible?

I've already downloaded the MardyMouse tutorial and copied all the entities and whatnot.... but I had to attempt to combine properties of many of the entities to try to get what I want. For the capture area, I put one brush on top of the other ("allies_area" on the bottom, "axis_area" on the top).

I tested the map like this; I played Allies first.
I picked up the radio, then went to the capture area, and transmitted the message quickly. The sprite changed, but the round didn't end.

I then played Axis.
When I picked up the radio, it said:
"StreamlineData has picked up the Radio for the Allies."
Then I went over to the capture area, and the message I got was:
"StreamlineData has sent help for the Allies."
...and the HUD sprite turned green... instead of red.
And it also didn't end the round.

Any idea what's going on here?
Should I post my test map?

Thanks in advance!
p.s. I've already searched for this - no luck.

Colonel Forbin
06-11-2005, 09:29 AM
finally something up my alley. post your entity list.

Which you can grab with EntEd.exe (from www.joe.to forums) or ripent.exe.

Or you could post your bsp, and i'd grab your list.

josh_u[RR]
06-11-2005, 12:53 PM
For the capture area, I put one brush on top of the other ("allies_area" on the bottom, "axis_area" on the top).

actually, you'll use the same capture area for both. if you look through the dod_capture_area properties you'll see that there are seperate targets for when axis/allies start/complete cap. just set each one to target the specific entities for each side and you should be golden. I could take a look at your .rmf for you if forbin hasn't already got you taken care of.

StreamlineData
06-12-2005, 01:26 AM
Originally posted by josh_u[RR]
actually, you'll use the same capture area for both. if you look through the dod_capture_area properties you'll see that there are seperate targets for when axis/allies start/complete cap. just set each one to target the specific entities for each side and you should be golden. I could take a look at your .rmf for you if forbin hasn't already got you taken care of.
Actually, according to MardyMouse's tutorial, they don't use dod_capture_area... for objects (i.e. documents, radio, etc), the entity to use is dod_object_area (or something like that). And with that entitiy, there is no option for both sides. But thanks for the suggestion! Would've been really nice if that worked! ;)

josh_u[RR]
06-12-2005, 09:56 AM
I haven't tested it, but looking at the dod_capture_area, there is a property that says "must have item from this group". I'm assuming that would mean you couldn't cap unless you had a specific object. if that works, then everything else should work as well.

StreamlineData
06-12-2005, 07:47 PM
Originally posted by josh_u[RR]
I haven't tested it, but looking at the dod_capture_area, there is a property that says "must have item from this group". I'm assuming that would mean you couldn't cap unless you had a specific object. if that works, then everything else should work as well.
HOLY GEEZ!!! thanks josh!! that one totally works!!! i didn't see that property there.. :)

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